Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 12,020
Combat is worse in Cyberpunk 2077 than in The Witcher 3 (which isn't to say that TW3's combat is better than mediocre).If you expected anything other than something like Witcher 3 I'd have to call you an idiot, but then again it does explain why even codexers got mad if they honestly thought that. Kind of shameful though
EDIT: like, I certainly understand being disappointed by it being worse than the witcher 3, but if you ever thought this was going to be massively different in terms of structure, you were deluded and it's on you
Exploration is worse in Cyberpunk 2077 than in The Witcher 3
Character customization/progression is at best equal to The Witcher 3 despite Cyberpunk 2077 breaking from the pregenerated protagonists of the Witcher series
Itemization somehow managed to be even worse in Cyberpunk 2077, which is quite an accomplishment since it was terrible in The Witcher 3
Writing in terms of dialogue and quests is generally worse, as is the main plot
The reliance on non-interactable people and buildings to fill up cities and villages was already a deficiency in an Open World game with a fantasy medieval setting; it's calamitous in a setting almost entirely confined to a single city for hardly anything to actually be explorable (you can't even enter most buildings) and for so few people to be interactable
The one great strength of Cyberpunk 2077 is the design of Night City itself --- the urban environment --- but the developers did their best to ruin even this by having daylight last about 18 hours with almost no rain or clouds, even though the city looks vastly worse in the harsh daylight than at night or in the rain (see also the lack of interior spaces mentioned above)
The only other strength of Cyberpunk 2077 is its photo mode, which itself is a commentary on the game mechanics