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Bloodborne 10 years Remaster: what to change?

Ezekiel

Arcane
Joined
May 3, 2017
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5,547
Sony doesn't care about their Japanese game devs anymore. That division is dead. They will never release this again. Best you can hope for is a woke, ugly western remake like Demon's Souls years from now.

Would rather have a Last Guardian port. Flawed game for sure, annoying partner AI at times, but probably final remnant of a better time for the company, when mechanically simple, linear, cinematic games that were not movie games could still be made.
 

Talby

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Codex USB, 2014
Blood vials are only a problem on your first ever playthrough. Who cares? The game doesn't need any changes, just a good PC port.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Redistribute the dlc weapons into the main game. It's really silly that half the weapons in the game are in those 3 areas, when they're also the hardest areas in the game.
I think it would also be good to do some kind of difficulty readjustment so that doing chalice dungeons doesn't give you enough echoes to trivialize the main content, doing the dlc shouldn't trivialize the the final boss, final chalices shouldn't require NG+2 to feel reasonable...

Keep the rest of the game as is.
 

Silva

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Redistribute the dlc weapons into the main game. It's really silly that half the weapons in the game are in those 3 areas, when they're also the hardest areas in the game.
I agree with the sentiment, but the initial area of the DLC is very doable and could be the max threshold for weapons.
 

D_X

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Blood vials are only a problem on your first ever playthrough. Who cares? The game doesn't need any changes, just a good PC port.
Pretty much this. BB was my first souls game and I still didn't have an issue with running out of vials. Just go to the cleric lampost, kill the ogre and the 2 wolves and you got vials plus some blood to buy more, it's really a non issue.

Redistribute the dlc weapons into the main game. It's really silly that half the weapons in the game are in those 3 areas, when they're also the hardest areas in the game.
Bloodletter would be nice to be obtainable earlier since there really isn't another str/blood weapon, everything else is fine as it is.
 

Silva

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Blood vials are only a problem on your first ever playthrough. Who cares? The game doesn't need any changes, just a good PC port.
Pretty much this. BB was my first souls game and I still didn't have an issue with running out of vials. Just go to the cleric lampost, kill the ogre and the 2 wolves and you got vials plus some blood to buy more, it's really a non issue.
Being irrelevant is also a problem though. Blood vials occupy this weird space where it can be a grave problem for noobs and a non-issue for vets. The ideal would be a balance, which Estus strikes better IMO.
 

D_X

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Being irrelevant is also a problem though. Blood vials occupy this weird space where it can be a grave problem for noobs and a non-issue for vets. The ideal would be a balance, which Estus strikes better IMO.
I think the estus system works better for the kind of game DS wants to be while the vials are better for what BB tries to do. A midway approach could be the way Nioh does it with a certain number of healing items refreshed upon dying (and maybe also with the find hidden thingy to get more mechanic), but otherwise I think the existing system works well.
 

Elttharion

Learned
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Jan 10, 2023
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I never had any problems with vials, every time I leveled up I would use the remaining echoes to purchase more vials and bullets, even if it was only a couple at a time they add up pretty fast. You also gain tons of echoes on bloodborne and you need to level less stats compared to Dark Souls.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Make Rally a functional mechanic instead of a random bonus. In souls games you either have a window to attack or you don't. Rally fails to open up new windows to attack and it fails to stop the player being defensive for most of the battle. If you want to do the health based on hitting things gimmick give the player a way to control the flow of combat.

Fix parry times so they make sense. Too many of them seem weirdly timed just to fuck you for firing a split second too soon or later when it's all the same animation happening.

I would say fix all the From problems since Demon's souls but that's never happening. If we get a Bloodborne remaster it will change nothing but how multiplayer works and turn a few of the windows into niggers.
 

Silva

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Make Rally a functional mechanic instead of a random bonus
Rally is not random. Your life meter shows what you regain on next strike, and it varies according to weapon, gems and runes. It's a risk-reward that incentivizes aggressive play. Ditching it is like ditching the very essence of Bloodborne.

Fix parry times so they make sense. Too many of them seem weirdly timed just to fuck you for firing a split second too soon or later when it's all the same animation happening.
Skill issue. Parry is fine, making it easier would ruin the game. It almost does it already if you get really good at it, which is usually the case when you do a bloodtinge build and force yourself to parry everything.
 

Halfling Rodeo

Educated
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Messages
963
Rally is not random. Your life meter shows what you regain on next strike, and it varies according to weapon, gems and runes. It's a risk-reward that incentivizes aggressive play. Ditching it is like ditching the very essence of Bloodborne.
Rally would not be random in a better designed game, but Bloodborne has so many From issues it becomes effectively random. If you get hit and the boss goes idle you have free health gain, if it goes into a full combo as you stand up you're going to struggle to get any rally in time. And then you have From boss AI which isn't consistent and some times you get a really easy boss fights and other times you get a really aggressive boss. There is clearly something breaking with From's AI and has been since Dark souls 1. I've had bosses almost never stop attacking then the next fight they will walk around consistently between attacks and give you constant windows. With the AI differences Rally is wildly different in it's effectiveness and that's something a "hard but fair" game should really fix.
Skill issue. Parry is fine, making it easier would ruin the game. It (almost) does it already if you get really good at it.
It's a skill issue to say when an Ogre charges you with it's hand raised ready to strike it should count as a parry window as long as it's doing the same attack animation? There's quite a few parry windows that aren't visually distinct from when they start and end. It could be cleaned up by making parry windows match parts of the animation and not have seemingly random windows.
 

Silva

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It's a skill issue to say when an Ogre charges you with it's hand raised ready to strike it should count as a parry window as long as it's doing the same attack animation?
Parry windows starts when the enemy's attacking arm/weapon starts moving towards you, like in the attack proper. Not when he's running towards you with weapon raised as you describe the ogre. See..




Halfling, it's for comments like these that I posit you never played BB, or if did, in a very shallow way, never grasping it's nuances.

Open up, bro. Don't be ashamed. We're with you here.
:love:
 

Halfling Rodeo

Educated
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Messages
963
It's a skill issue to say when an Ogre charges you with it's hand raised ready to strike it should count as a parry window as long as it's doing the same attack animation?
Parry windows starts when the enemy's attacking arm/weapon starts moving towards you, like in the attack proper. Not when he's running towards you with weapon raised as you describe the ogre. See..




Halfling, it's for comments like these that I posit you never played BB, or if did, in a very shallow way, never grasping it's nuances.

Open up, bro. Don't be ashamed. We're with you here.
:love:

That video has nothing to do with what I'm saying. I'm saying parrying makes no sense to work the way it does. An ogre charging me with his arm raised being shot in the face should react the same way as one swinging his arm at me. In a game with limited ammo expecting players to repeatedly shoot enemies hoping to find the right window is just bad game design.



Here's an actual relevant video. The guy fights an ogre and shoots him during his rush attack. The first time parries as he's shot it early in the animation, the second doesn't because he shot it late in the animation. It's the exact same animation and it makes it difficult to know the exact windows. When exactly does it go from a parry to a non-stagger and you're taking a hit? In a game with very fast combat and high damage I expect the game to be consistent and it isn't. If I recall you can't parry the multi attack combo it does despite it all being an attack window you could reasonably expect to punish with a dark souls parry.

You're a faggot. Go back to the cum chalice and start chugging.

Edit : This guy isn't even hitting him during the swinging animation just the charge. It's inconsistent.

 

D_X

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In the 1st video, when he failed to parry, is it not obvious the attack animation already ended?

Ogres are so easy to parry a blind man with no hands could do it.
 

Halfling Rodeo

Educated
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In the 1st video, when he failed to parry, is it not obvious the attack animation already ended?

Ogres are so easy to parry a blind man with no hands could do it.
I know he failed the parry. Can you explain why shooting an ogre with a pistol has drastically different effects during the same animation? The ogre isn't back to his neutral stance, he'd likely still hurt you if he was touching you at that point.

I can parry ogres fine. The point isn't that I can't, it's that I don't like how arbitrary the parry windows are and how there's no way to discover them except to use your limited supply of bullets. So ultimately you're better off not wasting your bullets and dodging/hitting enemies instead of engaging with the system. If the bullets were refilled when you died it would be fine. But limited resources and unclear windows makes me not like the system. I don't understand how this is controversial.
 
Self-Ejected

Dadd

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I found most of the parry windows intuitive. Anyway parrying is cheesy. It should be removed from Souls games. So does rear fisting.
 

D_X

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Make the Codex Great Again! Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex+ Now Streaming! Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
In the 1st video, when he failed to parry, is it not obvious the attack animation already ended?

Ogres are so easy to parry a blind man with no hands could do it.
I know he failed the parry. Can you explain why shooting an ogre with a pistol has drastically different effects during the same animation? The ogre isn't back to his neutral stance, he'd likely still hurt you if he was touching you at that point.

I can parry ogres fine. The point isn't that I can't, it's that I don't like how arbitrary the parry windows are and how there's no way to discover them except to use your limited supply of bullets. So ultimately you're better off not wasting your bullets and dodging/hitting enemies instead of engaging with the system. If the bullets were refilled when you died it would be fine. But limited resources and unclear windows makes me not like the system. I don't understand how this is controversial.
The active frames of the attack were over. You don't get a parry. It's very intuitive and BB is quite generous with it's parry windows, perhaps even more than the other games in the series. You're either bad at reading visual cues or you're trolling and methinks it's the latter.

Also, you do know you can literally make bullets, no?
 

Silva

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Jul 17, 2005
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Rio de Janeiro, Brasil
I can parry ogres fine. The point isn't that I can't, it's that I don't like how arbitrary the parry windows are and how there's no way to discover them except to use your limited supply of bullets.
Just look at the attack animation, when the arm starts moving forward - that's the time to shoot. And there's a rune that refills bullets on criticals. Anyone who ever tried a bloodtinge build* knows it.

*you know, the game's iconic build that everyone who wants to discuss it should have tried at least once. :smug:
 

Bloodeyes

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Jan 30, 2007
Messages
2,912
I'll believe in a remaster when I see it. I don't think the game really needs a remaster. 40 FPS doesn't bother me. I don't even notice it. Graphically the game is absolutely gorgeous and still looks very modern and impressive to my old eyes. The benefit of such a thing would be reviving PvP activity, which I would really like as this is the one souls game I haven't tried PvP in yet.

A remaster wouldn't make any gameplay changes, just graphical changes. But if there were a remake (I hope there isn't) I would like to see blood vials made cheaper so you don't need to farm them after a point, just put your leftover souls from level ups into vials. I don't think turning them into blood estus would work. The game isn't designed around that system.

I would also like to see "wex dust" added, as it was for Elden Ring. That is an "invade near and far" option. I also think some form of damage scaling in matchmaking could be beneficial.

From my understanding there's no accounting for having farmed the best gems vs just playing through and having only story gems and the difference in damage is quite extreme. I've not experienced this, only heard about it. I'm not sure how you would downscale something like the gem system but it doesn't seem very fair. The only thing I can really think of would be to remove the most powerful gems from the game tbh but most people really wouldn't like that.
 

Skinwalker

*teleports between you*
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Also, if they do a remaster, I hope they make it a PS5 exclusive. :lol:
If this remaster happens and doesn't come to PC
Oh, calm down. Sure, Bloodporn was originally released as a PS4 exclusive and has remained so to this very day, but the publisher (Sony) would never skip the entire PC market for its rema[ster/ke].

For example, Sony recently did a Demons Souls remake, and it's not like they made it a PS5 exclusive or anyth-

1705532708314.png


Oh. Oh my.

:lol:
 
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