Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,561
Thought I'd incline general gaming discussion, since there's so many declined threads and the anticipation of said decline by low-S cucks.
It's finally happened. While games being made in their place are also often shit, there was no bar lower than the singleplayer uber linear cinematic cover shooter experience, most commonly third person.
I'm talking Kane and Lynch, Gears of War, Spec Ops: The Line, The Order: 1886 and games of that ilk.
Now while you still see the cover mechanic around (albeit rarer), it's at least being used as one mechanic of many, rather than being the sole fucking focus of a shooter and resulting in a glorified game of whack-a-mole. People withstood shit like Time Crisis back in the day because it was a staple of arcades (e.g a form of casual gaming you do socially and in passing for a few spare coins) and featured the light gun gimmick, but these modern shooters didn't even have that going for them.
The last braindead cinematic 5 hour uber linear regen health cover shooter we got was, from what I understand, The Order: 1886 (2015). The game bombed hard. I guess devs and pubs finally got the fucking message. Even casuals have some standards. You can't expect even the most attention-deficient to sit through that torturous "gameplay", at least not across multiple games. People finally got sick of it. So devs are being slighty more ambitious now. Still almost universally making shit shooters third person or first, but at least the bar has been risen.
It's finally happened. While games being made in their place are also often shit, there was no bar lower than the singleplayer uber linear cinematic cover shooter experience, most commonly third person.
I'm talking Kane and Lynch, Gears of War, Spec Ops: The Line, The Order: 1886 and games of that ilk.
Now while you still see the cover mechanic around (albeit rarer), it's at least being used as one mechanic of many, rather than being the sole fucking focus of a shooter and resulting in a glorified game of whack-a-mole. People withstood shit like Time Crisis back in the day because it was a staple of arcades (e.g a form of casual gaming you do socially and in passing for a few spare coins) and featured the light gun gimmick, but these modern shooters didn't even have that going for them.
The last braindead cinematic 5 hour uber linear regen health cover shooter we got was, from what I understand, The Order: 1886 (2015). The game bombed hard. I guess devs and pubs finally got the fucking message. Even casuals have some standards. You can't expect even the most attention-deficient to sit through that torturous "gameplay", at least not across multiple games. People finally got sick of it. So devs are being slighty more ambitious now. Still almost universally making shit shooters third person or first, but at least the bar has been risen.
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