So I'll have to say that yes, the new combat mechanic is a good thing. Just because more options for how you can choose to play is never bad.
I dislike Bioware and what they do...but I was actually entertained by the combat. Granted, I haven't tried most of the attacks and feats, but I did like what I've seen. I hope that the story will be as good too.
honestly i find the style pretty awesome
I loved the demo, to be honest. Combat actually feels interesting and I felt a lot more involved. A bit repetitive to spam the same button, sure, but everything felt so much more dynamic that I really didn't mind it too much.
I totally loved it, but, then again, I did love ME2 more than ME1, so I'm all for dumbing down, you could say.
baronjohn said:DA2 is the worst game ever. It's so bad
I've already finished the demo 11 times
Black said:And "we" claimed it was RPG of 2009.
Humility is in order.
yeah, kids loved jar jar binks.It's good that game aimed at console audience receives praise from that audience. At least it shows that Bioware are still professionals in what they do.
I don't want to call this consolized bullshit but I'm really not sure what else to call it.
Bad textures, but the original game was full of them too. Frankly the original was an awful looking game as well. Art design is the main issue with the game to me as the graphics personally seem fine in general and much better animated, just everything is badly designed now.
I only played the first ten minutes or so of the 360 version of the demo, before wanting to cry myself to sleep.
"Hi, I'm a religious fanatic and I want to murder your sister"
* Well buddy come on and travel with us !
* That's weird. Come travel with us.
* Damn you! You'd better stay in my sight at all times when you come travel with us!
C H O I C E & C O N S E Q U E N C E S
Konjad said:I summon Racofer to make a new emoticon out of this:
snip
It could be used instead of " "
Angthoron said:Why don't we replace all Codex emoticons with screenshots from Dragon Age 2 and Mass Effect to show just how much against these games the Codex is?
Drog Black Tooth said:Finally played this.
Not that bad. But not that good, either.
Combat. I sort of liked the combat in DA:O, even bothered to learn all the quirks of the system and could breeze through the whole game on Nightmare without potions and a Spirit Healer. But you have to admit that DA:O's combat was very flawed and mostly centered around mages. In DA2 the animations are much faster than before, so it's a bit more chaotic, but I suppose you get used to it. What's more important, however, is that the combat is much less boring than in DA:O. In DA:O I was always controlling the mage and my warriors and rogues were pretty much auto-attack bots. I would switch to a warrior to use Taunt now and then, but usually the AI handled it fine by itself. Similarly, once your rogues get that skill that lets them auto-backstab stunned/freezed enemies, their positioning becomes irrelevant. This has changed completely. The warriors and rogues are now actually fun to control. Anyway, the combat is rather simplistic and not tactical by any means, don't get your hopes up, if you want a challenging RPG. It's just now very fast and flashy, so you don't get bored by clicking on the numerous trash mobs. That's my impression, anyway, lots of features (including the difficulty settings) are disabled in the demo, and there's not much variety in enemies.
Graphics. Noticeably better than DA:O's, especially the facial animation and lighting, but nowhere near as good as ME2. Obviously old tech by today's standards, but I could care less, since it runs at 60fps with AA on medium on my not-so-new laptop. Don't like how they redesigned the darkspawn, though, hopefully there will be a mod to put the original ones back in.
Writing. Cheesy to tolerable. There are two forced deaths very early in the game, and they're both cringe-worthy. "He died a hero". "Be strong, my love". Why should we care for those people? Why do they die in like 10 seconds and their deaths are completely forgotten a few minutes later? Awful exposition.
Sound. Music is rubbish, completely forgettable. VA is tolerable to decent. What's annoying, however, are those constant loading interrupts during cutscenes when a character is about to say something. Does this have something to do with the compression method used in the demo? If the full game is like this, then I can't imagine how annoying it will be.
Dialog system. Exactly the same as ME's. The top option is Good, the bottom one is Evil, the middle one is Sarcastic. The 4th option is Investigate. They're now all color coded for retards.
Seolas said:I liked DA:O but this demo makes the sequel seem inferior in every conceivable way. Having been stupid enough to pre-order it I will see it through and hope the full game is better.
Congrats to Bioware for they can turn a legend game into a brainless console game with no need of tactic and with the difficulty of "walking in the park".
Complete bull****. This is not DA2, this is wonders of Thedas.
Doesn't surprise me at all, there's always been people bashing DA2 streamlining and praising DA:O as if it's the best RPG EVAR on the bio forums.Jools said:Congrats to Bioware for they can turn a legend game into a brainless console game with no need of tactic and with the difficulty of "walking in the park".
Complete bull****. This is not DA2, this is wonders of Thedas.
From http://social.bioware.com/forum/1/topic ... 31#6169524
Wow. This has actually surprised me, coming from that forum. Of course I have to ignore how he considers DA:O a "legendary game" with allegations of tactics and difficulty involved. But still...
I wonder how this guy managed to get his characters killed? I hardly intervened at all and still didn't use a single potion, didn't even pick heal as a spell for the chick, and yet came nowhere near dying? It's a mystery.I liked the demo (then again I am a HUGE mass effect fan), the only complaint I had was potions had a cool down that kept killing my characters. I hope they fix that, otherwise Heal needs a cool down time of 5 seconds.
*shrug* Consoletards.VentilatorOfDoom said:I wonder how this guy managed to get his characters killed? I hardly intervened at all and still didn't use a single potion, didn't even pick heal as a spell for the chick, and yet came nowhere near dying? It's a mystery.I liked the demo (then again I am a HUGE mass effect fan), the only complaint I had was potions had a cool down that kept killing my characters. I hope they fix that, otherwise Heal needs a cool down time of 5 seconds.