Grauken
Gourd vibes only
- Joined
- Mar 22, 2013
- Messages
- 12,803
LolThat’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty and then enforced Ironman on it?
LolThat’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty and then enforced Ironman on it?
perhaps you can cherry pick it in custom diff?What are you rambling about, you insane sperg. In the new update description, it looks like Honour Mode is literally switched off the first time you die:
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
That’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty that will potentially offer some challenge only to then enforce Ironman on it?
perhaps you can cherry pick it in custom diff?What are you rambling about, you insane sperg. In the new update description, it looks like Honour Mode is literally switched off the first time you die:
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
That’s what I’m asking. Is this just retarded wording or did they seriously just make a proper difficulty that will potentially offer some challenge only to then enforce Ironman on it?
I checked out the custom difficulty and there doesn't seem to be any option to enable the legendary actions when you choose it, it just lets you choose between explorer/balanced/tactician for both enemy loadouts and mechanics, which is disappointing. I'm going to give Ironman a go and will inevitably die so I'll find out if you're allowed to keep the same difficulty settings after the first time you die soon enough.
The game is so easy, you should be fineI checked out the custom difficulty and there doesn't seem to be any option to enable the legendary actions when you choose it, it just lets you choose between explorer/balanced/tactician for both enemy loadouts and mechanics, which is disappointing. I'm going to give Ironman a go and will inevitably die so I'll find out if you're allowed to keep the same difficulty settings after the first time you die soon enough.
Mein gott. Thanks. Would be so dumb
Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.
Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.
Some important stuff here...
care to post changelog? SO far those do not sound like things I used in my run anywayWell, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.
Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.
Some important stuff here...
https://www.reddit.com/r/BG3Builds/comments/187sh88/psa_lots_of_unlisted_combat_changes_have_been/care to post changelog? SO far those do not sound like things I used in my run anywayWell, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.
Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.
Some important stuff here...
Perhaps in the new Custom difficulty?Well, tinman mode is one thing, but perhaps more interesting is the removal of some common OP features / exploits in Honor mode.
Removal of damage riders multi-proccing, Haste and Bloodlust nerfed to add single actions only (and not full attacks), Blade Warlock Thirsting Blade attack stacking with other Extra attacks, Perilous Stakes nerfed to uselessness, Arcane Charge nerfed.
Plus universal changes, like the Diadem of Arcane Synergy nerfed to actually work on status application or potential loss of Arcane Acuity stacks when taking damage.
Some important stuff here...
Yes, it would be lovely to have as a general difficulty option
As it should beI'm just going to point out that one of the most broken builds in the game, Tavern Brawler Open Hand monk, has basically been ignored in this round of nerfs.
Also Tiger/Wolverine Barb is still insanely broken, as is pure Sorcerer
Indeed that seems a bit silly.Found out that you can in fact keep the Honour ruleset if you choose to continue playing after you die in Ironman mode. It seems silly not to let you select it in Custom difficulty at the start but at least the option is there.
View attachment 44100
Found out that you can in fact keep the Honour ruleset if you choose to continue playing after you die in Ironman mode. It seems silly not to let you select it in Custom difficulty at the start but at least the option is there.
View attachment 44100
Oh that's actually brilliantFound out that you can in fact keep the Honour ruleset if you choose to continue playing after you die in Ironman mode. It seems silly not to let you select it in Custom difficulty at the start but at least the option is there.
View attachment 44100
From what I saw, honor mode also adds additional enemies to the game (like one more adult Owlbear to certain cave in act 1)