DraQ
Arcane
Because apparently there is something about HPs that fucks with your brain and turns you into a HP zombie.Why do developers even put hit point bars on units when you have this many?
You know what would work best for an RTS?
Small, hidden HP pool per unit (only displaying as damaged or undamaged, possibly using visual cues only), attacks doing randomized damage in such range that one hit kills are definite possibility (like in original HP systems, before the HP cancer took over), and vulnerability matrix (as in tanks take no damage from anything but heavy cannons, AT missiles and above, light armoured vehicles are impervious to small arms, but can be damaged by heavy MGs and SR and above, infantry gets damaged or killed by pretty much everything and so on). Some armour to mitigate damage from borderline cases via small DTs.
The rest would be a function of range, rate of fire, unit's aiming time, visibility, mobility and mode of firing.
This. It's 2013, nothing stands in the way of implementing dynamic terrain and wreckage. It's not that much work even for lone programmer, and your computer can handle this.I really can't get into RTS with this many units, with their meaningless little hit point bars above them. Hordes of orcs I can do, but hordes of tanks bore me. Mohawk sporting bikers in chaps MAYBE, hordes of trikes and dune buggies possibly, and tanks... no no no. WHERE DOES THE METAL COME FROM?! HOW DO THEY NAVIGATE AROUND THE HULKS?! WHY IS THERE NO RECYCLING?!
Well, micro doesn't necessarily imply tactics and vice versa, but typical RTS has giant fuzzball of units colliding with another giant fuzzball of units, so yeah.There's no strategy in horde vs horde.
I would recommend Homeworld 1 and Dark Reign 1 as detox, though.