And I think it's not an accident. You look at the great developers now? Of console games? Bungie, and Lionhead. You look at BioWare; you look at Bethesda; and where do they all come from? They come from the PC side. Valve? They come from the PC side.
Because, I think the PC developers, working in the space they worked in, they were probably in a lot of ways -- not all of them, I mean, Shigeru Miyamoto, clearly, I think, is probably the most innovative person who ever lived, in the gaming space -- but, more innovative, pound for pound, than their console counterparts.
And then when they came over to the console side, they brought a lot of, I think, what made PC games great, in terms of, "Hey! This is your game, not our game! This is the user's game! This is the game for you! You want music on or off? You want to skip cutscenes? You want to play different difficulty levels? You want to have different modes that let you replay the game differently?" All of those things that came from the PC side are very much in the DIY part of playing a PC game, we brought over to the console side.
Also, I think, the maturity of some of the experiences. You know, you had things like Thief; you had things like Planescape: Torment; you had things like Half-Life on the PC side, which I think were more sophisticated narrative scene-wise, than on console counterparts at the time. All of that maturity came over, was brought over from the PC side. Now it's the console side, and most of my favorite console developers came from the PC world.