80Maxwell08
Arcane
- Joined
- Nov 14, 2012
- Messages
- 1,154
I think the "be as big as Skryim" quote was less about the game's size and more about the sales.
I think the "be as big as Skryim" quote was less about the game's size and more about the sales.
According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2
They referenced it because of the amount it was scripted—there were a lot of scripted set pieces
After Doom 3 it was clear that something bad is happening with Id. But how do you rework Doom 2 and make it scripted? It's not rework, more like rerape. Probably with limited weapons.
Carmack is sucking to console players, but at least he is the engine guy and really doesn't care about art/gameplay. Rage really showed the level of stagnation in the company. “Most of [Id’s] top talent has left or been fired" - After playing the game, I really can confirm that statement. It was mediocre at best, with hideous mega-texture system, and of course regen-health. The car racing elements didn't add much. The support for PC players was laughable, guys with AMD graphic cards were screwed. Bethesda now wants to make it more Skyrim-like, opened world? Interesting concept, and with mod tools it would be a game that could catch interest to many players. But if Id will bring another bland shooter I hope they'll disassemble the company, take some stuff to internal departments and finally give this developer a well deserved rest.
That happened earlier.According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2
They referenced it because of the amount it was scripted—there were a lot of scripted set pieces
After Doom 3 it was clear that something bad is happening with Id. But how do you rework Doom 2 and make it scripted? It's not rework, more like rerape. Probably with limited weapons.
Carmack is sucking to console players, but at least he is the engine guy and really doesn't care about art/gameplay. Rage really showed the level of stagnation in the company. “Most of [Id’s] top talent has left or been fired" - After playing the game, I really can confirm that statement. It was mediocre at best, with hideous mega-texture system, and of course regen-health. The car racing elements didn't add much. The support for PC players was laughable, guys with AMD graphic cards were screwed. Bethesda now wants to make it more Skyrim-like, opened world? Interesting concept, and with mod tools it would be a game that could catch interest to many players. But if Id will bring another bland shooter I hope they'll disassemble the company, take some stuff to internal departments and finally give this developer a well deserved rest.
Fixed that for you
Well, technically Caleb got done in first, even before the actual decline - *cough* Blood 2 *cough*.I know Draq, I know. Too bad that even such easter eggs aren't made. Duke isn't in good shape either, after the neverending story of development and Gearbox salvaging the mutated code he ended like a game, which you can take on flea market.
Skyrim is hardly a failure.Let's face it, Bethesda FAIL except when they work with RPG devs (Arkane, Obsidian)
"Fuck you Bethesda, Doom 4 must wait. I'm enjoying myvacationresearch for idTech 6 in space right now"
Well, technically Caleb got done in first, even before the actual decline - *cough* Blood 2 *cough*.I know Draq, I know. Too bad that even such easter eggs aren't made. Duke isn't in good shape either, after the neverending story of development and Gearbox salvaging the mutated code he ended like a game, which you can take on flea market.
Carmack is sucking to console players, but at least he is the engine guy and really doesn't care about art/gameplay. Rage really showed the level of stagnation in the company. “Most of [Id’s] top talent has left or been fired" - After playing the game, I really can confirm that statement. It was mediocre at best, with hideous mega-texture system, and of course regen-health. The car racing elements didn't add much. The support for PC players was laughable, guys with AMD graphic cards were screwed. Bethesda now wants to make it more Skyrim-like, opened world? Interesting concept, and with mod tools it would be a game that could catch interest to many players. But if Id will bring another bland shooter I hope they'll disassemble the company, take some stuff to internal departments and finally give this developer a well deserved rest.
Carmack is sucking to console players, but at least he is the engine guy and really doesn't care about art/gameplay. Rage really showed the level of stagnation in the company. “Most of [Id’s] top talent has left or been fired" - After playing the game, I really can confirm that statement. It was mediocre at best, with hideous mega-texture system, and of course regen-health. The car racing elements didn't add much. The support for PC players was laughable, guys with AMD graphic cards were screwed. Bethesda now wants to make it more Skyrim-like, opened world? Interesting concept, and with mod tools it would be a game that could catch interest to many players. But if Id will bring another bland shooter I hope they'll disassemble the company, take some stuff to internal departments and finally give this developer a well deserved rest.
Except he totally does. Dig up his interviews about rage. He's still good old PC gamer at heart but he's also a business man and knows the market. I remember there was one long interview with him pre-rage where he admitted that him and artists literally CRIED over how they have to downsample textures and models. Then he went on to say how everything was colorful and nice looking and then BAM POST PROCESSING BABY! He's not an idiot, he realizes all this. Then in a post rage interview he stated that it was mistake to do a game trying to appeal all. It wasnt a cod clone, it wasnt a real pc game. Rage was something inbetween which in turn appealed to neither. Nor pc gamers, not consoletards. He regret that and said they should've focused on PC first and foremost.
Actually that's not a bad idea. It has been clear for almost a decade Carmack is more interested in building engines (and I guess rockets) than making games. Turning ID into a pure tech studio would make sense. Also...What’s more likely, sources told me, is that if Id can’t get Doom 4 together, ZeniMax could clean house and refocus the company to work on tech like the Id Tech 5 engine, which is currently being used for multiple projects at studios owned by ZeniMax.
Yes. Romero fucked up real bad with Daikatana, but he was still the crazy idea guy who gave us a lot of the spirit of Quake and DooM. If they want a good DooM, they need to hire either Romero...Doom 4 will not be a good game unless John Romero comes back. There, I said it.