American Zoetrope's interest is in the gross profit of the game. We've cut the publishers out.
I think it's the smartest thing to do.
How much creative freedom do you guys have? Talking bout money I think it's one of the biggest factor that gets money wasted in games. If their needs to be approval about certain parts of the game, how far are these things worked out pre-production?
Was very interesting to read, thanks for that, now I understand it better.
I have worked on other things with very strong brand names. Usually, I ask for more money and not to be credited in those cases. This last phenomenon is fairly common, both in games and movies.
Why do you want to be not credited in these cases?
100% agree. The Internet's greatest feature is a double edged sword. It makes it very easy to push propaganda but it also makes it very easy for individuals to find out the truth.
I do not belief that their is "a truth". I know only one thing for sure, that I do not know anything for sure. Was history like it's written in the books? Even in the last 100 years? What news are fake news and what news are true news? My approach is to be as broad informed as I can possible be, and information is pretty much endless in the internet.
Only the future will tell if you really will accomplish what you are talking about. So if someone would call me in regards to our conversation a fool, I can not prove him wrong. It is a possible truth. I would love to have a solution for that, because I do belief if people belief in you, they would be willing to raise the money you need to make AN happen. For me your doing a great job in openly answering every question, I am pleasantly surprised. Others take it as salesman phrases, can't prove them wrong, I can only say that my guts tell me otherwise, but in an argument that has not a lot value for a rational person. Also to pull something of like your a planing to do, its damn handy to have someone who is a good salesman
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You can probably understand and/or agree that many people do not belief in indie dev's anymore. One can always argue that all you said and will be saying are lies and it's hard to prove otherwise.
I wouldn't say I trust you but that I have chosen to belief you, because the answers you are giving make sense and are intelligent and I want a game like AN become reality.
I think with indies the biggest problem is, that they raise some money and people expect them to do marvels with the limited resources they have. Most devs are in my opinion stupid in that regards, because they are building up a bubble instead of saying "Hey great we raised a million dollar, from that money we can make a decent game, to make a great game, the game we all dream of, we need at least two more millions". Maybe if they were honest about it, they wouldn't raise the million in the first place. But that way people wouldn't be butt hurt and the devs wouldn't lose their credibility at least in my eyes. People that pledged and were expecting the marvel from the devs aren't less stupid.
Most people seem to not understand how money works, it's the same people that are jealous if their boss is driving a sport car.
What you propose is entirely different from that and I am puzzled that you are getting negativ feedback in this very thread, in regard of "the money".
People may hate publishers, and rightly do so, as they may often be in the way of the gamers, as in doing games that sell, instead of games that are good (I do not blame them, after all its how our would works, profit!). But hey, I you DO NOT support the indies, with MONEY, how do you expect them to make the game you truly want.
It's a self-fulfilling-prophecy.
The whole fucking world is super top heavy.
True. Though it is in the process of self-correcting I believe. I think that process is going to take a long time.
Yeah, in Europe unconditional basic income is getting more and more a thing that might become true. I am curious how this will work out. Especially for game developers. On the other hand I belief a lot of people are fans of post apocalyptic games/movies as it is a very possible outcome to were the world is heading towards (quantum field of possibilities). Would be a shame.
Indeed. That's why I don't talk about it. Thank you for asking.
Your welcome
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Also have others of the team invested their personal money into the game? If so how much in total?
And yes, we would need to sell around 1.4 million units in 2020 for me to break-even. Most of our forecasts hover in the 750,000 to 1,250,000 range.
Though maybe we are being conservative. Friday the 13th sold over 2 million units and it is a demonstrably bad game.
Honestly in my humble opinion it's hard to tell how or even if it would sell well, as the picture of the game you have drawn so far, sounds more like art / something vastly different to what is on the market. Could be that people really want stupid games and would hate the game for uhm needing a brain to enjoy. "Oldschool RPG" fans might not be interested in it as it's FPS and has shooter elements. FPS shooter fans might not be interested as the pacing is to slow, or just not enough shooting. Realism-fans might be a audience that actually might be pretty satisfied.
That being said, I really wish you raise the money, make the game you talk about and that it sells well, ultimately influencing the gaming industry to evolve. But if I say it like that, damn that sound BIG doesn't it
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So far in my humble opinion it's the biggest mistake so far, first the KS page was really bad (gave me a "shady" feeling), not enough detail on the actual game, second it "failed".
I agree 100%, but as the director it is my job to never quit and I never will.
Would be way to early on that point to quit
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