Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
This is still better than Favored Enemy and Natural Explorer from 5e which does virtually nothing in the game environment.I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
Main plot incoherent at times, some cringeworthy dialogue (particularly in relation to romance and sex), encounter design that is great to begin with but declines as the game goes on (still some good Act 3 fights though), increasing bugginess in later acts, some elements of the C&C are illusory, reactivity is often limited to the quest chains you made a specific decision in rather than impacting other quests, the main plot or the world as a whole, and limited ending paths/ absent epilogues (comment on ending quality, spoilered just in case you want to go in completely blind). I agree with you that it's still an excellent game and I enjoyed it a lot, but I think the fact that it's so fun and gets you invested is part of what makes the negatives sting for a lot of people. It's still easily one of the best RPGs in recent years but I don't think the criticisms are misplaced either.Can someone summarize for me the main criticisms towards the game from the codex? I'm at 150 hours midway through Act 3 and oddly enough the game has been a crescendo for me (been playing with the 'Zerd's RAW' mod that wonderfully adapts many larianisms to the PNP rules). Many game systems suck but the overall experience has been very good and I can't recall many single player games that have kept me freshly entartained after 60 ~ hours, let alone 150, and I'm even doing an evil run that is objectively worse.
I'm tired so at the moment I'm not going to go on most of the main criticism but holy shit are the companions dreadful. Just unbearable.Can someone summarize for me the main criticisms towards the game from the codex? I'm at 150 hours midway through Act 3 and oddly enough the game has been a crescendo for me (been playing with the 'Zerd's RAW' mod that wonderfully adapts many larianisms to the PNP rules). Many game systems suck but the overall experience has been very good and I can't recall many single player games that have kept me freshly entartained after 60 ~ hours, let alone 150, and I'm even doing an evil run that is objectively worse.
Try https://old.reddit.com/r/BaldursGat..._think_i_just_witnessed_the_worst_thing_ever/ (and most of that subredit)
Larian can create a Dark Sun game next and put Minsc in it!Speaking of which, I recently came across the original character sheet from tabletop sessions on which Minsc was based, pretty cool:-
Disagree, you get rid of the most annoying NPCs, and you hit level 12 at the beginning of A3 anyway.Evil gives you
- Less experience
- Fewer quests
- Broken/impossible questlines
- Fewer items
- Fewer vendors
- A shit ending
- Shit reactivity
And don't get me started on Durge, which also gives you nothing and all choices regarding indulging your urge are meaningless.
This is still better than Favored Enemy and Natural Explorer from 5e which does virtually nothing in the game environment.I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
I was talking about the raw 5e. The ranger implementation in BG3 has nothing to do with how it works in 5e.This is still better than Favored Enemy and Natural Explorer from 5e which does virtually nothing in the game environment.I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
Have no idea what you clowns are talking about. Disadvantage on Ensnaring Strike Save is nuts. Then you get free familiar/sleight of hand/or fire resist at lvl one.
All the Beast Master Companions are broken once you hit lvl five, and not awful before that.
Have you reached Act 2 yet?This is still better than Favored Enemy and Natural Explorer from 5e which does virtually nothing in the game environment.I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
Have no idea what you clowns are talking about. Disadvantage on Ensnaring Strike Save is nuts. Then you get free familiar/sleight of hand/or fire resist at lvl one.
All the Beast Master Companions are broken once you hit lvl five, and not awful before that.
So far, I would say that this is not even about evil choice, but about choices that the cuck squad narratively does not like. The games give you opportunity, but if your dare trying to go against the flow, it's like the game master get pissed and decide that you will get nothing because that's not what you were supposed to be choosing.Evil gives you
- Less experience
- Fewer quests
- Broken/impossible questlines
- Fewer items
- Fewer vendors
- A shit ending
- Shit reactivity
And don't get me started on Durge, which also gives you nothing and all choices regarding indulging your urge are meaningless.
Same with putting more tadpoles into your brain because a nice illithid asked you to.In EA there was this one goblin priestess that offered to mark with you the brand of her new god. It let you influence other marked characters and certain items were only fully functional if the wearer had the mark.
Obviously most people didn't get the brand because carrying the mark of the beast surely would have some consequences down the line. It didn't in EA but it was only act 1 and early in development.
So I just went searching what are the negative consequences in the whole game for getting a magical goblin tramp stamp.
It's nothing.
Nothing bad happens.
It's a masterpiece. Literally only problem is the ending not having some slideshows.Can someone summarize for me the main criticisms towards the game from the codex? I'm at 150 hours midway through Act 3 and oddly enough the game has been a crescendo for me (been playing with the 'Zerd's RAW' mod that wonderfully adapts many larianisms to the PNP rules). Many game systems suck but the overall experience has been very good and I can't recall many single player games that have kept me freshly entartained after 60 ~ hours, let alone 150, and I'm even doing an evil run that is objectively worse.
Almost there (and almost to level 6). I'm learning a ruleset and an implementation of it, not just a game. Doesn't take a genius to see where things are headed.Have you reached Act 2 yet?This is still better than Favored Enemy and Natural Explorer from 5e which does virtually nothing in the game environment.I thought some of the options might lead to, you know, better class features but instead you can be a Ranger Knight, Bounty Hunter, Mage Slayer or whatever all at the same time...and get shitty lvl 1 features for it.Welcome to 5e. The reworked ranger is still better than in raw 5e which I guess says how shitty this class is.I'm disappointed that Ranger is just a fighter with extra steps, right down to heavy armor proficiency.
Most of the class features that ranger has only work in specific situations in PNP and even then it is not the best class.
Have no idea what you clowns are talking about. Disadvantage on Ensnaring Strike Save is nuts. Then you get free familiar/sleight of hand/or fire resist at lvl one.
All the Beast Master Companions are broken once you hit lvl five, and not awful before that.