DraQ
Arcane
Keyword 'seems'.Someone really should make a mod (or mods) that change the locations of things like that, though. Seems like an easy enough and pretty obvious mod to do.
Most Morrowind artifacts aren't just stowed away in some random dungeons.
They often have quests built around them and those quests have textual descriptions, often referring to the context that wouldn't be present in another dungeon.
Some may be quest rewards.
Others may have subtle environmental breadcrumb trails leading to them.
What 'seems' like an easy enough and simple mod (just run RNG at chargen, store some resulting values and enable/disable artifact instances based on stored variables), would actually turn out to be a massive quest mod, with lots of new dialogue, new books and possibly even location redesign and NPC replacement all over the map, not to mention extensive scripting.
If you wanted to touch daedric quest rewards as well (some daedra lords could be giving other items and still making sense), you'd have to even add extra voice acting, and in some cases make whole alternative quests (something not involving Oreyn if Malacath decided to give Volendrung instead of Helm of Oreyn Bearclaw).
Some artifacts could be randomized fairly easily - (Fists of Randagulf, Necromancer's Amulet, Eleidon's ward, Auriel's Shield, Dragonbone Cuirass, Fang of Haynekthnamet, Staff of Hasedoki) - though even then most of them would need something equally powerful in exchange at the same place.
A lot of generic high level loot could use randomization, though - a lot of pre-placed ebony, daedric and glass gear, Swords of White Woe and such.
And BTW:
Clockwork Knight? I'm still waiting...
What kind of useful spells can you still make with BTB?