MapMan
Arcane
- Joined
- Aug 7, 2009
- Messages
- 2,330
Carmack is sucking to console players, but at least he is the engine guy and really doesn't care about art/gameplay. Rage really showed the level of stagnation in the company. “Most of [Id’s] top talent has left or been fired" - After playing the game, I really can confirm that statement. It was mediocre at best, with hideous mega-texture system, and of course regen-health. The car racing elements didn't add much. The support for PC players was laughable, guys with AMD graphic cards were screwed. Bethesda now wants to make it more Skyrim-like, opened world? Interesting concept, and with mod tools it would be a game that could catch interest to many players. But if Id will bring another bland shooter I hope they'll disassemble the company, take some stuff to internal departments and finally give this developer a well deserved rest.
Except he totally does. Dig up his interviews about rage. He's still good old PC gamer at heart but he's also a business man and knows the market. I remember there was one long interview with him pre-rage where he admitted that him and artists literally CRIED over how they have to downsample textures and models. Then he went on to say how everything was colorful and nice looking and then BAM POST PROCESSING BABY! He's not an idiot, he realizes all this. Then in a post rage interview he stated that it was mistake to do a game trying to appeal all. It wasnt a cod clone, it wasnt a real pc game. Rage was something inbetween which in turn appealed to neither. Nor pc gamers, not consoletards. He regret that and said they should've focused on PC first and foremost.
http://www.gamasutra.com/view/news/37768/Carmack_PC_Not_The_Leading_Platform_For_Games.php
Coming that from someone who buyed his first Ferrari thanks to PC gamers wasn't a middle finger? How many graphic options can you change in Rage?
Doom 3 was a "teleport monster opposite and behind me" and was mediocre. Mega textures looks very nice, but how many memory would you need for a maximum details? I like Carmack interviews, but when you see Unreal engine dominating, and even Source having bigger portfolio, there is something wrong. I hope that I'll be proven wrong with Doom 4.
You're completely misunderstanding the whole concept. He said consoles were the leading platform because it was true at the moment. They (id) probably sat down with suits from beth and it was simple: "look, here's how much profit our games make on PC and here's how much they make on consoles. We need to try to retain the PC audience but expand further into the consoles market. Rage has to have this, this and that". It was 100% pure business decision (in which he probably had little say) and later admitted that it was wrong decision. This world isn't built around Carmacks "wants" and "thinks". They made a mistake because they went neither full consoletard (would probably sell millions then) or full on PC (would probably get a long community following and could've have amazing multiplayer, maybe even esports). They wanted to do something inbetween and failed. A hard lesson Carmack learned on his own mistake - you can't appeal to everyone. Hopefully his games (according to what he said) should be targeted mainly at PC audiences.
Id Tech 5 isn't "dominating" anything because it's not used outside Beth. Again - probably not Carmacks call.