dextermorgan
Arcane
Morrowind threads should be in Computer RPG forum IMO
Morrowind threads should be in Computer RPG forum IMO
Dragon Age fits, Morrowind doesn't.
I propose a more nuanced definition based on intentionality. Witcher 2 was PC-exclusive for a year, but it was obviously intended for consoles. In contrast, Morrowind's XBox port seems like it was an afterthought.
The criteria is clearly broken then.
I think you're confused. He said that Dragon Age is popamole, while Morrowind isn't.
That may be true, but unlike Morrowind DA:O was still a multiplatform game from the start, which would put it in Console Popamole discussion based on the existing criteria. I do think that this is not the best way to categorize games, The Witcher 2 being a good example of a "PC-exclusive" console game.Actually first DA is much more superior on PC- better hud, party control options etc etc. And since it was more of a "classic Baldur Gatesque party RPG" to begin with, I' d say it fits crpg classification nicely.
Additionally Morrowind was more of a "classic Daggerfallesque solo RPG" to begin with (Daggerfall pre-dating BG by a fair margin) and it was clearly designed for the PC, regardless of whether the port was planned in advance.That may be true, but unlike Morrowind DA:O was still a multiplatform game from the start, which would put it in Console Popamole discussion based on the existing criteria. I do think that this is not the best way to categorize games, The Witcher 2 being a good example of a "PC-exclusive" console game.Actually first DA is much more superior on PC- better hud, party control options etc etc. And since it was more of a "classic Baldur Gatesque party RPG" to begin with, I' d say it fits crpg classification nicely.
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What do you think about Oblivion's one?snip
I love Morrowind but "excellent pc interface" is just wrong. It is quite terrible/slow/clunky.
One click and practically everything except journal at your disposal is now considered slow and clunky? I guess you really can't stand playing 90% of RPGs that require you to actually shuffle through menus then. Oblivion's inventory and interface in general felt like a smack to the face after Morrowind, even more so after seeing they learned NOTHING from it and did the same thing in Skyrim.snip
I love Morrowind but "excellent pc interface" is just wrong. It is quite terrible/slow/clunky.
One click and practically everything except journal at your disposal is now considered slow and clunky? I guess you really can't stand playing 90% of RPGs that require you to actually shuffle through menus then. Oblivion's inventory and interface in general felt like a smack to the face after Morrowind, even more so after seeing they learned NOTHING from it and did the same thing in Skyrim.snip
I love Morrowind but "excellent pc interface" is just wrong. It is quite terrible/slow/clunky.
What are you talking aboutMorrowind's interface is terribly laggy/unresponsive therefore clunky/slow.
They did learn something. That something being that fans will fix your clusterfuck of an UI for you on the PC port for free.even more so after seeing they learned NOTHING from it and did the same thing in Skyrim.
WatMorrowind's interface is terribly laggy/unresponsive therefore clunky/slow. Is it serviceable? Sure. Is it excellent? Not even close.
That's the matter of coding (bethesda coders couldn't program their way out of wet paper bag, news at 11), not design.Morrowind's interface is terribly laggy/unresponsive therefore clunky/slow.
You can get just the mechanical and code fixes by installing MCP.So I installed Morrowind and Overhaul 3.0. The guy put alot of love and care into the project and the istaller is just amazing- it does most of the stuff automatically for you in an easy step by step setup and even goes as far as checking for driver updates for your machine and the like. You still get to choose shitload of options and non-graphic related plugins (NPCs casting their racials, unarmed scaling with STR etc.) to tinker with and most of the changes have neat screen-shots and descriptions. Unfortunately it's quite heavy on the system, especially RAM, and even if my laptop can handle most modern games with relative ease, the fps with everything turned on was kinda choppy. I'm sure by reducing view distance and tinkering around some more would yield better results, but really what's the point? All that awesome look and feel goes right out of the window once you realize it has the same old crappy combat and animations. I'm also not really that fond of the idea of seeing everything at such a distance- it makes the world much much smaller. So I reinstalled vanilla version, played around a bit, got bored and uninstalled the game.
Everything went as expected. It always does.
Overhaul 3.0, Gladiator (for those who want to see what Arena was supposed to be with Morrowind's technology), Morrowind Comes Alive (adds 1000 NPCs with random heads, hair, and equipment that appear at — and disappear from — locations at random times to emulate the coming and going of travelers), Assassins Armoury, Sound Enhancement, Marksman (adds three new playable classes, new NPCs, a new shop in Hlaalu canton Canalworks, improved bow and arrow sound effects, new music tracks, traps, and in increase in projectile speed), & GIANTS Ultimate (adds 200 creatures & blood (not to say that Morrowind didn't have any blood) and gore); just to name a couple.
That's the matter of coding (bethesda coders couldn't program their way out of wet paper bag, news at 11), not design.Morrowind's interface is terribly laggy/unresponsive therefore clunky/slow.
The design is near perfect, the only way it could be better would be if it included at least item names in the grid and provided more filters, sort options, spell icons in spellbook and such. Maybe search utility as well.
It's still way better than about 100% of the remaining cRPGs and is PC centric to the core, being essentially mini-desktop.
assassins armory would be really nice for my playthrough, unfortunately the only download on PES is not working anymore. does anyone have this thing still lying around on a hard drive by any chance? serious brofist for a reupload.
This link's working, though it's for german version. I think it'll be playable anyway because iirc there's no NPC selling the items like in Adul's Arsenal, they're scattered into leveled lists.
http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=442
this looks about right, even though I'm uncertain what version it is. gonna give it a try.
Gluby said:Okay. I put up (I think) all of my TAD testing specialized files.
The full TAD balancing pack I compiled a while ago (along with my patches for it) can be found http://www.mediafire.com/?gajitymamnm, and my specific tweaks I'm using can be found http://www.mediafire.com/?jrozn1jzz4d.
Let me know if there are any problems with it. The TAD files, as I have them, require Kahkahra's Complete Armor Joints, Alaisiagae's Left Gloves Addon, and Better Clothes with Keazen's patches.
EDIT: Oh, and obviously the MPP too.
EDIT 2: The GCD combined file is just, I'm pretty sure, the main file merged with the v1.08 patch and the StartScript -- I avoided the rest because (1) the brittlewind fix is essentially a dirty ref now with the MPP's having dealt with it, (2) I like BAMF better than BBB (better balanced birthsigns), and (3) I'm under a similar impression that the Restore Potions fix is also a dirty ref because the MPP has made the same fix (i.e. restore potions have 1-second duration, instead of being instantaneous).
Yeah well installing a graphic mod for game you dont seen to enjoy regardless of the graphics is going to yield the same results every time....perhaps Oblivion is more your speed?