Yeah the exp gain is way too high. Clearing all of Wattson+Westbrook before talking to Taki in the cafe got me to Level 36/50 Street Cred.
THIS UPDATE IS INSANE!A fanboy take
YOU WILL NEVER GUESS WHAT THEY DID!
THIS FINALLY FIXES CYBERPUNK!
CDPROJEKT WILL BLOW YOUR MIND!1!!1!
INSANE UPDATE!
10 HIDDEN FEATURES!
150GB UPDATE!
MASSIVE UPDATE!
TOP 10 DONG MODS!
INSANE NEW FEATURE!
STARFIELD JUST GOT HUGE UPDATE THAT CHANGES EVERYTHING!
CDPR FINALLY BREAK THEIR SILENCE!
BIZARRE NEW UPDATE!1!!
THE ULTIMATE CYBERPUNK BREAKDOWN!11!!!
First time on youtube grandpa?
Metal Gear Solid, released in 1998, had Stealth gameplay where as you went deeper into the game, enemies became smarter because they would communicate with each other by radio, checking in periodically. E.g. "Sector B, clear". If you took out a guy, then that might be discovered because he would no longer answer his radio. This was in 1998. It's just lazy that a warehouse of guys move backwards and forwards over the same path and don't communicate.I mean, NPC not realizing their comms are going silent is a sacred tradition dating back to Deus Ex, no?
Though I'd maybe look into giving the grab a Body check.
This would help *dramatically* though I'd still like to look into a Stealth damage multiplier mod.Though I'd maybe look into giving the grab a Body check.
are you playing on highest diff? Plenty of skull enemies and they wont go down even with knife throw from stealth.AwesomeButton so is there a way to make Stealth more challenging? Stealth bonuses to damage are too powerful, and it's too easy to disable every enemy in the game with the Grab function. Are there any lightweight mods that could tweak this?
I would like Stealth to be a useful way to pick off a few targets before combat begins, rather than being able to ghost through and entire level while stupid-ass enemy NPCs wander back and forth not realising that half their buddies are MIA or lying face down in the mud.
Yes, highest difficulty, and anything that's not a 1-shot with Overwatch I just walk behind it and grab it which apparently works against anything short of a mech in this gameare you playing on highest diff? Plenty of skull enemies and they wont go down even with knife throw from stealth.AwesomeButton so is there a way to make Stealth more challenging? Stealth bonuses to damage are too powerful, and it's too easy to disable every enemy in the game with the Grab function. Are there any lightweight mods that could tweak this?
I would like Stealth to be a useful way to pick off a few targets before combat begins, rather than being able to ghost through and entire level while stupid-ass enemy NPCs wander back and forth not realising that half their buddies are MIA or lying face down in the mud.
I found that stealth isnt auto play button as long as you dont have optical camo, always make a mistake along the way and end up fighting
A fanboy take, but some reasonable arguments are made:
ahhh, I guess its a bit different in your case, yes. Arent hackers marking you this way?Yes, highest difficulty, and anything that's not a 1-shot with Overwatch I just walk behind it and grab it which apparently works against anything short of a mech in this gameare you playing on highest diff? Plenty of skull enemies and they wont go down even with knife throw from stealth.AwesomeButton so is there a way to make Stealth more challenging? Stealth bonuses to damage are too powerful, and it's too easy to disable every enemy in the game with the Grab function. Are there any lightweight mods that could tweak this?
I would like Stealth to be a useful way to pick off a few targets before combat begins, rather than being able to ghost through and entire level while stupid-ass enemy NPCs wander back and forth not realising that half their buddies are MIA or lying face down in the mud.
I found that stealth isnt auto play button as long as you dont have optical camo, always make a mistake along the way and end up fighting
is better served without having to awkwardly have that thing where you can leave Dex in the cab or Taki in the caf or waterfront for an eternity while doing virtually the entire map.
2) Then you could delay the Taki call to meet in the caf till you're like lvl 30 or something, so you've had a chance to explore the rest of the city in your "a few weeks, tops" that Victor gives you after the Heist.
Metal Gear Solid, released in 1998, had Stealth gameplay where as you went deeper into the game, enemies became smarter because they would communicate with each other by radio, checking in periodically. E.g. "Sector B, clear". If you took out a guy, then that might be discovered because he would no longer answer his radio. This was in 1998. It's just lazy that a warehouse of guys move backwards and forwards over the same path and don't communicate.
Are you offended? Any PTSD yet? Anyway, I summarized the video so pristine peachy schoolgirls like you don't have to sully themselves watching it.Yes the internet has lots of shit on it. That doesn't mean:
A) You should watch or engage with it
B) Share it with us.
The game is still broken if you optimize. At least as far as that goes, they are an "RPG".AwesomeButton so is there a way to make Stealth more challenging? Stealth bonuses to damage are too powerful, and it's too easy to disable every enemy in the game with the Grab function. Are there any lightweight mods that could tweak this?
I would like Stealth to be a useful way to pick off a few targets before combat begins, rather than being able to ghost through and entire level while stupid-ass enemy NPCs wander back and forth not realising that half their buddies are MIA or lying face down in the mud.
I switched from VH to Hard because I was getting two-shotted too often. Once you are around lvl 25, try to find skull enemies in Northside. At least I couldn't find many, compared to what I was encountering at lower level.are you playing on highest diff? Plenty of skull enemies and they wont go down even with knife throw from stealth.AwesomeButton so is there a way to make Stealth more challenging? Stealth bonuses to damage are too powerful, and it's too easy to disable every enemy in the game with the Grab function. Are there any lightweight mods that could tweak this?
I would like Stealth to be a useful way to pick off a few targets before combat begins, rather than being able to ghost through and entire level while stupid-ass enemy NPCs wander back and forth not realising that half their buddies are MIA or lying face down in the mud.
I found that stealth isnt auto play button as long as you dont have optical camo, always make a mistake along the way and end up fighting
I’m level 19 now and the bullet-sponginess seems to improve due to getting better hacks, gear and talents.
I do enjoy getting shredded within a few seconds if I goof and don’t take cover on VH tho, doesn’t seem like that changes much so it starts to even out. Haven’t invested in any damage resistance stuff tho and got no defensive gear