Vaarna_Aarne
Notorious Internet Vandal
Actually the conversion-by-daughter method was used a lot against Muslims (to little success, obviously).
it's an intrigue button.Did anyone have a chance to test the new conversion mechanic? I heard that you can now choose to voluntary convert once in a ruler's lifetime. I'm curious if you can do it from the intrigue options or have to wait for some special event and what the conversion options are.
I took a quick look, but haven't found anything yet.Vaarna_Aarne is there some easy way of adjusting the -/+ modifiers for the AI's decision making? I'd forgotten how much of a headache it is trying to find a wife as pagan because of the insane 'must not marry infidel' mod.
The modifier actually makes very little sense anyway (alliance mechanics aside, that'd be problematic), given how one of the primary tactics of conversion was chucking tactically educated wives at the infidels.
I'm not sure how they're going to accommodate migratory peoples in a game that's themed around the concept of feudalism. I mean, of course they can treat the steppe tribes as they do the Ilkhanate, Golden Horde, or Timurids, but those examples are after the tribes started settling. They implement them as mini-invasions, similar to the adventurers that were introduced in an earlier patch.Am I the only one who thinks the next DLC will be about Steppe Nomads? With the map extended they got most steppe nomads in-game already, its high-time they made them different mechanics, as in newer EU games. Steppe Nomads were quite the important factor in Eurasia, can't despict the time properly without them.
Also, I can't believe they left the Kara-Khitai out of the game.
I'm not sure how they're going to accommodate migratory peoples in a game that's themed around the concept of feudalism. I mean, of course they can treat the steppe tribes as they do the Ilkhanate, Golden Horde, or Timurids, but those examples are after the tribes started settling. They implement them as mini-invasions, similar to the adventurers that were introduced in an earlier patch.Am I the only one who thinks the next DLC will be about Steppe Nomads? With the map extended they got most steppe nomads in-game already, its high-time they made them different mechanics, as in newer EU games. Steppe Nomads were quite the important factor in Eurasia, can't despict the time properly without them.
Also, I can't believe they left the Kara-Khitai out of the game.
They managed to accomodate migratory peoples (north american tribes) in EUIV Conquest of the New World, didn't they?
Also, Timur and Seljuk are now in-map and appear as characters before they go on their machete raping sprees. I have a feeling they introduced diplomatic range so that people could't just dispatch armies of Lithuanian Hitman on Timur's ass the moment he pops up.
If you're lucky, the state will fragment. But in my case, a Mogol "duke" became the new Khan (he had much lower martial skill, so it was worth it). I'm not sure if you can assassinate before the doom stacks actually appear on the map and start conquering (probably not).I'm not sure how they're going to accommodate migratory peoples in a game that's themed around the concept of feudalism. I mean, of course they can treat the steppe tribes as they do the Ilkhanate, Golden Horde, or Timurids, but those examples are after the tribes started settling. They implement them as mini-invasions, similar to the adventurers that were introduced in an earlier patch.Am I the only one who thinks the next DLC will be about Steppe Nomads? With the map extended they got most steppe nomads in-game already, its high-time they made them different mechanics, as in newer EU games. Steppe Nomads were quite the important factor in Eurasia, can't despict the time properly without them.
Also, I can't believe they left the Kara-Khitai out of the game.
They managed to accomodate migratory peoples (north american tribes) in EUIV Conquest of the New World, didn't they?
Also, Timur and Seljuk are now in-map and appear as characters before they go on their machete raping sprees. I have a feeling they introduced diplomatic range so that people could't just dispatch armies of Lithuanian Hitman on Timur's ass the moment he pops up.
Hm, interesting. Is it possible to stop their invasion by assassination or sudden death? Or is the event still tied to date?
I haven't played EUIV yet, but I plan on getting it later.They managed to accomodate migratory peoples (north american tribes) in EUIV Conquest of the New World, didn't they?
I took a quick look, but haven't found anything yet.
The modifier actually makes very little sense anyway (alliance mechanics aside, that'd be problematic), given how one of the primary tactics of conversion was chucking tactically educated wives at the infidels.
Is there a way to just straight up remove the mod altogether?
Each of these provinces has 50-60% revolt risk.
Each of these provinces has 50-60% revolt risk.
They accidentally added a 0. It's meant to be 5%.
Each of these provinces has 50-60% revolt risk.
They accidentally added a 0. It's meant to be 5%.
:paradox:
I started a new game and I just had to try to get some Steam achievements but there's a problem, Ironman has way too much loading screens, the game auto-saves every month and there's nothing to do about it! I went on the forums but there's way too many children whining that their enjoyment is somehow diminished by someone possibly cheating in ironman if it saved once a year or more. The only solution they said was to have a PC upgrade.
Is there anything else that works to diminish the auto-saving in Ironman? Anything is betterr than staring at a loading icon 50% of the time.
Yeah did that as well. No luck.Delete entries in mydocs too
Yeah, I think it's the last game with that feature on.Steam Achievements are Serious Fucking Business Holy Shit™.
Could try making a Ramdisk or something, but it might by CPU limited anyway. Best of ignoring it IMO.[/img][/spoiler]
So apparently the game has an auto-recommend feature for when you select guardians. Which is nice, but for some reason if I decide to deliberately choose a non-recommended as the child's guardian the game automatically gives them to the recommended guardian or - I'm assuming if the guy/gal isn't available - gives them no guardian! wtf?
So apparently the game has an auto-recommend feature for when you select guardians. Which is nice, but for some reason if I decide to deliberately choose a non-recommended as the child's guardian the game automatically gives them to the recommended guardian or - I'm assuming if the guy/gal isn't available - gives them no guardian! wtf?
Hasn't happened to me, and I've replaced the default guardian with both myself and NPCs. What happens if you go through the child's diplomacy screen afterwards to change it again?