OgreOgre said:
Vault Dweller said:
OgreOgre said:
I just don't get it how can you make a serious RPG centered around... a zombie apocalypse? Such a game will have to be combat-heavy...
It's not a shooter.
Does a game have to be a shooter to be combat-heavy?
Vault Dweller said:
With most assuredly no long and interesting dialogs.
Assuredly?
What kind of complex dialogs can you expect in a zombie game? No, really, I'd like to know what you think.
"We don't have room for any more people here - especially not when one of you already looks to be bitten. Find your own damn spot."
1. [Persuade + Jonathan in party] Are you certain? We have much to trade that could change your mind, and Jonathan here was even a doctor before the outbreak. Surely you have some injured or sick that could use care?
2. [Persuade, no Jonathan in party, well armed] Are you certain? Surely you have some injured or sick that could use care? We are more than willing to aid in the defense as well, of course.
3. [Persuade, no Jonathan in party, poorly armed] Are you certain? Surely you have some injured or sick that could use care?
4. [Intimidate, well armed] What in my tone made you think I was asking? You can either share willingly, or we'll take what we need once you've stopped breathing. I'm willing to bet we're better armed than anyone else you have there.
5. [Intimidate, poorly armed] What in my tone made you think I was asking? You can either share willingly, or we'll take what we need once you've stopped breathing.
6. [Medicine] I am a doctor. Surely, you have need of such rare and useful talents?
7. [Repair] I can hear your generator breaking down from out here. Let me take a look at it, and if I can fix it, you let us stay.
8. *attack without saying a word*
9. *kill your infected party member* How about now? There's one less of us.
10. Very well, but if we die, it will be on your conscience.
11. *grab collar*
12. [Intelligence] But there are zombies out there.
"We need additional supplies, but we can't abandon this position, and you need to stay here. Who of your group can you spare?"
1. Daniel is the best trained and in good health, and the chance of success is high, but losing him would be a large blow.
2. Sarah is already bitten, so she's damned either way. She may not have the best chance of success, but nothing lost if she fails.
3. Tim is small, fast, and quick, but poorly trained. The team likes him, and if we lose him, it will be a hit to morale.
4. Send both Daniel and Sarah. He can keep an eye on her. Risk losing both. Less defenders if attacked.
5. Send both Tim and Daniel. Daniel's training and Tim's natural talent should compliment each other. Risk losing both. Less defenders if attacked.
6. Send all three. Best chance of success, but risk losing all three. Less defenders if attacked.
...you know, I can't really think of anything, I guess.