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NSFW Best Thread Ever [No SJW-related posts allowed]

Mangoose

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Divinity: Original Sin Project: Eternity
Saying that the qualities of modern games don't even qualify under the umbrella of 'gameplay' isn't exactly acknowledging the validity of others' opinions either.
What? There's a difference between invalidating an opinion using logical debate, and invalidating an opinion by ad hominem ("similar to the website" example). The issue isn't the invalidation of opinion, but the process of said action.

God, people don't understand what the definition of "opinion" is. "Opinion" can't be invalidated or validated - the very definition of an opinion is a belief that is so subjective that you can't make an objective judgment on it. Whether or not something "qualifies under the umbrella of gameplay" has nothing to do with opinion because "gameplay" has a very objective definition. What is an opinion, on the other hand, is a vague subjective statement such as "this game is fun" or "this game is not fun" because such statements cannot be cannot be easily objectively qualified.

If you write an "opinion" that can be logically disproved, then prepare to be fucking invalidated. Fucking retards.
 

Roguey

Codex Staff
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elfbarf said:
kraze said:
beth games and mass effect (which is a shooter with interactive cutscenes and not rpg) have horrible gameplay compared to old rpgs so gameplay being important to you isn't true. But graphics is.
miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss
Oh my sides. Someone's not building properly.
 

Sceptic

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Divinity: Original Sin
Excidium said:
Mass Effect lore?
Well they did take equal portions of Gateway and Ringworld lore and mixed them together. How can you go wrong with this when both base lores are quite good?

Or so I thought until I actually played the game and found out they used both Pohl's and Niven's tropes in the worst possibly ways, stripping them of everything that made them interesting in the original works.
 

Spectacle

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Mass effect "lore" is incredibly shallow, but it's probably the closest thing to classic SF many people have been exposed to, compared to the popular science-fantasy stuff like Star Wars, Star Trek and Warhammer 40K.
 

Angthoron

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Joined
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Messages
13,056
Mass Effect is still space fantasy, even if it "tries" to pretend being science fiction of some kind. The titular mass effect, psionics, magic-like techie abilities, ancient civilizations beyond time and space, humanoid "elf-like" aliens... All the base pillars of space fantasy are still there.

Closest thing to sci-fi to have come out recently for the masses is Human Revolution since most of the tech (even the anti-grav, just not in the way Jensen uses it, I guess) is actually viable not to mention that it follows sci-fi canons rather than space opera/space fantasy ones.
 

meh

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Five pages of Best Thread ever per day and not even single sgc_meldown post? :decline:
 

Oriebam

Formerly M4AE1BR0-something
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Messages
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Another update : in response to that kraze guy who was previously saying ME is shit:
Binho said:
Wow...just...wow. Do they really have horrible gameplay? Less complexity doesn't mean gameplay is worse. I'm going to commit what will perhaps be a cardinal sin here:

I hate old school RPG gameplay. Sure, it's technically interesting with what they tried doing and all. I wish more modern RPG's had higher levels of simulation in their environments. I always found them boring. That's personal taste though, not fact. I think many posters here have trouble distinguishing between the two. I never could get into Arcanum, or the BG games or what have you. I'd get bored pretty quickly of all the stats you had to manage. And the non interactive hits-calculated-by-computer combat. Not that i dislike complex or difficult games. I used to be heavily into my strategy and simulators until games like Oblivion, Mount and Blade and Mass Effect came about which allowed me to experience worlds and create and manage the advancement of a character in a more streamlined and interactive fashion. Yes, I ENJOY ACTION GAMEPLAY! I'm out, and not afraid to say it. Yes, i also prefer FPS gameplay, and I don't see what's wrong with that either. Whether they are true RPG's or not seems to be personal preference. Let's call them action RPG's then.

Also, what would be wrong if I just liked the graphics? I hate how now a days in places like RPS liking a game because of it graphics has become a sin. I like the immersive factor of good quality graphics. Sue me. Gameplay is important, but it's not king. Without infinite resources, it's all part of a balancing act. Does that mean I wouldn't prefer more simulation and in depth gameplay? No. That is something I wish they had more of in many Action RPG's. It is also a fair criticism to level at many TES games. I'll still enjoy Skyrim despite those flaws though.
may be a troll, but continuing the discussion will likely result in further generalized butthurt

Then some guy said something about not tolerating taste and now they're talking shit about chocolate. Not a joke. Fucking peasants.

KFtGF bros, as soon as I think of a particularly codexian thread to post I will join


edt:the quote that started the chocolate faggotry

probably a LARPer said:
You know how you like the taste of chocolate? Well you're wrong. You actually hate taste and only eat chocolate because you're stupid and don't know anything about the things I like to eat, which are superior because I said so.

As for graphics, no, they're not more important than a game that plays well. However, they absolutely can and do enhance a game that already plays well, can make a great game a fantastic game, and can make a mediocre game much more pleasant to play. And really bad graphics can render an otherwise good game a lot less fun, and perhaps even outright bad (although the latter is rare, especially these days).

The implication that any game with nice graphics has necessarily sacrificed everything else is flat out wrong.

One reason that Oblivion was so enjoyable was that it was gorgeous. It's still a pretty game, despite the unfortunate faces and derivative art direction. Skyrim looks like being even more so, and that will make wandering around in its world more enjoyable. People like looking at pretty things.

There was also some gay dwarf buttsex pic posted by a dexer in on the context of... oh fuck it I give up on trying to ignite this situation, you want more you look for the thread
 

sgc_meltdown

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Messages
6,000
meh said:
Regdar said:
furry porn

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~Witcher snack pack~
http://i.imgur.com/KY7OK.jpg
http://i.imgur.com/LvjvB.jpg
http://i.imgur.com/0O5qG.jpg
http://i.imgur.com/7N5GT.jpg
http://i.imgur.com/Q1jQB.jpg


~Mass Effect Deluxe Goodie bag~
http://i.imgur.com/2ayIx.jpg
http://i.imgur.com/QEiyK.png
http://i.imgur.com/ZS7Aa.jpg
http://i.imgur.com/Hiia2.jpg
http://i.imgur.com/39t4c.jpg

This is a photograph of a custom turian groin miniature complete with base.
http://i.imgur.com/MsD7O.jpg


~Dragon Age Corner of Grit~
http://i.imgur.com/4KrGm.jpg
http://i.imgur.com/Q0EDo.jpg
http://i.imgur.com/Mfe2z.jpg



~Fallout Stimulation Pak~
http://i.imgur.com/FsGPX.jpg
http://i.imgur.com/U9TTB.jpg
http://i.imgur.com/UPlne.jpg
http://i.imgur.com/7xKyD.jpg
http://i.imgur.com/Rp024.jpg

This is a screenshot of an NCR Ranger being hugged by gardevoir from pokemon
http://i.imgur.com/Q6R7g.jpg

This is a fanart of a magical pony wielding a pancor jackhammer against a cyborg pony
http://i.imgur.com/ORz11.jpg

This is a photograph of a customised pony figure in power armor + laser and plasma rifles.
http://i.imgur.com/JaHw4.jpg


ROLEPLAYING TIME
http://forums.bethsoft.com/index.php?/t ... s-a-killer
Has any one considered roleplaying as a murder or a serial killer? I was think I might try a jack the ripper type character. I would pay for services the I would stab her 37 times in the chest
I'm a guy, but I have a Black Widow in the works, a woman who romances men or marries them, and then kills them.
sir I think you mean to say WOMYN.
yes, I wanted to play an insane assassin who joins the Dark Brotherhood just because it would streamline everything for him. He will carry many daggers and will have names for all of his little "friends". He will carefully choose what friend gets the pleasure of drinking from the blood of "their" victims. His daggers will be precious to him.
I had character in FONV, named Sandwich Head. I made his head as large as the creator would allow. The sides of his head and face would clip through helms. He was a cannibalistic, third generation inbred, albino, psychotic, serial killer. He was as strong as an ox, with a billion HPs. Although his intel was the min of 1. He was like a Jason-Michel-Leather Face-Slingblade mix. He was a melee only character and a master in Survival. He was equipped with a Chainsaw and a cleaver called The Chopper.

He started the game rather calm and very helpful...until he snapped. Even then, he didn't just run around killing everything in sight. That would be 0% fun and 100% stupid. Instead he would just go about things as normal, until he picked out a victim. This could be triggered by a girl in a back alley, someone being rude or just some poor schmuck wandering the wastes alone. He would follow some of them home or hide and wait until they came home and kill them in their sleep. Hey, a man's gotta eat...right? In every case, he was unseen. They were all calculated with purpose.
roleplayed with purpose
I roleplay "killers" alot. They are sometimes psychotic, but not these KILL! KILL! KILL! maniacs who just indiscriminately slaughter anyone they see. That's just pure mental issues to which have as much depth as the "I always do the right thing" hero. I like to get in the head of the typical villain and bring out their morality along with the bloodlust because no one is 100% evil. My "killer" characters often fall in love at some point--not sick, twisted love, but just normal love--and I explore how this effects their desire to kill. My characters' reasons for killing so-called "innocents" typically range from they simply have uncontrollable anger issues, to some misguided altruistic reason. For example, if you've ever played the game Heavy Rain, the killer murdered the kids in a twisted effort to test their fathers' fitness as a parent as a result of a certain experience he had as a child. I've roleplayed a character somewhat similar to that before.

I like roleplaying these characters because I find them interesting and challenging to humanize--not because I have a secret desire to murder people in real life. And when a roleplaying game revolves so much around fighting and death (things that often damage a person's sanity), being a character that's a bit "off" just seems more likely to me than a character who has a completely unwavering sense of honor and morality.

Hmm...I guess I should really make a conscious effort to roleplay an entirely "good" hero one day as that seems to be more of a challenge for me than the evil characters. Maybe on my second (or third) playthrough. :lol:
see you grognards, tactical combat or resolving a quest isn't difficulty anymore
true challenge is roleplaying something difficult
My first db character will be a psychologically damaged soldier of fortune named Bjorn Dahmer.


"I'm looking for roleplaying ideas that I can use when I boot up Skyrim"
http://forums.bethsoft.com/index.php?/t ... oleplaying
Here's few examples:
- If it has rained heavily and my character has been outside, when he goes inside he takes off his clothes and goes near a fireplace to dry the clothes.
- If it's cold outside my character dresses warmly (fur helmet etc). And also again warms himself when he goes inside.
- The usual eating and sleeping...This means breaks (sitting in a tavern from time to time etc) instead of just running from a quest to the next.
I also take of my clothes when I swim.
The way I see it, I don't get why people complain that there's no food or sleep meters becuase I'll eat and sleep daily in the game regardless of whether or not the game has a little meter that records it. So yea, I'll probably make myself three meals everyday with the finest ingredients I find while on my travels. I'm so happy that Skyrim has a cooking system! :D
I stuff the bodies of my murder victims in bathrooms/bathtubs. at least thats what I did in Fallout 3. If bathrooms arent in skyrim ill just lay them on their bed to make it look like they're sleeping.
I'm actually going to pile all my bodies into a river! I can't wait to see them all float down :chaos:
I also buy the expensive Cyrodiilic Brandy and stash it for special occasions. Killed a dragon in Skyrim and almost got yourself killed? Whew...Brandy time!
For instance, my first character is a Dunmer Sword-and-Board warrior named Tilayth Arobar with a sense of honour and nobility and the urge to help others. His father was an alcoholic due to the trauma of losing his homeland, often beating him out of the shame of having a child born in Cyrodiil. His mother was too terrified to ever intervene, always making excuses for the boy's father when she was questioned about it. When he turned 15, the boy was able to beat his father after a night of heavy drinking. After that he was taken in by a Nord couple on the neighbouring farm. They were already old, and died a few weeks after he turned 27. Tilayth, out of a sense of gratitude and honour, decided to return their ashes to their homeland. He managed to scatter their ashes over the side of a mountain on the border before he was apprehended, kicking off the story.

He, despite being Dunmer, is a firm believer in the Nine Divines, a local priest being the closest thing to a mentor figure he had during his childhood. He doesn't enjoy taverns that much, but he goes to them anyway due to his belief it's expected of him as a warrior.
.When you sleep in the wild at night... either find a dense bush to sleep under, or sleep atop a fort

.I like to drink water from the streams and use the heal spell as if the water is refreshing me

.dont mindlessly raid each dungeon you come across... ask what context your character has in being there... a lowly thief for example has no business exploring undead ridden ayleid ruins.

.dont use the local map in caves - memorise the layout of the corridors and chambers

.when in a cave.. turn the brightness down so you need a torch to see

.only light a torch if you come across a fire source
I do spend a lot of time largely naked, as a wandering Mystic, until I acquire robes that are to my liking. I seldom wear body armour, except when preparing in advance for a serious confrontation while still at a very low level. Sometimes I don't don it even then. I'm real flirtatious, in so much as the game allows. Lol.

I give lectures to mage students, also going so far as to give demonstrations of high level magic. My Arcane University underlings in Oblivion were ASTOUNDED when I called a rarely seen Aureal Golden Saint into their presence, and the fell back amazed as she sneered at them, by turns baleful and dismissive towards the lot of them.

I often stop in on the guilds under my administration, conferring with the members, spending nights in their company (gracing them with the honour of time with the Archmage :wink_smile: ), and I take an apprentice with me at times, at other times leaving them amongst their peers to tell of their adventures, and to revel in their heightned status.

0sAQS.gif


Some guy mentions he sweeps every new house he buys. He includes this screenshot.
http://i.imgur.com/S7wnn.jpg

I always play a character that is somehow destined to shape the destiny of the land. oh... hang on.
sup crispy
Does anyone else take off their clothes before jumping into water?
I leave all my items in a bag so they don't get wet... if I'm up for a little swimming/underwater exploration :)

And I try to stay indoors when it's raining :cake:
If I play a female character I'll give her a shopping fetish where she likes new jewelry and dresses, etc.

SOme of my vampires TRY to be good, and only feed from bandits and evil doers. Use the dark gift for some good and twist it's evil power on itself.

It's been fun when the game screws you sometimes to react to that. Like one character went to pay the fine but clicked go to jail by accident. I role played that into the guards pocketed my fine money, confiscated my equipment, and threw me in jail to rot. I was not going to serve my sentence because of this injustice! Also I was a vampire and after a few hours I could not maintain the mask darkness power and I would either starve or be called out as a vampire and they would try to kill me. So I sat there and worked my alteration skill over and over again until I had the power to unlock that cell door! I had bought the open any lock spell ages ago but did not have the power to use it yet. So I broke out of jail, took my gear and escaped. I know that guards face. I will find him one day and drain him dry for his evil!
improv roleplaying, only for the best rpg gamers

All I do for roleplaying is make mental logs of what villagers would say when I walked into the town and/or asked question about a quest.

For example if I entered a town I would make a mental log that a villager would write in a hypothetical journel "A dark hooded elf walked into town today, he seemed rather peculiar and looked as if he was no stranger to bloodshed. He strode by me and I tried with endless effort to not draw attention but alas I failed and he spoke to me, I prayed he wouldn't harm me but he seemed more intrested in the recent vampire hunter's death than my life."
what the shit

let's go deeper
http://forums.bethsoft.com/index.php?/t ... |+roleplay

When I was six years old, I had an invisible friend. School, career and life all got in the way and I lost her. I am old and retired now. It took me over half a century to find her again, but I have done so. I am old enough now that I am not concerned about perceptions regarding flesh and pixels, or imagination. Such boundaries simply no longer exist for us.

My character and I have traveled together for a very, very long time. We have written, as I said above, almost a quarter million words in her journal together. Any fiction writer who spends that much time with a primary character will see that character come to life and develop their own full personality - as real as any person. I know her hopes, dreams, fears, likes and dislikes as fully as I know my own. Indeed, such a character is a constant presence, whether we are on earth or Nirn. Turning off a computer does not bring her life to a stop, or even a pause. Creating story and fiction is a nonstop full time endeavor.

We are a co-dependent team. On earth, I could not write a single word of her story without her astute guidance and insight. On Nirn, she depends on me to help her world run and to help translate her thoughts and desires into action. She does not fully understand things like saving her game and such; she simply accepts that I do such things for her to help preserve her world.
paradigms being shifted as fuck

same person:
I have completed everything in the game with various characters in the past while learning how everything worked. Buffy, on the other hand, has done a modest number of side quests and completed no major quest lines because she is so easily distracted by interesting places or plants or people that she meets. Her only guild is that of the mages, and she has only recently risen to the rank of Journeyman. I expect that she has uncovered every point there is on her map, as she is a voracious explorer. Given the length of her play, we tend to favor activities that do not end such as exploring, clearing dungeons, hunting for flowers, visiting friends, playing in waterfalls, riding her horse, etc. It is rather rare for her to actually advance a quest or quest line since she has her entire long elven life to do so.

She has been at her top level of 20 for a couple hundred hours now (she simply has four major skills she never touches). Her bow and supporting skills are maxed. The attributes she considers important are also maxed, while several have been intentionally ignored.

Buffy's name is. . . complicated. There are several influences and forces at work:

1. Alliteration. Buffy the blond Bravilian Bosmeri bowgirl. We much preferred the sound of Buffy to, say, Bambi or Barbie. :tongue:

2. As a child, her parents had difficulty keeping clothes on her. She was always running around 'in the buff', as it were. Water seemed to make matters worse. In fact she was nearly thirteen before the red-face protests of her archery master, Daenlin, finally convinced her to be more discrete and not drop her clothes to go swimming in every stream they encountered while hunting. To this day, she pleads guilty to the refrain, 'Water makes her clothes fall off' - particularly near any waterfall. :twirl:

3. At the precise moment of sunrise that marked her birth, Buffy was touched by Azura's hand of fate as a Child of Dawn. Although she does not embrace the role, she is indeed one of few women with special abilities to help kill vampires. She is a Slayer, and her bow is so named. The influence of another Buffy with a vampire problem is inescapable.

4. In naming Buffy, I felt the name would be rather tongue-in-cheek and prevent me from taking her too seriously. In that regard. . . I fear I have failed miserably. :blush:
blush indeed sir or madam

same person again.
Without a distinctive personality, your character becomes a crash dummy that you maneuver around like driving a car. There's nothing wrong with that if it suites you. It doesn't suite me and I become bored very quickly with maneuvering a crash dummy through a programmed series of actions.

With Severus, Sarrah, and Angel, it has been like watching an adventure movie for the first time, I never knew what would happen next. I have been endlessly fascinated by their individual and very unique reactions to their world. Perhaps most important, I liked them and enjoyed being in their company. Severus' cultured manner, Sarrah's fantasies and Angel's naive directness have been anything but crash dummy.
bros how do you exactly enjoy being in the company of a character you created personally I find it a little tricky
I've been playing computer role playing games since the 1980s. Many games have allowed the freedom to "play around" within the game's world, but Oblivion excels at this. Generally, when I get a new RPG, I send in "Glargg," my personal "Warrior type," to play through the quest lines and familiarize myself with the game. Then, having "beaten the game" (I hate that expression!), I make new, different characters, and explore the limits of the game's world. The question is "If my character is like this, and does this, where does the pathway lead?" It's an adventure in imagination.

To make it possible to play many different characters (as opposed to one "personal avatar" like "Glargg the Warrior") it is absolutely necessary to suspend the belief that it is "I" who is pulling the strings. If I didn't suspend that belief, and allow the character to go off in new directions, I wouldn't be playing different characters at all; it would just be the same character with a different face and name.

So in playing this way, one's mind opens to the "whims" of the character. One doesn't plan ahead so much, and one doesn't micromanage the game, sending the character directly to that "best weapon" or to the "solution" to a problem. One can actually let the character "fail" without taking it personally, if one adopts this frame of mind. After all, in a Single Player RPG game, there isn't really any "winning or losing"; it's about Having Fun.
sup crispy
I like to take my evenings in the local bar scene. I always go where to the low-end places. That's where it's all happening. I have a mead or cheap wine with the local prols. And I pretend, real hard, that people are having half-way intelligent conversations.
of course by "that's where it's all happening", he means he's roleplaying that those places are where things are happening

Morality is always something that crops up with my character, and it's usually something I haven't planned. My character is a real loner, and was mute for a while (I/she always chose *say nothing* in conversation menus etc.) so you would imagine she puts herself first and to hell with anyone else. This was the original plan, if there was any plan at all. I like my characters to show me who they are, rather than any dictation on my part beyond choosing major skills etc.

However, my character was constantly surprising me until I accepted the direction her morality was taking. To use your example, she advanced on that argonian and I had intended to kill him, but when she saw how helpless he was she used the knife to cut free his bindings instead, saving his life. I say she because I was surprised at this, even though I was the one with the controller.

I also joined the thieves guild, depressed at my poor state of living, but I could only ever steal from the rich, and even then I couldn't pickpocket them, only steal from their houses. The one exception to this was when I went a little crazy and murdered a woman for her necklace. When the dark brotherhood came a-knocking though, she flatly refused to join their ranks.

In the end she got rich using her amazing alchemy skill, making potions, but she leads a quiet life now, travelling around Cyrodiil on her paint horse, the first one she could ever afford and as such, the one she feels the strongest bond to. She has white horses and black horses, ones that are faster and stronger than the paint, but the paint carried her across Cyrodiil when no-one else would help her.
She has a servant waiting for her at rosethorn hall but she keeps all her treasures in a tiny house in Leyawiin, which she worked her socks off to buy. Most of her ill-gotten money, earned through thievery, she gave away to the poor.

Sometimes, the best characters, and by this I mean the ones you have the strongest bond with, are the ones that you allow to show you their true selves.
wondrous imaginationeering made me say nothing in dialog and bond with the worst horse in the game

But I think we all have to throw in some imagination, in order to keep playing. You have to imagine some reason that your character wants to go down into a dangerous cave. Maybe it's really for Phat Lute, but when a character is effectively the richest person in Cyrodiil, is there still a good reason for him to be raiding a bandit cave? :) (I have a suspicion that this is one of the reasons that people get "restartitis"; their character is clearly motivated when he wearing prison rags, but the motivation is harder to see when the character no longer "needs" to do things. The people who get past that, and have a good imagined "picture" of their character, are the ones who stay long-term with one character.)
the key to motivating yourself to enter more oblivion dungeons is roleplaying

I posted in the "what are you doing now" thread, about an incident that happened the other day, when Wild Elf accidentally shot a Legion Rider's horse. When this happened, part of me was embarrassed for Wild Elf, who was standing on a rock trying to figure out how to calm the poor animal, and another part of me was almost rolling out of my chair laughing, as a wolf attacked the horse, and then the rider attacked the wolf.
yes. embarrassed. for the character.

I don't do much of the "routine" stuff. I don't need to role play eating or cooking. It's like brushing your teeth or using the privy; we can assume that it has happened without acting it all out (where exactly are all of Oblivion's bathrooms, anyway?) My characters do tend to stop and camp for the night when on the road, unless they're on an urgent journey. But I just set the sleep timer, and assume that all the cooking, eating, clean-up, fire-building, etc. has happened.
FUCKING CASUALS DUMBING DOWN THEIR ROLEPLAYING

For me it's both. I use mods a lot (and a lot of mods) to enhance my roleplay, but I also use a lot of imagination. I have found that some things work better for me if I imagine them: eating, sleeping, bathing, ect...I dislike using mods that force me to do these things. It always feels much more natural and spontaneous (and fun) to do these things myself.

On the other end of the spectrum, I have roleplay ideas that need mods. For example, a slave/gladiatrix character I played awhile back. I used a race mod and imagined that this particular race is routinely captured and sold to the owners of the arena. The rule was: this character could not leave the Bloodworks until she had won her freedom by becoming Grand Champion. Because I use Oscuro's mod my character could not become Grand Champion at level 1. Therefore, I needed a few mods.

First thing I needed was an alternate start mod to start the character off in the arena. Because she could not leave the Bloodworks and I did not expect her to become Grand Champion until she was at least 15 I added a smith to the Bloodworks. The smith repaired my character's raiment, sold repair hammers and trained my character in Heavy Armor in between fights. I also added a usable chaindoll to the Bloodworks so that my character could train her weapon skill up between fights. I added living quarters off the Bloodworks so my character had a place to sleep while she was training. I added a respawning barrel with food in her quarters so she could eat. For atmosphere I added an NPC slave of the same race (someone who had been captured earlier) and who also used this chaindoll and slept in the slave quarters and ate at the table in the slave quarters.

My character spent 15 levels training her blade skill on the chaindoll between fights, fighting a match, using the gold from the match to buy training in Heavy Armor. Then it was back to training on the chaindoll until she was good enough for the next fight. Mods were crucial to making all this happen.
once again mods fix everything

I think I'm hardcore. :) I know whenever my nephew (who also has Oblivion) sees me gaming, he always asks why I do this or that. "It's because I'm hardcore" I answer. Even though I've only got the vanilla game on PS3 I...

...cover the compass up with electrical tape (see my profile pic)

...utilize a couple settings on my TV which darken the screen at the touch of a button whenever I'm in a dungeon.

...only carry what seems realistic. If my horse is nearby, that's the only time I'll expand this rule, cuz i figure the horse could also have an invisible pack.

...running is a rarity in my games, especially if the character is wearing heavy armor or carrying an invisible pack full of loot

...employ dead is dead

...never fast-travel, outside of a few rare exceptions.

...employ ancient tabletop gaming rules from The Fantasy Trip and Dungons & Dragons to limit my character to certain skills and spells. I'd over kill my games if I didn't do this.
god dammit crispy

My character is called Jangle-Tail in his profile, but that's just sort of his nickname in his chosen home town of Bravil, given to him by the Argonians there when he was younger because of the way his tail jerks and flicks as he sneaks. His real name is Ra'Kasa. He's a half Bosmer half Khajiit originally from the Lower Niben region, his parents having left Leyawiin due to the racial tensions there, eventually moving into Bravil. His parents are either dead or absent, so I didn't name them, though I'm thinking of making him the son of Ra'Vindra, Mazoga's friend who was killed. Give him a reason to do that bit of the quest.

JT is a wanna-be member of the Renrijra Krin, the Khajiiti smuggling/terrorist organization. He failed his initiation through a freak accident, getting himself thrown in jail. But he didn't get to start the main quest and escape with a pardon like in the game. He was put into the arena to "fight for his freedom", assuming he'd die. This is where I'm RPing him to get his weapon skills from. After finishing that questline (stopping at the level before the game forces you to kill Agronak), he's freed on the condition that he works as an agent for the empire, joins the Thieves Guild while in the IC and learns of the Arcane University's entry policies. At this point, he's living a double life of being an Agent and attending the AU, while also continuing his criminal activities in secret.

I've changed the character in certain ways that the vanilla game doesn't support. Most obvious being him being Bosmer/Khajiit. His racial powers are different, reflecting his dual ancestry. He has the night vision of his mother but not the Death Glare eyes, instead having the Bosmer ability to command animals and their skill as marksmen. I can recreate this by just not using Eye of Fear, and making a Command Creature spell, as well as getting trained in Marksman to bump up that skill a bit. I also impose an "on self or on touch only" rule for magic, mostly just to limit my abilities to keep me from being too generically powerful, but also for the conservation of Magicka that comes from not using projectile spells. Magic is used as an aide to my stealth and to give a nasty little surprise to enemies. The only exception being certain Illusion spells or Telekinesis. I'll also RP certain gameplay elements like quest markers and the item dubbing glitch. Quest markers are a sort of sixth sense he has, a lot like the Clairvoyance spell in the new game. Item dubbing is a type of magical counterfeiting technique. He uses the magic stored in the scrolls to make copies of objects, then I discard the scrolls "because their magic has been used up". This way I actually have to collect a number of scrolls by myself instead of copying two stacks with each other.

Personality and morality-wise, I guess he's a mix of Chaotic Neutral and Neutral Good. He only agreed to work as an Agent because it meant his own freedom and survival but he does have instances of compassion; he's just not influenced by any laws. He doesn't necessarily enjoy killing for no reason, but won't shy away from violence if it's needed or it seems unavoidable, and will also try to psyche out his opponent if he can, as well as use his intelligence to take advantage of an enemy's weaknesses. Somewhat like the character of River Song from Doctor Who, actually. I could see JT saying some of her lines.... "Well, it's locked. How's a cat to resist?" "Your Magicka is still recharging, which means your Shield spell is compromised. One Silver Arrow through your helmet's visor would kill you stone dead." "Your records on the Blades state this one will show mercy? This one is Ra'Kasa. Check your records again." :toughninja:

He's a worshiper of the Khajiit pantheon, specifically Baan-Dar, Rajhin, and Khenarthi. He doesn't worship the Divines, aside from visiting the shrine to Kynareth north of Bravil to offer prayers to his goddess. His views on the other races are mostly amicable. He has a certain distrust for Dunmer due to hearing that they keep his kind as slaves, but has made friends with some as well. he's really just interested in being left to do his own thing. The game doesn't have much in the way of romance, until Skyrim comes out at least, but I'm bi myself, so I like to RP flirting with various male and female NPCs. JT has a romance/rivalry of sorts with Methredhel of the Thieves Guild, beginning when she stole the journal before he could get to it. Dar-Ma in Chorrol and J'Skar in Bruma are other people he has a liking for. Nothing really serious or involved, he just has his favorite people. (J'Skar especially strikes me as the sort to get flustered when hit on. Adorable.)

So that's the sort of character I play. Sorry for the wall of text. :whistling: All this stuff has just come out from me playing the game as him. At first he wasn't supposed to have any favorite deities, me being something of an atheist. But I guess that's when you know you've built a good character, when they go and do things you didn't plan on them doing. Being able to give up control is key, as is self-control to keep you from exploiting certain glitches. :thumbsup:
khajit fans are hardcore

As my signature announces, I am a hard core rp. I make it my business to obliterate what obliterated can be. Bandits, citizens, animals, undead, divinities - you name it.
this man is pure of purpose.


http://forums.bethsoft.com/index.php?/t ... -franchise
Oblivion made for a good sandbox game but it was hardly a good RPG, you diddnt so much create a character and define who he is over the course of the game but instead you really only create an avatar with which to go through the motions and perform a bunch of actions, quests and questlines as you check off these activities on your way to 100% completion just as you would in a Saints Row game.

[...]

Contrary to popular belief a single player roleplaying game should not be about defining your character by writing a background story before the game even begins but defining your character by the actions and choices he makes along the journey, you dont simply create a character at the start of a game but instead your forge him/her over the course of the game, your character doesnt start out as a noble paladin or ruthless assassin but depending on the choices you make over the course of the game that is what he/she can become. Dont get me wrong as I love the Elder Scrolls games however to become true roleplaying games they need to be more than just sandbox games that just give you a bunch of actions and quests to perform, there needs to be choices and consequences for your actions, no 2 characters should be alike and the world should change to reflect that, the actions of your character should leave a mark on the world and while the world of 2 different characters may start off the same they will become 2 completely different places by the end of the game.

I'm ending this post on that note of hope. Read all nine pages if you want to see people going "yeeeeaah you make some good points and I do want more consequences as well but...imagination, comeon"




































I think Oblivion is a great RPG maybe the best i've ever played. No game has ever made me feel i was apart of a world as well as that one does. You can't get more RPG than that to me.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Too bad nobody made such stuff into gameplay and they are just a band of pathetic LARPers.
Funny thing. GURPS: Fallout actually put personaly quirks into fucking gameplay mechanics.
I've read a Vault 15 design document and it had mechanics for stuff like fear of height, and phobia (darkness).
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
:salute:
merutudaunu-sensei is this furry gay cross blowjob thing a common fetish? if not: THEN WHY WOULD SOMEONE DRAW THIS SHIT, IS THIS WHAT FAGGOTS THINK WHEN THEY SEE CROSSES? Jaesun, you have fucked priests before, right? Do you know the key to understanding this mystery? share it with us


also you might want to rearrange the ME pics, there are tw2 and pony stuffies there

edit: actually, I don't want to know
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
M4BE1R0 said:
tw2 and pony stuffies

dupe removed
also if you look carefully the pony exhibit in the witcher section has a poorly drawn half wolf's amulet tattoo on the butt and witcher throwing knives bandoleer at the front and geralt style wrist-crosshide things

konjad can probably tell us more


actually, I don't want to know
but thou must



Ed123 said:
But why put in a fear-of-heights mechanic when I can roleplay a fear of heights, making the experience that much more visceral and engaging?

letting some invisible dice roll in the game determine if I courageously overcome or am hopelessly stricken by such phobias is taking freedom away from the roleplayers and letting the game decide the roleplaying instead of letting the players use their creativity

this is why with less mechanics comes more roleplaying
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I don't play Oblivion anymore. When I want to have some fun I sit down, close my eyes and imagine that I'm on a horse. Then I imagine what kind of a character I am. Perhaps I'm a former Telvanni Dunmer on the run from Morrowind? Or maybe I'm an Argonian serial killer. I just recently roleplayed the Argonian serial killer. I used my imagination to create very accurate images of my targets and proceeded to plan my murders very carefully; my Argonian serial killer took care about every little detail. Sometimes it was an "accident", sometimes people were stabbed in the middle of an Imperial City street, sometimes they were brutally slaughtered in their own bathroom or kitchen. To add to the experience I sometimes even imagined that my murder victims looked like my relatives and the people from my school. Swapping virtual faces with real-life ones went a long way towards making everything more life-like and improving immersion. I'm roleplaying all the time now.

Roleplaying the Argonian serial killer is much, much better than Oblivion - but props to Bethesda for making a great game that made it all possible!
 

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