- Joined
- Jan 28, 2011
- Messages
- 97,589
"No organization will aid you". Not quite true, Neverwinter itself is the organization. Specifically, the whole mercenary adventurer outfit organized by Aarin Gend and Aribeth. They just don't have a catchy name
They do.Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games.
I object to the use of "gave" in this context.The people who did Daggerfall are not the same people who did Morrowind (i remember reading that the lead designer of Daggerfall actually did work on Morrowind, but quit in the middle of development and was replaced by the guy who gave us Oblivion).
Gaider's role has changed dramatically, though. Seriously, he's actually a pretty solid designer (lots of design work in BG2, Ascension mod, worked on pop demand mod for Vicky 2). The problem is that for some reason people liked his awful writing and he dropped designing to become pretty much exclusively a writer. If the opposite had happened, who knows, maybe Bioware would be a lot less shitty.But Bioware, it is always them. You just can't get around that fact. And seriously, both BG games have a lot more in common with modern Bioware games than some would ever want to admit. And let's be frank, David Gaydar was always David Gaydar. Its not like he went from Avellone levels of writing to the shit he is churning out today. The derp was always there.
Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
You mean this:Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
But they are Bioware games through and through. Not as dumbed down (yet), but as soon as you see the dialogues, you *know*.
?[good] I'll do it for free and suck your dick while we are at that.
[evil] I'll do it, but I demand payment for my time, expenses and, you know, risking my life and you won't get a free blowjob either.
Pretty much. Okay, in BG the [evil] was the [neutral], and there was also the [evil] response, "I'll bite your dick off".You mean this:Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
But they are Bioware games through and through. Not as dumbed down (yet), but as soon as you see the dialogues, you *know*.
?[good] I'll do it for free and suck your dick while we are at that.
[evil] I'll do it, but I demand payment for my time, expenses and, you know, risking my life and you won't get a free blowjob either.
In before someone tries to explain (angrily but not very coherently) how BG1 was a deeply non-linear, exploration centric experience of the finest sort.Pretty much. Okay, in BG the [evil] was the [neutral], and there was also the [evil] response, "I'll bite your dick off".You mean this:Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
But they are Bioware games through and through. Not as dumbed down (yet), but as soon as you see the dialogues, you *know*.
?[good] I'll do it for free and suck your dick while we are at that.
[evil] I'll do it, but I demand payment for my time, expenses and, you know, risking my life and you won't get a free blowjob either.
Like all BW games, BG is ultimately pretty linear and unresponsive to your decisions/actions.
You mean this:Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
But they are Bioware games through and through. Not as dumbed down (yet), but as soon as you see the dialogues, you *know*.
?[good] I'll do it for free and suck your dick while we are at that.
[evil] I'll do it, but I demand payment for my time, expenses and, you know, risking my life and you won't get a free blowjob either.
having dozens of npcs who basically say the same stuff isn't really appealing either.
It can kick you in the head until you are dead.having dozens of npcs who basically say the same stuff isn't really appealing either.
I think this argument works better with Bethesda than it does with Bioware, because Bethesda has changed developers quite often. The people who did Daggerfall are not the same people who did Morrowind (i remember reading that the lead designer of Daggerfall actually did work on Morrowind, but quit in the middle of development and was replaced by the guy who gave us Oblivion). Redguard and Battlespire were also made by different teams if i remember (wasn't one of them made by Todd himself? Forgot which).
But Bioware, it is always them. You just can't get around that fact. And seriously, both BG games have a lot more in common with modern Bioware games than some would ever want to admit. And let's be frank, David Gaydar was always David Gaydar. Its not like he went from Avellone levels of writing to the shit he is churning out today. The derp was always there.
What was your background before BioWare? Did you have a writing background? Obviously now you've written this whole Dragon Age novel.
DG: [laughs] I have a weird "getting into the industry" story, because it was accidental. Prior to that, I was in the service industry. I managed a hotel. I was an enthusiast.
BioWare at the time had just finished Baldur's Gate 1, and [longtime BioWare designer] James Ohlen was going around to other people at BioWare and saying, "If you know anyone who has some interest in writing and design and who has written something game-related to completion, please let us know."
I had a friend who worked at BioWare, and I hadn't even heard of BioWare. I hadn't played Baldur's Gate at that time. But I had this play-by-mail RPG running on the side, just a little thing I was doing for some friends. I had written a rule book for it to completion -- a printed book. My friend Calvin gave it to James Ohlen -- and I didn't even know he'd done it.
So I got this phone call in my office at the hotel, saying, "We'd like to interview you." I'm like, "Who are you? And why are you interviewing me? For what?"
So I went in, and it was interesting, but it was an entry-level position for half the money I was making at the hotel, and I thought the whole BioWare thing seemed a little fly-by-night. I was like, "I'm not sure I want to leave my hotel job for some game developer... I'm just going to be out of a job in six months or something, right?"
So I said, "Thanks, but no thanks." I went back to my hotel on Monday, and my boss from Mississauga was there in my office, surprisingly. He was there to inform me that the management company that ran several hotels had been taken over, and the new company had their own managers. When a hotel is bought out, normally the general manager is let go. And because I could potentially ransack my client list or whatever, they walk you off the property.
I was shocked, but as I'm walking out of the door with my little box of stuff from my desk, I'm thinking, "You know, maybe that BioWare thing isn't so bad after all."
At that rate, someone could try to prove that Bethesda is the king of c&c, because you can choose to shoot or melee-attack any given monster, or to not shoot at all (I've actually seen that argument used, I kid you not).In before someone tries to explain (angrily but not very coherently) how BG1 was a deeply non-linear, exploration centric experience of the finest sort.
You know that anyone playing either TES or BG for their dialogue is a fucking dumbfuck, right?
And how do you call it when you think that something is a problem just because you feel (the need to be) offended by it personally even though everyone actually affected by it thinks it's ok?
You know that anyone playing either TES or BG for their dialogue is a fucking dumbfuck, right?
MW dialogue, ugly or not, is functional and conforms to the keyword paradigm (dialogue primarily as way to obtain specific information), when it offers mutually exclusive options, they are usually meaningful enough to be needed. It works therefore it works.>Completely misses the entire fucking point.
>r00fles!
You did:I didn't miss the point.
This is the post over which meanwhileInPoland unexpectedly erupted with volcanic butthurt.You mean this:Thread title says it all. BG1 and BG2 do not deserve to be lumped in with the Bioware's later shitty games. I suggest we have a forum for the "90's Classics", basically all BIS and Troika games, including games published by BIS. This will unfortunately include Lionheart, but what can you do.
But they are Bioware games through and through. Not as dumbed down (yet), but as soon as you see the dialogues, you *know*.
?[good] I'll do it for free and suck your dick while we are at that.
[evil] I'll do it, but I demand payment for my time, expenses and, you know, risking my life and you won't get a free blowjob either.
is perfectly ok, evenSaying "anyone playing either TES or BG for their dialogue is a fucking dumbfuck"
.while simultaneously talking about how terrible BG's dialogue is
Exactly. The difference is that Morrowind does provide such reasons.It's commonly agreed that the dialogue is a weak point of both those games, so people who like them (at least on the dex) like them for other reasons.
Inducing oscillations in BHz range.So why the fuck bring it up?
In what particular way is it not?Also holy lol at Morrowind dialogue being "functional".
when you choose to interact with a random stranger on the street, you want wikipedia- or GPS-like functionality