Specs54
Novice
- Joined
- Dec 8, 2013
- Messages
- 15
Was there ever any serious attempt to try and "rebalance" Arcanum in any way apart from say, this mod? http://www.rpgcodex.net/forums/index.php?threads/arcanum-rebalance-mod.86669/
And that's bad how?
I can understand people who don't like Arcanum combat, but it's hard to believe somebody actually can have trouble with it.
Few other games have combat systems this broken. Off the top of my head I can't even think of any.
If you think tech sucks you just haven't figued it out yet.
THIS.Did you not notice the combat system or something?
Did you not notice the rest of the game or something?
I noticed that the combat system was broken in a game that foists an inordinate amount of combat upon you. I also noticed that although the game world was interesting, many areas were clearly rushed and that the story itself was a non-starter. And the character system was unbalanced, but then that goes without saying.
Also third point five edition is awful, but so is every other edition of D&D.
"The most polished and coherent" category: Fallout1, BG2 "The flawed gems": Arcanum, TormentFace it, Torment/Fallout/BG2 is a better holy trinity than Torment/Fallout/Arcanum.
You meant James Ohlen, right?Also, it gives equal representation to Tim Cain, Chris Avellone, and er, David Gaider
Also, there's the worst romance I have ever encountered in any game. Ever.
Things like knowing where to pickup up basic schematics (e.g. Bullet Schematics) or ingredients could make or break a tech playthrough.
6. chosen one bullshit who makes no sense in setting
Also, there's the worst romance I have ever encountered in any game. Ever.
This is serious business
Of course i have, and i know the living one is bullshit since he's supposed to be the reincarnation of Nasrudin who is quite alive. It doesn't make thematic sense. What's the draw of this bullshit religion so that it can have adherents 1800 years later after their little moronic tech vs magic / elven supremacist vs moderate elven supremacist bitchfight so that people and dogma don't even remember the circumstances (like the city or the council) and yet the cult has a fuckyouhuge temple? Does the dogma have anything at all attractive about it for common people?6. chosen one bullshit who makes no sense in setting
Have you even payed attention to the plot? Honestly?
I don't agree on learning the rules. You have to be really retarded to fuck up your character right from the creation screen to the point where you can't beat the game. Like pumping intelligence on a barbarian :D Besides, D&D rules are not that hard anyway and it does not take a long time to learn them.
You didn't actually read Roguey's post did you
"The most polished and coherent" category: Fallout1, BG2 "The flawed gems": Arcanum, TormentFace it, Torment/Fallout/BG2 is a better holy trinity than Torment/Fallout/Arcanum.
Yes.Honestly, you want to say to me that fallout 1 (which is never criticized for that) is somehow different?
Thanks for pointing out why Baldur's gate shouldn't be there to begin with.Has equal representation to Tim Cain, Chris Avellone, and er, David Gaider.
Yes, we are, but it feels worse in NWN2. In the IE games there's a slight disincentive either through a string of interruptions or needing to backtrack, but in NWN2 you just need to wait a few seconds. Couple this with the fact that companions can't actually die, and you get a game where you can get through with subpar tactics and/or magic spam as long as one character has enough health to make it through the end. I would never want to play like that in BG2 or the IWDs.There is free resting in most games and if you take this as being a major flaw, we are talking about a shitload of games.
PoE's looking good.It is necessary though as a gameplay mechanic in video games since you don't have the flexibility of a real PnP session.
I think having certain risks when resting (and I am not talking about random kobolds that ambush the party) or requiring food and water might be a good option.
Infinitron was partially right, you didn't understand. NWN2's difficulty was intentionally tuned so the average person who doesn't care enough to learn the rules of the game and would rather focus on the story can complete it. Or as Josh puts itI don't agree on learning the rules. You have to be really retarded to fuck up your character right from the creation screen to the point where you can't beat the game. Like pumping intelligence on a barbarian :D Besides, D&D rules are not that hard anyway and it does not take a long time to learn them.
Unfortunately, since the lead designer was Bioware fanboy Ferret Baudoin, those creative aspects weren't that creative.This will probably sound really bad, but I don't think most RPG designers actually think about gameplay -- especially not core gameplay. I think this is due to a few problems: first, some gamers (and even some game devs) view gameplay as a chore. They are quite vocal about wanting to pursue the story and characters more as a choose-your-own adventure novel than as an integral part of a role-playing game. Because of this, designers often focus on the creative aspects of RPGs to a fault -- essentially letting the core gameplay elements fall by the wayside. The result is, unsurprisingly, worse gameplay that even more players are loathe to engage.
When did dialogue and roleplay became "not gameplay" for an RPG?Arcanum fails on achieving the "bad game that is good because of the non-gameplay stuff" status of PST. Admittedly it's a hard thing to achieve, but I won't give any extra points for that, a failure is a failure and they should've just gone for the gameplay first and foremost anyway.
It makes sense, prophecy shows that old powers and conflicts still have a hold on a world of Arcanum, in which magic and technology are supposed to be just two sides of a same coin and come in waves, which was Vendigroth all about.It doesn't make thematic sense. What's the draw of this bullshit religion
Combatfags. Combatfags never change.When did dialogue and roleplay became "not gameplay" for an RPG?Arcanum fails on achieving the "bad game that is good because of the non-gameplay stuff" status of PST. Admittedly it's a hard thing to achieve, but I won't give any extra points for that, a failure is a failure and they should've just gone for the gameplay first and foremost anyway.
Clicking on enemies involves some sort of effort on the player side to influence the outcome (be it tactical considerations, resource management or plain reflexes). Clicking on dialogue options involves no such thing*.Combatfags. Combatfags never change.When did dialogue and roleplay became "not gameplay" for an RPG?Arcanum fails on achieving the "bad game that is good because of the non-gameplay stuff" status of PST. Admittedly it's a hard thing to achieve, but I won't give any extra points for that, a failure is a failure and they should've just gone for the gameplay first and foremost anyway.
Why clicking on enemies is gameplay while clicking on dialogue options is not i will never understand.
Ah, but what is a roleplay? As for dialogue, "when" is a wrong question if it was like that from the beginning. I'm a combatfag and while I certainly can enjoy a good dialogue and story in a game, they are a mere additions that don't mean much if the rest is bad. Also, I noticed that people tend to overblow the actual quality of writing in games to huge proportions, which doesn't help to support the case of storyfags.When did dialogue and roleplay became "not gameplay" for an RPG?
I'd like to confirm, as per shoutbox discussion, that Tarant has a proper industrial revolution city "feel", and it's atmospheric and not boring
tl;dr: fuck you SCO
Only problem with Tarant is that there was no map to be found with labeled streets. That's incredibly fucking oppressive every time you need to run around randomly puzzling through the names just to find Sir Cocksucker McFuckbottom.