Destroid said:Only noobs TK a lot in such games. Try playing Insurgency mod for source and you will be TKing left and right for your first few games, but you adjust pretty quick.
Is there a mod or a patch to make the singleplayer playable yet? The levels of pop-in and pop-up are simply unacceptable in a game where you have to be constantly alert to every aspect of your surroundings and react instantly to any threat. That becomes impossible if the things you're looking at take longer to load (and resolve themselves into their real appearance) than it takes a NPC to headshot you from behind a bush that is still in it's LOD stage, and thus as big and visually solid as a fucking tank.
The way it goes black and white and shows you fuck-all when you die is shit as well. Any mods that just move you to third person on death, without any black and white or screen-obscuring "You Are Dead" shit? I know I'm fucking dead - let me see who killed me, or what's happening on the battlefield now.
MetalCraze said:Is there a mod or a patch to make the singleplayer playable yet? The levels of pop-in and pop-up are simply unacceptable
The LOD switching issues were fixed like in 1st or 2nd patch back in '09
MetalCraze said:Eh? When you die the screen stays empty, it just has a red bleeding effect over it but the camera immediately moves to show who killed you.
But I kinda miss war commanders' quotes from OFP/ArmA1
Flanged said:Not for me, sadly. I was on patch 1.56 I think, and had rolled back my card drivers to older versions and all that, when I eventually just gave up. Probably a Vista 64 thing. Once I get XP back on this rig I'll try again. I wanted to love it.
I agree. In OFP/AA1 this was teaching to watch the sector you didn't watch for some reason.The quotes were great. Wish they'd kept those. The bleeding effect over the camera always seems to obscure everything for me
MetalCraze said:Stable 1.59 patch comes out on 1st of April so you should try it.
MetalCraze said:And the improvements they did to AI are great. I was trying a single player mission some two days ago and AI quite competently moves through area, covering each other's back, taking cover when in combat (this also depends on skill of soldiers - f.e. low-trained insurgents will be running around more chaoticly). In fact in 1.59 you will be able to tell AI where to take cover as well and together with the ability to tell it what to watch SP gets more tactical (this already works in beta)
Here's the video of an upcoming AI mod based around new improvements:
http://www.youtube.com/watch?v=mcuRN8OcTbs
Also if the camera ends up watching a patch of grass this may usually mean that the enemy is either lying down there or he was just killed by your team mates.
MetalCraze said:and have a high tolerance for newcomers, know them since OFP.
Does the AI still see through meter-high grass when prone?MetalCraze said:http://www.youtube.com/watch?v=_UeoRGj1uow
Here's a video just to show the work on AI BIS did in 1.59 (plus some must have mods)
Maybe when CWR2 will come out I'll finally enjoy leading AI squads in original OFP missions (I definitely enjoy leading them in AA2 now)
If you are being led by a squad leader (anyone can volunteer to lead there btw) just follow his orders and that's all you need to do (and don't run around like it's some BF2 PvP match). They don't care if you suck at killing enemies or firing rocketsThe Wizard said:fake edit: how much of a tolerance are we talking about here?
If by mouse lag you mean the slight inertia from turning your body (or moving your weapon around if you don't have it stuck to the center of the screen) then it's intentional, it's to give the body some weight.real edit: is the mouse lag intentional, or is it just my beat up pc?
baronjohn said:Does the AI still see through meter-high grass when prone?
http://www.youtube.com/watch?v=TWkbNboZwUgMulti-player seems fine but still drops pretty low and glitchy most of the time. But the campaign mode is just unplayable for me. I even tried playing it at all low setting and still drops to 10 FPS most times. It's just crazy because OFP2 is right there with arma 2 in graphics imo and i run that game maxed out 1920x1200 AA at SLI 32Q and 16x AF and never drop below 70 FPS. Just tells you who really took the time to make the average PC gamer happy and it's not Bohemia.
http://www.youtube.com/watch?v=TWkbNboZwUg
SoupNazi said:He was addressing the post to Data4. The user.AlaCarcuss said:? Please explain.MetalCraze said:Public PvP is the weakest part of the game, Data4 so it doesn't matter
The Wizard said:athlon x2 6000+
http://www.abandonia.com/en/games/260/SEAL+Team.htmlMetalCraze said:Nope
Rhalle said:This is one of the few games I wish I could play; it looks like a pretty cool PC team/tactical shooter.
But my computer simply isn't up to it.
http://www.abandonia.com/en/games/260/SEAL+Team.html