Fryjar
Augur
- Joined
- Sep 6, 2005
- Messages
- 176
Just by absolute chance I have stumbled two days ago upon the strategy game Beyond All Reason, which seems to be pretty much an open source spiritual successor to Total Annihilation, or at least as close as we will reasonably get in the foreseeable future.
It borrows elements like the strategic view from Supreme Commander but other than that seems to be much closer in terms of feel to the original TA in particular in terms of gameplay flow and mechanics. It sports almost 400 (!) units, has strong emphasis on terrain and macro strategy and decent graphics with an engine in which all projectiles are simulated in real time.
From what I have seen so far in the two days gameplay definitely seems to be decent and anyone who liked Supreme Commander, Total Annihilation or large scale RTS in general will likely have a good time with it.
Unfortunately (for me) the focus is here more on multiplayer and skirmish maps with AI, a single player campaign is absent. However, at least the multiplayer community seems to be reasonably active, with the solid AI/bots serving as a good way to get up to speed with the game.
Would be good to hear other opinions of people who have some more experience with the game than me.
Anyone who has become curious now can also try out the alpha themselves given its open source and available on the developer's website.
It borrows elements like the strategic view from Supreme Commander but other than that seems to be much closer in terms of feel to the original TA in particular in terms of gameplay flow and mechanics. It sports almost 400 (!) units, has strong emphasis on terrain and macro strategy and decent graphics with an engine in which all projectiles are simulated in real time.
From what I have seen so far in the two days gameplay definitely seems to be decent and anyone who liked Supreme Commander, Total Annihilation or large scale RTS in general will likely have a good time with it.
Unfortunately (for me) the focus is here more on multiplayer and skirmish maps with AI, a single player campaign is absent. However, at least the multiplayer community seems to be reasonably active, with the solid AI/bots serving as a good way to get up to speed with the game.
Would be good to hear other opinions of people who have some more experience with the game than me.
Anyone who has become curious now can also try out the alpha themselves given its open source and available on the developer's website.
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