People who get into difficult games far enough to be frustrated instead of turning them off sound more like ones that like difficult games a bit too much and don't know when to quit.Cause and consequences mistaken. This just means that the people who like easy and simple gameplay are usually retarded and prone to violence idiots. Nothing new under the sun.
Producers of big budget titles told me how much they wished they had better written content within their games, but seemed to have no idea how to access the pool of what one Creative Assembly designer called “all those surely unemployed creative writing MFAs living in Brooklyn.” There may be a kernel of truth in his statement. There is certainly unutilized talent in the literary world capable of writing the pants off of a lot of what passes for dialogue or in-game text in many mainstream video games. Aside from the few individuals with both gaming and literary backgrounds (like Austin Grossman), the games industry has little framework for how to judge the abilities of those who are not already writing for games or designing them outright. So far, no developer has been explicitly willing to take the risk to start evaluating or hiring Iowa grads. “It would be nice if we could figure out how to do it,”Chris Avellone of Obsidian Entertainment told me, “but without a record of actually writing for games in some capacity, it’s very difficult to hire someone.”
We should be making novels into video games, video games into novels. Publishers should collaborate with indie game developers, trading them a platform and content in exchange for labor and a new form of adaptation. Literary magazines and libraries should sponsor gamejams. The games industry should fully embrace the thousands of works of classic literature open to them in the public domain.
well at least thats a step up from games should be movies
Incompetent people seem prone to fits of violence?Dumbing down games confirmed to be the means to bring about world piece. Elitists like RPG Codex promote violence along with so-called complex gameplay and lack of hand-holding.
http://www.bbc.com/news/technology-26921743
TL;DR science proves that they mad 'cuz they bad.
This has been fixed:
I'm quoting myself, but thinking about this, someday I'll squeeze into a interview with MCA or some other game writter a question like this...He is right that the written content in games is laughable. Game writers are mostly retards that think they are being EXTREMELY clever and deep by calling a big creature "Leviathan", or naming a wolf "Fenrir".
well at least thats a step up from games should be movies
They're going to throw Last of Us at you.I'm quoting myself, but thinking about this, someday I'll squeeze into a interview with MCA or some other game writter a question like this...He is right that the written content in games is laughable. Game writers are mostly retards that think they are being EXTREMELY clever and deep by calling a big creature "Leviathan", or naming a wolf "Fenrir".
"Although games carry the image of being for kids & teens, today the average gamer age is around 30 years old. Why is then that games, especially RPGs, still display such a simplistic and underwhelming level of writing? Sure, we had Planescape: Torment, but that's the exception that proves the rule, and it was released 15 years ago. As the audience grows older and the medium matures, aren't we supposed to move away from the same obvious mythological references and cliche characters that would have sounded cheesy even in a pulp magazine from the 50's?"