on basic sensors are all the same as in my Delta only jump ship got few larger but same resolutionDestroid said:You'll have to post your sensors exact properties for us to know if they are suitable to detect the swarm.
i live in dred of thatAshery said:It doesn't matter how many jump points you *think* are near your main system thanks to dormant jump points
Destroid said:That's some fancy stealth tech you got there, what year are you in?
Ashery said:For those that don't keep up on the site, 5.53 was released last night and it fixes the commercial shipyard bug.
@eklektyk
Engage'em. What's the worst that could happen?
Destroid said:Speaking of, your LP hasn't had updates in a while.
I've updated the Sol system, adding the dwarf planets and correcting the density, gravity, mass and escape velocity for all the major moons.
The new dwarf planets added are Ceres, Eris, Haumea, Makemake, Orcus, Quaoar and Sedna. As they have such long orbital periods I have used their current distance from the Sun rather than their average distance. Pluto is also now classed as a dwarf planet. Those planets and any planets that used to be listed as "Chunks" will now be listed as dwarf planets in the F9 view. I considered adding the moons for the new dwarf planets but the data on them is extremely limited so I haven't for the moment. I'll probably come back and tackle that at some point though.
There were some significant mistakes in the physical data for many of the existing moons. In fact, some were so wrong I can't imagine where I got the original information. I have used the Wikipaedia entry for each moon to source the updated information. This will result in some changes in terms of possible colonization as Titan's gravity has dropped considerably.
o make life a little more interesting, I am going to widen the range of racial gravity tolerances possible for a new race. A random race will have from 50% to 90%. Humans will start with 90%, which makes the Moon, Titan and the Galilean moons all possible colony sites and will widen human options in other systems. I've also halved the "Genome Sequence: Base Gravity" research costs.
In the past the mean surface temperature of the Earth in Aurora has been 22C. I've now changed it to the correct value of 14C. I've also increased the base human temperature range from 22C to 24C, giving a range of -10C to 38C, which seems reasonable in terms of the environments in which humans live in Earth. -10C might be a little on the chilly side but we can survive reasonably well without space-age infrastructure to assist.
Finally, I have updated the Known System data in Aurora with the work I did for Newtonian Aurora. There are now 4250 Known Systems in the database, including all known systems within 100 LY of Sol.
The next version of Aurora (v5.70 at the moment) features a new Production Overview window. This is something I have developed for Newtonian Aurora that I have now added to Standard Aurora. It allows a player to look at all of his industrial projects, research projects and shipbuilding from all populations on a single window. Items that will complete within 3 months are highlighted in green and items that will complete within a year are highlighted in light blue. There are four tabs - one each for Research, Shipbuilding and Industry and a fourth called Imminent Events. This last tab lists all items from all three sectors that will complete within three months, ordered by estimated completion date. This allows a player to quickly look at all of his major production tasks and see when they will be completed. It also has a subset of the time buttons so you can advance time from this window.
Gah, he really needs to start working on playability. Until then, most his other efforts are wasted since you need the patience( and life-span) of a stone to actually play the game.
Give me either a proper real-time or a proper turn-based system and support for multi-threading, then I'll be happy to give it yet another go. Interface upgrade wouldn't hurt either, but that one is at least semi-workable.
I must be a stone then.most his other efforts are wasted since you need the patience( and life-span) of a stone to actually play the game.
Hey, it IS a proper system. Ever heard of this game called Harpoon? The fact that the game uses a single measurement system throughout it (time, distance) is its strength.a proper real-time or a proper turn-based system
AI plays without maintenance. Otherwise it doesn't cheat at all. It plays exactly by the same rules that a human player does.And an AI decent enough to not cheat so much too
Click "Auto-turns" on and you get your wish. It's what I do, auto-turn on and then 1-day increments running. Game won't stop until something major happens.game only stops running turns when something truly relevant happens, rather than "new officer joins, now you have to click end turn again just because this happened"?
Moe Hitler.Loli hitler is not amused.