It's not intuitive, is my point. Neither is looking at the controls.
Yup, I agree.
But intuitive with computers simply means "something I'm used to" (give your grandmother a game and see how intuitive any controls are to her haha).
So, are the controls different? Yup, 100%. It uses 3 different types of targeting seamlessly together! (I'm actually kind of proud how genius it is haha) A lock on, a manual aim, AND a default targetless "target" (talking for example just tries to talk to what is in front of you).
And binding of keys? Well, actually that surprises me people aren't used to that....what games are people playing that this is surprising?? N64 Zelda uses that.....the only difference is they don't make you bind your talk button and lock down what your main attack button is. I don't quite see where the panic over needing to bind your attack to one of the hotkeys is coming from? I "could" automatically have it set up with defaults I guess, but I wanted players to figure out accessing their inventory and abilities worked at the start (which is why they are locked in a room until they look in their inventory and use the only thing they pick up on the door to get out).
Does different mean worse though? Humm, that is the big question. Personally I think it works really well to give a ton of freedom in how to play (like I end up using the lock on targeting more than I thought I would....especially with controller. And with mouse and keyboard I still use lock on now and then, even though I can hold down right click and just fire at the cursor).
Could it use a handholdy tutorial that walks people step-by-step in how to do it all? Yea, probably, the tutorialization doesn't exist....
I'm gonna make an old-school manual that outlines stuff a lot more though :D So people feeling lost can get some solid direction step-by-step on how things work in the game (and tips on the game philosophy....like, go slow....maybe even some enemy profiles with tips).
Yea, I guess I just don't see what the huge hub-bub is about. So the controls aren't a typical twin-stick shooter? Uhh...ok....mission accomplished.