Black
Arcane
- Joined
- May 8, 2007
- Messages
- 1,872,701
I heard womins like your kind.BlaineMono said:Ok bro, since I am a really nice guy
I heard womins like your kind.BlaineMono said:Ok bro, since I am a really nice guy
I wouldn't say it is better than Morrowind, if only because it is a very different game (despite of shared universe and open-ended gameplay) and there is almost no overlap in things both games do well (huge, procedurally generated world VS small, handmade one, for starters). Personally I prefer Morrowind, albeit by very small margin.BlaineMono said:Ok bro, since I am a really nice guy (really), I'll give you a chance to prove that you are not such a dumb fuck wannabe that you are making yourself look like.
So please tell me, what makes daggerfall a better game than, say, morrowind?
Admiral jimbob said:The more people talk about Daggerfall, the harder it is to wait for the next DaggerXL release before replaying. Stop talking about it, please.
DraQ said:Personally I prefer Morrowind, albeit by very small margin.
Try harder. There were also various optional paths and such.BlaineMono said:the least linear MQ
Nigga, please. Being able to chose the NPC that wins the game at its very end is hardly nonlinearity. The only non-linear part was that you could miss the appointment that one time and fuck the game up forever.
Then quit sniffing glue, because you remember shit. If only because you had separate legal reputations with about every kingdom and such and doing the time didn't magically make everyone forget. Pond scum is pond scum.the most hardcore mechanics for things like crime
As far as I remember, the only difference to Morrowind was that you could use a skill to bullshit your way out of prison (or lose some skill points and possibly fuck your game up forever by missing the appointment in prison).
Required commitment. This alone was beautiful idea, even though could use some tweaking to matter more.factions
How was it more hardcore?
Well, yeah, it's not that carrying around a metric ton of gold in your pockets is much of an inconvenience.banking system
That you didn't need, just like the ship.
I meant bullshitting your way out of prison, but Daedra princes were awesome too. And summoning days.trials
You mean daedra princes? Yeah, that was the single awesome thing in the whole game.
And with wagon attached. Except I didn't mention horse riding to be much of an advantage because the implementation sucked, while climbing in itself is an awesome thing to have.climbing
Yeah, while saddled.
You could pick and choose more diverse quests. Ok, the fact that most quests were an excuse to send you dungeon diving sucked, but guild benefits still beat lack of guild benefits. In Morrowind guild benefits are pretty meh and few require higher ranks.meaningful guild benefits
That were obtained by grinding the same "guard the guild" quest and skipping the rest of them because they were a horrible mess that makes WoW look like the game of the fucking millennium?
Even if so, it's still among the very top. Morrowind's isn't bad but neither is it particularly outstanding.the best chargen ever
The best chargen ever is in Bloodnet. I won't even discuss it.
Again, stop sniffing fucking glue, it isn't. You can't put differently applied effects (like CE and on strike) on a single item, you don't get anything special out of soul-binding and you don't get advantage-disadvantage system.awesome enchanting and so on
Eh, it was the same in Morrowind.
As if oblivious wasn't.In any case, comparing it with oblivious is a fucking travesty.
I dunno about that. Granted. daggerfall was infinity times smarter than oblivion, but so horribly broken and unfinished that it pretty much evens out.
I have played it first after TES 3 and 4, so let me assure you it's neither. It has very different set of advantages from Morrowind, but it's hardly obsolete.Also daggerfall was a very important game, a historical milestone and all, but playing it now, in 2011, is either a nostalgia trip or a pose.
Darth Roxor said:It seems a lot of dumb people registered in 2007.
BlaineMono said:the least linear MQ
Nigga, please. Being able to chose the NPC that wins the game at its very end is hardly nonlinearity. The only non-linear part was that you could miss the appointment that one time and fuck the game up forever.
Fuck this guy in his hole.Soul Reaver said:BioWare focuses on polish
Considering Yahtzee recently outed himself as someone who doesn't understand the basics of drinking water as opposed to drinking not water I hope you'll forgive me if I don't give a fuck.BlaineMono said:Alpha Protocol's dialogue system was beautifully summarized in zero putctuation:
Use dialogue wheel to choose which one.Andyman Messiah said:Fuck this guy in his hole.
It'd be the professional option.DraQ said:Use dialogue wheel to choose which one.Andyman Messiah said:Fuck this guy in his hole.
What? Where?Andyman Messiah said:Considering Yahtzee recently outed himself as someone who doesn't understand the basics of drinking water as opposed to drinking not water I hope you'll forgive me if I don't give a fuck.
But weren't Fallout and PS:T *made* by Bioware?Andyman Messiah said:It'd be the professional option.DraQ said:Use dialogue wheel to choose which one.Andyman Messiah said:Fuck this guy in his hole.
That entire thread is so fucking stupid. "Obsidian borrowed a lot from Bioware?" What in the fuck are you on, you filthy monkey? I'm gonna beat you up. I'm gonna reach through the interwebz and fucking knock you out.
Review for New Vegas. He decided to test out hardcore mode, drinks soda and is genuinly surprised and angered by the fact that it doesn't, in fact, quench his thirst.Multi-headed Cow said:What? Where?Andyman Messiah said:Considering Yahtzee recently outed himself as someone who doesn't understand the basics of drinking water as opposed to drinking not water I hope you'll forgive me if I don't give a fuck.
DraQ said: