Kashmir Slippers
Magister
I have played a fair share of stragety games in my time (AoE 1-3, Medieval 2, EU3, Vicky 2, Civ, etc.), and I must say that my favorite part of playing strategy games is the building/turtling aspect. I love the micro-managing and watching all the numbers go higher and higher as I develop my cities/units/whatever more than I like bum-rushing my opponent in the first part of the game. I have found, however, that a lot of the strategy games I have played tend to reward rushing the military aspect of the game and subjugating your opponents rather than trying to get developed.
Can the "Dex suggest a strategy game that has a reasonably deep and viable development side of the game? One where map-painting isn't the best or primary goal?
Can the "Dex suggest a strategy game that has a reasonably deep and viable development side of the game? One where map-painting isn't the best or primary goal?