evdk
comrade troglodyte :M
That's pre-Hamburger Hepler.Who's that girl in the middle? She's cute.
That's pre-Hamburger Hepler.Who's that girl in the middle? She's cute.
Left to right:
Back: Mark Darrah (Lead Programmer), Trent Oster (Producer, NWN), Dave Hibbeln (Animation Director), Luke Kristjanson (Senior Writer), Dr. Ray Muzyka (co-Executive Producer and joint CEO), Ben Smedstad (Producer), John Gallagher (Director of Conceptual Art).
Squashed in: Kevin Martens (co-Lead Designer), Chris Parker (Producer, BIS).
Middle: James Ohlen (Director of Writing and Design, and co-Lead Designer), Marcia Tofer (Art Director), Dean Andersen (Senior Artist), Steve Gilmour (Senior Animator), Doug Avery (Assistant Producer, BIS).
Front: Feargus Urquhart (Director, BIS), Greg Zeschuk (co-Executive Producer and joint CEO), Matt Goldman (Artist), David Gaider (Designer).
Or just Tutu which was already a perfectly executed way of playing Baldur's Gate in the Baldur's Gate 2 engine...Thats realy sad. I liked the EE Version very much and planed to buy the EE für BG2.
Now i have to install the terrible BGT Version again
Actually, according to Mobygames she's with Beamdog now.
HAHAHAH YESSSSSSSSSS
Justice is served
That said the upcoming patch does look like it will make the current BGEE tolerable, but tbh that shit should have been in on release.
Grunker
That's probably something that shouldn't be discussed outside of the staff forum (unless you inquired through public channels).
Owned.
I am sorry guys but Baldur's Gate: Enhanced Edition was terrible. The stock game was good enough, and nothing about your version made the game "Enhanced" at all. More like Encumbered edition. BGT is way better than your version.
Yes it was unlucky that you weren't able to get the source art files, and that probably killed all of your plans.
I'm sorry but I really hope you don't get to do a Baldur's Gate 3.
Every version of the patch has introduced more bugs than the previous one, in my experience.
The selection circles in BGEE are shit, I don't like the different colors and they are blurry and terrible compared to the original selection circles which are nice and solid and clear.
The OpenGL graphics are terrible. The game is blurrier than the DirectDraw original. The Zoom feature is fucking pointless because the default zoom and close zoom levels are stretching the source art beyond their intended viewing margin and thus look like garbage.
The new areas are also blurry and terrible as well. Abymsal job.
The sound sets are a different volume to the originals and sound completely different.
The new portraits aren't even in the same art style as the original. Mind you I really enjoyed Jason Manley's work on Icewind Dale but I don't like the new BGEE portraits.
The Black Pits is just a combat challenge thing, it's a copout installment to the game.
Kits and Items etc do not matter. Anyone can make those.
Love all the Infinity Engine Games. Hate Baldur's Gate Enhanced Edition.
and @Chow I came back just to post my happiness about the game being shelved because Overhaul would have ruined the series.
Sayonara.
:blastfromthepast:
Left to right:
Back: Mark Darrah (Lead Programmer), Trent Oster (Producer, NWN), Dave Hibbeln (Animation Director), Luke Kristjanson (Senior Writer), Dr. Ray Muzyka (co-Executive Producer and joint CEO), Ben Smedstad (Producer), John Gallagher (Director of Conceptual Art).
Squashed in: Kevin Martens (co-Lead Designer), Chris Parker (Producer, BIS).
Middle: James Ohlen (Director of Writing and Design, and co-Lead Designer), Marcia Tofer (Art Director), Dean Andersen (Senior Artist), Steve Gilmour (Senior Animator), Doug Avery (Assistant Producer, BIS).
Front: Feargus Urquhart (Director, BIS), Greg Zeschuk (co-Executive Producer and joint CEO), Matt Goldman (Artist), David Gaider (Designer).