jefklak
Scholar
(did a search, returned nada)
I've been tinkering with these games lately. I tried Disciples II, bought Heroes of Might & Magic VI complete previous year (sold it again... Combat was *SHIT*) and lend Age of Wonders SM and II from a friend.
:arrow:I know by now DII (disciples) is nice, but very very limited and actually quite simple. The combat and world map screen are beautiful and the atmosphere is very good, but building your town is simple, knowing what units to use against what enemies is relatively simple, etc. I did not try any of the standalone expansions yet, so... Combat itself was hard (not difficult in a way to use/progress, but the enemies kicked my butt the first few times). Anyway, I like it a lot, but it seems to miss something.
:arrow: Age of Wonders (II, shadow magic) is beautiful. The game is a real masterpiece. It can get pretty complex at times, and defening cities is a big pain in the ass (which is a good thing, shouldn't be that simple!). I did have major trouble trying to spawn as much militia as possible to outnumber the enemy, but every single time again they attacked with some battle rams and a bunch of much stronger unites than I've got. Need to play it again, with more tactics.
:arrow: Heroes of Might & Magic VI. The game looks so attractive to me, the menu's and nice borders and stuff are all carefully well done. The overworld screen seems to be a lot uglier than AoW and DII but that doesn't matter. The hero specialization options etc are enourmous and I really like that. There's something intersting in every nook and cranny of the map. But... once you enter combat mode, a big disappointment appears - at least for me: it seems so unstructured and clumsy. You advance with your army - but in which way, how, what are you doing, what should you be doing? Maybe that's also just me.
I'd like to hear your opinion folks!
I know most of you would vote for HoMMIII. Never played that one. What about the new one, V?
Is there any other game worth comparing? Thanks!
I've been tinkering with these games lately. I tried Disciples II, bought Heroes of Might & Magic VI complete previous year (sold it again... Combat was *SHIT*) and lend Age of Wonders SM and II from a friend.
:arrow:I know by now DII (disciples) is nice, but very very limited and actually quite simple. The combat and world map screen are beautiful and the atmosphere is very good, but building your town is simple, knowing what units to use against what enemies is relatively simple, etc. I did not try any of the standalone expansions yet, so... Combat itself was hard (not difficult in a way to use/progress, but the enemies kicked my butt the first few times). Anyway, I like it a lot, but it seems to miss something.
:arrow: Age of Wonders (II, shadow magic) is beautiful. The game is a real masterpiece. It can get pretty complex at times, and defening cities is a big pain in the ass (which is a good thing, shouldn't be that simple!). I did have major trouble trying to spawn as much militia as possible to outnumber the enemy, but every single time again they attacked with some battle rams and a bunch of much stronger unites than I've got. Need to play it again, with more tactics.
:arrow: Heroes of Might & Magic VI. The game looks so attractive to me, the menu's and nice borders and stuff are all carefully well done. The overworld screen seems to be a lot uglier than AoW and DII but that doesn't matter. The hero specialization options etc are enourmous and I really like that. There's something intersting in every nook and cranny of the map. But... once you enter combat mode, a big disappointment appears - at least for me: it seems so unstructured and clumsy. You advance with your army - but in which way, how, what are you doing, what should you be doing? Maybe that's also just me.
I'd like to hear your opinion folks!
I know most of you would vote for HoMMIII. Never played that one. What about the new one, V?
Is there any other game worth comparing? Thanks!