The Brazilian Slaughter
Arcane
Saw this puppy yesterday, decided to try it:
http://www.terra-arcanum.com/phpBB/viewtopic.php?f=26&t=18503
(compatible with Drog's patches, no worries there)
Some notes:
- Still on crash site, playing a gunslinger/grenadier Half-Orc, guns are boosted, finally! Damage seems a bit higher than should be, I'm killing wolves with two-three shots of a home-made flintlock pistol. Then again, I just went outta bullets so perhaps not.
- No stun grenades, Napalm with lowers Fire Resistance instead. Will test with Molotovs.
- Meta Magic Colleage pretty much disabled for balance reasons, it was a pretty cheesy college.
- Nature College seems boosted to me.
- Harm severely weakened for balance
- No more balanced sword 18 speed cheese
- Identify spell on first level, cool
http://www.terra-arcanum.com/phpBB/viewtopic.php?f=26&t=18503
(compatible with Drog's patches, no worries there)
Arcanum Equilibrium Rebalance Mod by Leonidusx v1.12
now available here on Terra-Arcanum (downloads->arcanum->main module expansions)
http://www.terra-arcanum.com/downloads/ ... xV1.12.zip
Easy to install! Just overwrite Arcanum data folder.
READ THE README! Because I changed almost everything
What my mod changed:
-Stats on over 500 weapons/armors/items (almost every single one)
-Stats on almost every spell
-15 spells replaced with new ones
-170 extra portraits
-Stats on almost every monster
-Important schematic changes so that good items require a special rare component, typically only found at certain parts in the game
-Follower level schemes so that they are more useful and effective
-Much, much more of course!
What my mod does:
-Makes combat actually challenging to your character at times. Some enemies are now powerful boss monsters.
-Balances combat by making as many styles viable and equal as possible (particularly magic, guns, fighter, bows, thrower, tech)
-Balances follower favoritism by making even useless followers decent. I've won games with Jayna, Weldo, Jormund, etc.
-Removes overpowered abilities or features, such as most stun/paralyze effects
-Adds purpose to previously useless things. Fancy clothes give a charisma bonus, for example.
-Overall it makes people's character build decisions actually matter. In regular Arcanum, it's all easy as hell no matter what you do. With this mod, how you develop your character determines what is harder and what is easier as you complete the game.
What my mod doesn't do:
-Absolutely everything I wanted it to. Arcanum has almost no modding information generally available, so some things could not be changed, like many cursed items or backstab damage.
500+ items changed though, not too shabby.
Enjoy!
AND READ THE README!
(or just suffer, whatever) (LOL)
Some notes:
- Still on crash site, playing a gunslinger/grenadier Half-Orc, guns are boosted, finally! Damage seems a bit higher than should be, I'm killing wolves with two-three shots of a home-made flintlock pistol. Then again, I just went outta bullets so perhaps not.
- No stun grenades, Napalm with lowers Fire Resistance instead. Will test with Molotovs.
- Meta Magic Colleage pretty much disabled for balance reasons, it was a pretty cheesy college.
- Nature College seems boosted to me.
- Harm severely weakened for balance
- No more balanced sword 18 speed cheese
- Identify spell on first level, cool
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