Jools
Eater of Apples
Excidium said:
Well, "poor" by their standards.
Excidium said:
Why is it a big deal again?Trash said:Welcome to the biggest video gaming controversy of 2011. Blizzard decided to give its fans some more news on the upcoming Diablo III. With it their customers also recieved a kick in the face.
1) The game requires a constant internet connection. It cannot be played offline.
2) Mods are “expressly prohibited.”
3) Items in the auction house are bought and sold for real-life money.
Oh dear.
These are not excuses.Shannow said:Yeah, and it's always fun to not be able to play your game in sp when it happens...What?thesheeep said:This is a problem.. if you#re living in a 3rd world country. seriously, I cannot remember a single time where I've been offline longer than 2 days in the last 3-4 years. I don#t give a shit, and it is a working copy protection, so there you go.Blizzard said:1) The game requires a constant internet connection. It cannot be played offline.
"Working copy protection"??? First of all: Why do you as a customer care if the CP works or not?
Secondly: No. It'll be cracked like all others.
Nomen est omen?
I don't get consumers who make excuses for corporations. "Yeah, this incoveniences me. But only a little. I'll hardly notice. And the corporation has some imagined advantage from it. Overall I'm happy if the corporation is happy..."
Fixed.Renegen said:You couldn've have said it better. That said, by reading what other people are saying, it's obvious that a lot of peoplewill eat it all updon't give a fuck.
The way I see it, you will be able to play offline, just like in SCII. You just won't have any of the features you get when playing online. Which may or may not disturb some people.Shannow said:Yeah, and it's always fun to not be able to play your game in sp when it happens...What?
I do not care, but I see the point in doing it from a publishers perspective. It certainly works better than the usual "insert your original DVD"-check and will likely piss off less people as more and more people are permanently online (or have the possibility to be). And since Diablo is played online by 90% of people anyway, where's the point in raging about having to be online? On principle? Idealism? Pfff. Hippies.Shannow said:"Working copy protection"??? First of all: Why do you as a customer care if the CP works or not?
If it will be cracked anyway, why do you care about it?Shannow said:Secondly: No. It'll be cracked like all others.
I don't get people who do not get the reasoning behind very obvious behaviour of publishers. We're not talking about indie developers here, who do it all for the fun, for the community, or god know's why. We're talking about a huge market construct with hundreds (!!!) of people somehow dependant on the commercial success of a game. They would be outright crazy not to use copy protections like that.Shannow said:I don't get consumers who make excuses for corporations. "Yeah, this incoveniences me. But only a little. I'll hardly notice. And the corporation has some imagined advantage from it. Overall I'm happy if the corporation is happy..."
Fixed.Excidium said:And that's why boycotts are fucking pointless, because anyone who cares enough about the game to join a boycott will most likely pirate it instead of buying.
That's just it.Vault Dweller said:Games have all kinda issues and our experience teaches us to expect the worst: game breaking bugs, performance issues, shitty design, poor balance, bad writing, DRMs that punish paying customers, etc. That's the reality. So, when it comes to things that are a concern, the online thing is an issue so minor that it's not worth bitching about, as it won't affect most people at all. In fact, if all that's wrong with Diablo 3 is that you have to be online to play it, let's fucking celebrate.
J1M said:When Blizzard talks about mods, they are talking about the kind of mods you see for wow. Things that make the interface change and give players information advantages. They aren't talking about you and the other two people in your basement bit twiddling or swapping textures. It's not like you would have been able to play those on battle.net anyway.
attackfighter said:J1M said:When Blizzard talks about mods, they are talking about the kind of mods you see for wow. Things that make the interface change and give players information advantages. They aren't talking about you and the other two people in your basement bit twiddling or swapping textures. It's not like you would have been able to play those on battle.net anyway.
This is BS and you are a Blizzard groupie. In SC2 people have had their accounts banned merely for replacing Tychus's face on the opening screen with a different image or for replacing the sound files with sound files from SC1. Blizzard's ready to ban you for ANY modding whether it's innocent or not.
thesheeep said:The way I see it, you will be able to play offline, just like in SCII. You just won't have any of the features you get when playing online. Which may or may not disturb some people.Shannow said:Yeah, and it's always fun to not be able to play your game in sp when it happens...What?
Was this misrepresented?1) The game requires a constant internet connection. It cannot be played offline.
You brought it up. You obviously care. No, it doesn't work better. It's more convenient for people who are bothered by DVD checks. It's less convenient for those who have issues with SP games requiring constant I-net connections. Thing is: Both are useless in preventing piracy and if publishers/devs could simply jump over their shadows they'd get rid of both.I do not care, but I see the point in doing it from a publishers perspective. It certainly works better than the usual "insert your original DVD"-check and will likely piss off less people as more and more people are permanently online (or have the possibility to be). And since Diablo is played online by 90% of people anyway, where's the point in raging about having to be online? On principle? Idealism? Pfff. Hippies.Shannow said:"Working copy protection"??? First of all: Why do you as a customer care if the CP works or not?
Only not. We agree it'll be cracked like all others. Blizz has to know this. It's only a matter of acceptance. Some devs do (CDproject) and still sell their games with a profit. Considering that at least some will not buy the game because of this DRM/CP and it'll be cracked anyway, it stands to reason that it costs them in developmen/licensing costs and sales while providing no benefit.I don't get people who do not get the reasoning behind very obvious behaviour of publishers. We're not talking about indie developers here, who do it all for the fun, for the community, or god know's why. We're talking about a huge market construct with hundreds (!!!) of people somehow dependant on the commercial success of a game. They would be outright crazy not to use copy protections like that.
Not at all. Arcanum was a deeply, deeply flawed game. Brilliant, but flawed.Shannow said:That's just it.Vault Dweller said:Games have all kinda issues and our experience teaches us to expect the worst: game breaking bugs, performance issues, shitty design, poor balance, bad writing, DRMs that punish paying customers, etc. That's the reality. So, when it comes to things that are a concern, the online thing is an issue so minor that it's not worth bitching about, as it won't affect most people at all. In fact, if all that's wrong with Diablo 3 is that you have to be online to play it, let's fucking celebrate.
I get: "I don't give a fuck."
I don't get trying to excuse those actions.
It's like excusing bugs. Sure, you people liked Arcanum despite its bugs. Is that a reason not to criticise them and to attack people who do?
I don't really have any, as I didn't follow the game. I liked Diablo for the atmosphere and art, and I liked Diablo 2 for the gameplay mechanics (skill trees, nearly perfect kill, loot, level up flow, distinctive classes), so I'll definitely get Diablo 3. That's all I can tell you.pocahaunted said:I'm kinda curious, VD, what are your thoughts on D3 in general?
thesheeep said:I don't get people who do not get the reasoning behind very obvious behaviour of publishers. We're not talking about indie developers here, who do it all for the fun, for the community, or god know's why. We're talking about a huge market construct with hundreds (!!!) of people somehow dependant on the commercial success of a game. They would be outright crazy not to use copy protections like that.Shannow said:I don't get consumers who make excuses for corporations. "Yeah, this incoveniences me. But only a little. I'll hardly notice. And the corporation has some imagined advantage from it. Overall I'm happy if the corporation is happy..."
Did D2 have a large modding community? I never was interested in the game, but IIRC it didn't have an editor program, like the one Starcraft and Warcraft had.ScottishMartialArts said:The only one I care about is the lack of mods, but then I never modded Diablo 2 so I guess I probably won't miss it too much.
Vault Dweller said:2) Never tried any D2 mods, so I guess I don't know what I'm missing.
Mrowak said:You may say - if it's such a problem then don't buy it. No worries. I won't. The real issue lies, however, with the sheer fact that thanks to apologist propaganda this will be accepted and soon integrated in every digital product ever created. Again, you may ask: "What's wrong with it?" Well, maybe the fact that you let yourself be treated, not like a paying consumer who pays and demands, but like a brainwashed retard who PAYS for being spied on and oppressed. Goddamn Orwell was right all along.
made said:Character data is stored on bnet. You can't play offline at all. Think WoW, not SC2.
Vault Dweller said:I liked Diablo 2 for the gameplay mechanics (skill trees, nearly perfect kill, loot, level up flow, distinctive classes), so I'll definitely get Diablo 3.
MMXI said:Oh, and loot sucked. But that's because I'm not a fan of those