Severian Silk
Guest
Or they could use LEGO!RPGMaker isn't bad in the right hands. Plus the Red Hand of Doom doesn't seem like a typical RPGMaker game. It can literally pass for a "real" isometric-esque RPG. There are modern RPGs from big studios that don't have the breadth of options in combat and tight character development that that game has.
But why not just use the open-source art assets that are out there? Look, here's a bunch of stuff you can have a field day with. Just read the licenses and act accordingly.
LICENSE INFO, FAQ, ETC. - http://opengameart.org/content/faq#q-proprietary
ICONS FOR RPGS - http://opengameart.org/art-search?keys=icons
If you go about it this way you can make a fine module/game that may even be legal to sell! It doesn't have to look amazing, just have decent gameplay. People who fit the niche and love stuff like this, myself included, will play it. I'd love to play a completed version of The Red Hand of Doom. But when you start taking other people's art and assets from other games and trying to sell it as your own, legally, it's not going to work well for you.
http://ldd.lego.com/en-us/
http://ldd2povray.lddtools.com/
I could be able to write tutorials/instructions/scripts on how to generate the sprites if someone else builds the models. I have done this before in the past.
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