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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Grauken

Gourd vibes only
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Joined
Mar 22, 2013
Messages
12,803
That’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty and then enforced Ironman on it?
Lol
 

lukaszek

the determinator
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Joined
Jan 15, 2015
Messages
12,699
What are you rambling about, you insane sperg. In the new update description, it looks like Honour Mode is literally switched off the first time you die:

Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.

When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.

That’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty that will potentially offer some challenge only to then enforce Ironman on it?
perhaps you can cherry pick it in custom diff?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,423
Location
Copenhagen
What are you rambling about, you insane sperg. In the new update description, it looks like Honour Mode is literally switched off the first time you die:

Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.

When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.

That’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty that will potentially offer some challenge only to then enforce Ironman on it?
perhaps you can cherry pick it in custom diff?

Yeah, might be able to replicate it with the new sliders. Hopefully.
 

processdaemon

Scholar
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Joined
Jul 14, 2023
Messages
432
I checked out the custom difficulty and there doesn't seem to be any option to enable the legendary actions when you choose it, it just lets you choose between explorer/balanced/tactician for both enemy loadouts and mechanics, which is disappointing. I'm going to give Ironman a go and will inevitably die so I'll find out if you're allowed to keep the same difficulty settings after the first time you die soon enough.
 

Grunker

RPG Codex Ghost
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Messages
27,423
Location
Copenhagen
I checked out the custom difficulty and there doesn't seem to be any option to enable the legendary actions when you choose it, it just lets you choose between explorer/balanced/tactician for both enemy loadouts and mechanics, which is disappointing. I'm going to give Ironman a go and will inevitably die so I'll find out if you're allowed to keep the same difficulty settings after the first time you die soon enough.

Mein gott. Thanks. Would be so dumb :lol:
 

Grauken

Gourd vibes only
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Joined
Mar 22, 2013
Messages
12,803
I checked out the custom difficulty and there doesn't seem to be any option to enable the legendary actions when you choose it, it just lets you choose between explorer/balanced/tactician for both enemy loadouts and mechanics, which is disappointing. I'm going to give Ironman a go and will inevitably die so I'll find out if you're allowed to keep the same difficulty settings after the first time you die soon enough.

Mein gott. Thanks. Would be so dumb :lol:
The game is so easy, you should be fine
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,699
i wonder if its tested that every boss is beatable.
Are legendary actions like solasta? Can we just expect extra rounds from enemies? Imagine end game encounter when brain destroys all the platforms before you even get to it
 

Haplo

Prophet
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Joined
Sep 14, 2016
Messages
6,191
Pillars of Eternity 2: Deadfire
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.

Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.

Some important stuff here...
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,423
Location
Copenhagen
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.

Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.

Some important stuff here...

Yes, it would be lovely to have as a general difficulty option
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
12,699
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.

Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.

Some important stuff here...
care to post changelog? SO far those do not sound like things I used in my run anyway
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,545
Location
Grand Chien
I'm just going to point out that one of the most broken builds in the game, Tavern Brawler Open Hand monk, has basically been ignored in this round of nerfs.

Also Tiger/Wolverine Barb is still insanely broken, as is pure Sorcerer
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,545
Location
Grand Chien
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.

Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.

Some important stuff here...
care to post changelog? SO far those do not sound like things I used in my run anyway
https://www.reddit.com/r/BG3Builds/comments/187sh88/psa_lots_of_unlisted_combat_changes_have_been/
 

Haplo

Prophet
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Sep 14, 2016
Messages
6,191
Pillars of Eternity 2: Deadfire
Well, I'm suddenly tempted to play a Tavern Brawler Moon Druid...
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,191
Pillars of Eternity 2: Deadfire
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.

Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.

Some important stuff here...

Yes, it would be lovely to have as a general difficulty option
Perhaps in the new Custom difficulty?

Supposedly it has sliders called "Characters power" and "additional mechanics".
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
432
Found out that you can in fact keep the Honour ruleset if you choose to continue playing after you die in Ironman mode. It seems silly not to let you select it in Custom difficulty at the start but at least the option is there.

1701424506285.png
 

Deadass

Savant
Joined
Mar 28, 2017
Messages
377
I'm just going to point out that one of the most broken builds in the game, Tavern Brawler Open Hand monk, has basically been ignored in this round of nerfs.

Also Tiger/Wolverine Barb is still insanely broken, as is pure Sorcerer
As it should be
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,191
Pillars of Eternity 2: Deadfire
Found out that you can in fact keep the Honour ruleset if you choose to continue playing after you die in Ironman mode. It seems silly not to let you select it in Custom difficulty at the start but at least the option is there.

View attachment 44100
Indeed that seems a bit silly.
The system makes a lot more sense with those ruleset fixes.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,373
Well youve got to give it to Larian, they did not need to show this much love to the game. They couldve just polished up bugs, called it a day and fucked off. In fact most companies wouldnt have even bugfixed nevermind supported player feedback with new modes and options.
 

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