hello friend
Arcane
Yes, that is what I meant.
On my wishlist it goes.
They were kicking Voidpoint while they were down. Don't expect support from me.
Also doesn't seem too woke to be palling around with the Codex. Might get the stink on you.
trans people are mentally ill"if you call trans people mentally ill, don't expect support from me"
Fawn learning a lesson after asking for far too much earlier this year https://www.kicktraq.com/projects/1376061185/bloom-memories-one-of-a-kind-action-adventure-rpg/Yet another Kickstarter.
Fawn learning a lesson after asking for far too much earlier this year
what did you do with that 45k? paying for the op?
they need more money
I actually hope they get it. If this and Tangiers ever do come out, I'll be 14 for 14 on backed kickstarters that actually delivered.
Edit: I may grumble about the delay, but character art looks absolutely awesome.
So what of the initial kickstarter obligations? Presumably everything you offered back then will still be delivered on, including all of those backers receiving the game for the last time they pledged?
Cool story, bro.Hope people have some fun with the demo https://store.steampowered.com/app/1145440/Bloom_Memories/
And I also am taking another stab at the KS thing to try and get some additional resources to finish up. https://www.kickstarter.com/projects/studiofawn/bloom-memories-a-group-effort
Things just keep improving along each step! Though it still needs a fair amount of polish (and a few bug squashes), it seems like things are really coming together after a pretty crazy development journey.
https://www.reddit.com/r/gamedev/comments/sszl72/stopping_work_on_my_indie_game_was_the_best/Stopping work on my indie game was the best choice I've ever made....
Postmortem
I'd been working on this ambitious indie game for something like 8+ years now (probably saw me post about it at some point or another, called "Bloom: Memories"). The project hit every setback you could imagine, including needing to start over in a new engine a year+ into development and a half dozen team members who came and left at various points.
Anyway, about half a year ago I found some side work working for Roblox.... and I decided to stop working on the game for a while (especially to save up money).
I gotta say, that was one of the best choices I've made in a long time. Who knew having a "real job" (something that actually pays) and having so much free time and money to try out hobbies and things was so great?!
Anyone who says money doesn't buy happiness is a liar.
I know there are other indie devs out there living in poverty (like I was) trying to "make the dream come true".... but it's not worth it. Not even close. You just get burnt out and the years slip by as you miss out on a lot of stuff you could have had working a "normal job".
A lot of people give advice to do indie game dev on the side until it starts making real money, and after ignoring all that and trying it the "passion way".... then getting a taste of normal life... I now have to agree. Take this as a cautionary tale.
Anyhow, just throwing it out there for other indie devs that feel trapped by their projects. Making an indie game to entertain a few people isn't worth sacrificing your life over.