DakaSha
Arcane
- Joined
- Dec 4, 2010
- Messages
- 4,792
It'll be pretty buggy for a while
You don't say
It'll be pretty buggy for a while
Flowers and multi-tile trees. What, you expected something new in 2 years? Isn't the adventure mode what people come to DF for.Anything worthwhile in that update for fortress mode?
you forgot the falling leaves, man. that's the shit!Flowers and multi-tile trees. What, you expected something new in 2 years? Isn't the adventure mode what people come to DF for.
Just got banned for absurdly claiming that men naturally have more testosterone production than women.
(*) The mind has been rewritten quite a bit -- people now experience emotions according to different circumstances (lots of awkward monologues there), and they consider actions differently. The main outstanding issue is that I didn't get around to converting existing dwarf mode thoughts, so they sort of exist concurrently with the new emotions and that needs to be changed. I'll get to that before job priorities (which was one of the main shorter-term reasons for the rewrite). Some dwarves have life-long dreams and it is possible for them to recognize that they've accomplished the ones relating to skills and family. They cannot yet realize their dreams of taking over the world.
I didn't get around to converting existing dwarf mode thoughts
, so they sort of exist concurrently with the new emotions
A bit later, more migrants, then a treacherous goblin ambush! My quickly press-ganged militia killed all but one of them (thank Armok for six armed hunters). The last one, a lasher, killed a dozen dwarves before the rest overwhelmed him and beat him unconscious. And then kept hitting him. He had an +iron helmet+, and they kept punching him there, to little effect. Every once in a while, a dwarf would wrestle him and break an arm or a leg. 53 pages of logs later, he had his shoulders, upper arms, lower arms, upper legs, lower legs, and most of his fingers broken, but he was still alive. My military was getting thirsty by now, and the lasher was bleeding a bit, so I figured I'd just let him bleed out. I cancelled my orders and watched the militia disperse...
Then he got back up.
He crawled to my fort entrance, bit a cat on the head, and shook it until it died. Then he did the same to a thresher. I went to order my military to attack again, and the game crashed. I'm pretty sure he was going to end me, though.
Master Faggot said:It's a by-caste tag, so you'd use it twice for each caste if you want to set all the numbers. <male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance> It uses the chances to put an individual critter into any of the 9 possible configurations. Defaults are, if I remember, 75:20:5 for the same gender, and 5:20:75 for the opposite. That leads to a 3x3 grid, with numbers in it. I'm not invested in the current ones if there are better ideas, but it's probably not all that easy to make a good selection when the categorization is ad hoc anyway. I would have used caste instead of gender to allow more interesting outcomes for many-casted critters, but the optimizations would be a nightmare (already had to jump from 2 to 6 relationship pools...). Of course, all relationships are still eternal, so the lover thing is kind of broken now (sometimes it won't advance beyond lover because one of the parties is not interested in committing, but still neither ever breaks it off, ever... not unrealistic in individual cases, but strange overall).Lesser Faggot said:Can you confirm what the numbers in the ORIENTATION token mean? Research tells me they're probably female_chance:bisexual_chance:male_chance, but I could be wrong (especially in the middle).
Oddly enough, we thought retired adventurers would start forming relationships with 0.40.01+, so we wanted to have a better spectrum available, but then we didn't get around to the gen/pre-retirement specification menu, so all adventurers are still tagged with the special "undetermined" flag...
You're a disappointment.I'm disappointed dwarfs can't become tranvestites though.
that got old man, now it's all about putting a penis in an ass when the leaves fall all around realistically and the air smells of flowerswhen and WHY did SJW faggots becaome Dwarf Fortress fans, of all things?
I always thought the community was all about cruelly farming mermaids in secluded breeding grounds to slaughter them for their bones, drowning entire cave systems in magma and ripping out children's limbs to then beat them to death with their own hands.
If this is a feature there better be a way to get Dwarves remarried, trying to build an eternal Fort around the pop cap that isn't reliant on migrants is hard enough without having to run purges on gay dwarf couples AND migrants. Having the majority of your breeding stock of Dwarves marry and produce no offspring forever would be devastating, because the bastards are too moral to have extramarital affairs.
Depends, would that only be in adventure mode? If so, then yes. That sounds about right.what's next, dwarves marrying elves?
SJW crowd loves to worry about shit nobody cares about. A game that keeps track of how many bones are currently broken on Citizen #147's left hand's index finger seems right up their alley.I wonder if there's a link between SJW and autism.
SJW crowd loves to worry about shit nobody cares about. A game that keeps track of how many bones are currently broken on Citizen #147's left hand's index finger seems right up their alley.I wonder if there's a link between SJW and autism.
...and now I can totally see DF having a system to calculate the taste of a character's sweat on the next update.