Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,228
So, GOG recently gave away Broken Sword to commemorate one million sales, and I decided then that I'd give it a shot and make it my first adventure game. Well, it started off pretty good, but now it's gotten pretty monotonous and I'm not liking it much. My main issue is that it's focused almost exclusively on dialogue/character interaction as opposed to puzzles (or whatever term you want to use - I'm referring to the kind that are abstract, i.e. move these blocks around, etc). Call me a sucker but I love that shit when it's done well. I've complained before about action-adventures not having enough of these, but I was hoping actual adventure games would have them in spades.
Anyway, when the game first starts out there's one good one involving opening a lock at the dockside, and then a couple of coded messages, but they seemed to have dropped off the radar by now. It says I am at 55%. Everything since then has mostly been dialogue interaction. This wouldn't be so bad, except that most of the dialogue is by and large retarded and the characters are cartoonish. Does not make for an engaging experience. In addition the "puzzles" involving what items in your inventory to use and in what way are not particularly imaginative.
I'm getting the impression that this game is a medoicre adventure game. At least I hope so. If it's among the best the genre has to offer then I am definitely disapointed. So, what's the good shit and what should I be trying instead? I'd prefer games where the ratio of abstract puzzles to all other puzzles is at least 50/50. And should I keep playing Broken Sword? Does it get better?
Anyway, when the game first starts out there's one good one involving opening a lock at the dockside, and then a couple of coded messages, but they seemed to have dropped off the radar by now. It says I am at 55%. Everything since then has mostly been dialogue interaction. This wouldn't be so bad, except that most of the dialogue is by and large retarded and the characters are cartoonish. Does not make for an engaging experience. In addition the "puzzles" involving what items in your inventory to use and in what way are not particularly imaginative.
I'm getting the impression that this game is a medoicre adventure game. At least I hope so. If it's among the best the genre has to offer then I am definitely disapointed. So, what's the good shit and what should I be trying instead? I'd prefer games where the ratio of abstract puzzles to all other puzzles is at least 50/50. And should I keep playing Broken Sword? Does it get better?