Can this formula be changed?it's really easy to get high MA really fast
I'm okay with bending rules for balance sakes, while you just break them.You're breaking your own rule of following Arcanum game logic here.
You are talking from heavy powergaming & metagaming perspective again. "Well if you max DEX, and do altar quest, and steal shit from Tulla, and do Tulla quest, and dance around monster for 20 turns, you might bring my cool monster who doesn't have anything of value from middle-game down". Things which seem natural to you would not be for every player.Secondly, you are tragically mistaken here on the power of casters in the game.
Maybe give me a bit more credit.
And I've read the Readme and seen the tables. I did not pay attention to everything, because I don't think player should require to do that playing a "rebalancing" mod for a game he already knows well enough. Apparently that is not true for your mod, which also changes/cuts/adds a ton of stuff and often doesn't make sense for anyone, like with techie recipes.
What about surviving monsters and bosses attacks? What, are we looking at a build which can outkite any creature with 20 dex here? Monsters will still burn through your HP even in protective forms, so you should heal yourself and preserve buffs for ~20 turns.math
Your theory still doesn't solve the fact that player has to clickity click hundred times to bring down anything. Why can't mid-end spells like Fireball, Lightning bolt and so on have more damage and be more expensive to spare the player from monotonous drudgery of clicking through shit? If it's a DPS thing, I don't get it.
Sorry I just won't agree with that, as well as about schematics. I can't stand when stuff intended to be in the game by developers gets cut out, even if it's about "balance". Have to agree to disagree as they say. And I am sure some people would also think that way when playing your mod.even if you have to live with 74 good spells instead of 80
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