Shannow
Waster of Time
there is an initiative stat. it is usually highest for ranged units like archers thugs and elves also have hight initiative. right-click on unit-potraits should bring up stats.jefklak said:Okay, a question for the disciples trainees here:
what determines who can hit first? I tought if I attack, I hit first, right?
Is there an agility parameter involved somewhere?
'Cause I'd like to take out the fucking archer who keeps on killing my apprentice mage on one hit (5mins in the campaign, talking about the boat and the arger with one thug there). If I win that battle, I can take on the master thug since my units will upgrade. Any tips? My hero screams "attack!" but I don't attack, they do, and my unit dies. In other battles, sometimes I got to go first. Hmm.
Edit: also, how am I supposed to kill the Ogre without losing any units? That's insane he does one hit kills even to my knights... :evil:
if you are a warlord your units will regenerate 15% of their hitpoints per turn. you can also use spells or potions to heal them. if you have a temple in your fortress, you can heal units for a price.
if a unit is too tough in the beginning, try pelting it with spells, come back later or simply sacrifice a unit. (save and reload also helps )