Hory said:
C&C is reflected more in the plot than in immediate dialogue responses, and that's a good thing. I don't know about the demo, but in the game I haven't encountered many options to "make the person hate you forever". In fact, I can only think of one character who acted this way towards me, after I repeatedly accused him, several times, with unique conversations for each instance, and it was clear to me that he was getting more and more angry about it. And even then, it only lasted for one chapter.
If the demo is a bad representation, then I will jump on this game like Charlie Sheen on a vegas hooker. The environments, graphics, sound, voice, and music are amazing. The combat sucks, but I was able to get over it in Torment and dislike that game for an entirely different reason.
My main problem with the dialog is that you have no action in it. Again, this may be only a problem with the demo, but I have no other way of knowing. There's a hell of a lot of it, but I'm only given simple "Question?" type choices, then I pick one, and Geralt and the NPC hold a conversation entirely independent of me.
As for the delayed consequences, I'm all for that. There need to be some immediate ones too, though. You know, some kind of indication that you have even a minimal effect on the game world.
Concerning basic C&C, one point that really stuck out in my mind was when I ran into a bandit group harassing a dwarf. I either had a choice to "fight them to the death!" or "run away!" Where's the "hey guys, can't we talk about this?" option? The way the game has been presented around here I would think those kinds of options would be found in spades.
The character-less NPCs really hit hard though right after the castle siege. A woman sacrificed her life for a boy (I think it was her nephew) and he just stood around. People in the village stood around as the dogs that killed her proceeded to kill the guards. I killed the dogs, and everyone just went back to their business and spoke about the incident as matter-of-factly. Maybe the demo just sucks, but I'm not seeing all the great stuff I've read about on here about immersion (TEH MAGIKUL WORD!) and RPG-ness.
If that's all you do in combat, maybe you should put more points in magic. After all, the warrior path is the most simple one in most games. Why would you go for it if you enjoy it less?
I go for it because I enjoy it more. I play a physical warrior in Titan Quest, for christ's sake. I just hate
hate hate that DDR/God of War click-the-button-when-its-highlighted "tactic".
Why do the game's women bother you so much if the sexual aspect isn't of importance to you?
They don't, but again, I'm trying to figure out why this game is so lauded and console kiddies are made fun of when that kind of childish shit is so apparent.
Lesifoere said:
Nobody's saying TW is better than PS:T or whatever
At least Geralt doesn't say "I feel stronger" all the fucking time.
You're complaining about the fact that they don't provide unique voice-acted lines for every single minor NPC? Okay then. All NPCs with actual speaking parts, ala not one-liners, have distinct voices.
No, I'm complaining that I keep hearing "dwarf cock!" when I'm standing in a tavern, and three people, in a row, at the same time, say the same exact line.
I hear the enhanced edition has an option for Polish voices instead of English ones (with English subtitles, of course). True?
When I fought multiple enemies, they attacked me all at once, as long as space permits. Of course, the group style does let you hit them all simultaneously too, so again I've no idea what you're talking about re: "DDR-ing one guy."
DDR - Dance Dance Revolution. You click the button when it's highlighted at set intervals. It makes you feel like a computer... or a trained monkey. The multiple enemy thing is what I've experienced multiple (lawl) times during the demo. They all just stand around waiting for me to finish off their friend, despite the fact that I have some incredibly vulnerable parts, and we're in an open field.
And "no I hate u I wont talk 2 u" is pure nonsense. 80% when this happens just switch the area back and the NPC will forgive what you said. Unless you messed up a critical conversation, then it can lead to permahate (not a bug).
Example: I was talking to this one guy who said something about some other guy. My two responses were "O rly?" and "Who's that?" I chose the former and he said some crap, we suddenly decided to get drunk together (???), and the conversation ended. I went back and chose the O RLY response again... same thing. I went back a third time and chose the Who Dat response. Immediately I'm booted out of the conversation and the guy is like "GTFO noob!"