Can't speak for others but for me it's a TBS overload right now. I just got into the XCOM expansion and Endless Space Disharmony at the same time and I still have some unfinished games in Civ5: BNW. Plus I think I finally want to take Eador for a spin (I think I've waited long enough for it be properly patched) and I also want to give Disciples 3 one last chance with the Reincarnation overhaul. And there are still some RPGs and adventures I want to try/replay and I got time for maybe a third of all that.Judging by how quickly the thread died down, the game ain't all that after all. Personally I'm waiting for a patch that fixes movement speed. Way too tedious the way it's now.
Judging by how quickly the thread died down, the game ain't all that after all. Personally I'm waiting for a patch that fixes movement speed. Way too tedious the way it's now.
Yeah, that's what I mean. I quit halfway through the 4th mission because it just took forever to haul units from one island to the next.Also, it isnt the "speed" per se, it's the fact that so much of the game is spent doing trivial movement.
Judging by how quickly the thread died down, the game ain't all that after all. Personally I'm waiting for a patch that fixes movement speed. Way too tedious the way it's now.
Rejoice, my friend. The wait is over.Personally I'm waiting for a patch that fixes movement speed. Way too tedious the way it's now.
Toggle to skip animations, like there was for the enemy turn.How did they change it?
I would have thought the Codex would have been all over this, instead they're all playing turn based popamole: the expansion
Surprisingly for me Codex is not too crazy even about the TBS/RPG hybrids. Not many people are fans of the HOMAM series and almost nobody can participate in a monocled discussion about the Disciples or King's Bounty series. Here, it's all about dem Paradox and CA games - not bad bud not TB.I would have thought the Codex would have been all over this, instead they're all playing turn based popamole: the expansion
I'm playing both, and liking both. However, purely tactical games have never been as popular here.
It's not that bad, you can easily go for many fights with some losses before you need to refill (the no-loss challenges are for aspies, masochists and unemployed from countries where unemployment is an equivalent of fun times). And with the various heal, ressurection and necromantic spells plus the reserve slots in AP and WotN it's no problem at all. Plus unlike the Homam or Disciple series there's a humongous amount of units and unit types you can choose from at all times.To be honest, I have a pretty strained relationship with King's Bounty. I love everything about the game to bits, but I absolutely detest the numbers game wherein on any reasonable difficulty the entire game revolves around not losing units (and if you do, backtracking to refill). Makes the games nearly unplayable for me, for all their strength
I second that, there was battles where I was just lazy to make some decent strategy and lost most of my army and there is more than enough units to replenish your forces with exception of a few high level ones, summoning distractions is the key to avoid loses, so Royal Thorns and other types of summons really are great, using units that won't cause counter attack is a very good way to slowly kill a fucking manacing stack without taking heavy loses . 3000 barbarians can be killed by 100 Royal snakes if you manage to neutralize them with slow and keep the rest of the army distracted.It's not that bad, you can easily go for many fights with some losses before you need to refill (the no-loss challenges are for aspies, masochists and unemployed from countries where unemployment is an equivalent of fun times). And with the various heal, ressurection and necromantic spells plus the reserve slots in AP and WotN it's no problem at all. Plus unlike the Homam or Disciple series there's a humongous amount of units and unit types you can choose from at all times.To be honest, I have a pretty strained relationship with King's Bounty. I love everything about the game to bits, but I absolutely detest the numbers game wherein on any reasonable difficulty the entire game revolves around not losing units (and if you do, backtracking to refill). Makes the games nearly unplayable for me, for all their strength
But I grant you it's slightly annoying if you need to go through several tough fights in a row and after each one you have to spend ten minutes backtracking and refilling you key units like Paladins or Royal Thorns, since the reserve slots are usually used for trash units like Bowmen or Spiders who die like flies, no pun intended.
It's not that bad, you can easily go for many fights with some losses before you need to refill
I would have thought the Codex would have been all over this, instead they're all playing turn based popamole: the expansion
Has anyone tested the multiplayer and can tell something about what to expect?
Yeah, I'm trying but it seems not enough. Can you flank with the rocket units, which fire from 2-3 tiles away? Or just with the "melee" ones, which stand right next to the enemy?Are you flanking? Flanking is insanely important for your damage output. If the AI's damage output is higher, it is probably because of flanking boni.
The game uses the term flanking.It's called clamping not flanking.
Yeah, I'm trying but it seems not enough. Can you flank with the rocket units, which fire from 2-3 tiles away? Or just with the "melee" ones, which stand right next to the enemy?Are you flanking? Flanking is insanely important for your damage output. If the AI's damage output is higher, it is probably because of flanking boni.
The game uses the term flanking.It's called clamping not flanking.
Mine definitely says flanking. I think mine is a kwa version, because I got if directly from the developer, not from steam or gog.Yeah, I'm trying but it seems not enough. Can you flank with the rocket units, which fire from 2-3 tiles away? Or just with the "melee" ones, which stand right next to the enemy?Are you flanking? Flanking is insanely important for your damage output. If the AI's damage output is higher, it is probably because of flanking boni.
The game uses the term flanking.It's called clamping not flanking.
It doesn't. Maybe you're using the kwan approved version?