toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,127
Quantity has a quality of its own.
Like a massive pile of shit used as fertilizer. This is deep man.
Quantity has a quality of its own.
Didn't deceive me. Though the mini-games in Mass Effect 2 were rarer, rarely mandatory and a lot less shittyI see how they stole the gameplay from Ass Effect 2, where you also had 1 corridor to follow and 1 or 2 crates/rooms to get more "loot" after playing a minigame. But MA2 managed to deceive you through detailed graphics and let you forget it.
It feels like you are playing a sequnce of maps and not a real game.
Only time I enjoyed myself in AP was the chinese hotel mission and to a lesser extent, breaking into CIA safehouse something. I didn't play it for Dialogue System: The Game.AP is crazy flawed but I think it's worth playing solely for the dialogue system.
Bullet-hose shooters aren't good either. No one praises Kane and Lynch 2.people complaining about AP's "gun play mechanics" or whatever don't play enough shooters. it's the same in almost every game. only in shooters it's not your character's skill that affects spread but the gun's "accuracy". you still can't hit a barn door, because your gun is "shitty" and no matter where you aim bullets seem to fly around your target.
to be completely honest I don't remember having any trouble with shooting in AP. so, like any sensible person, I'm going to reinstall it and refresh my memory
If you think AP is tedious at all on normal difficulty then lol at your bad build and skills. Why I can't have nice things.
Really, because I've heard that hard mode is full of bullshit difficulty spikes so I've stayed away. And I don't think it takes a significant amount of time to get through normal at all, I was popping those moles pretty quickly. The only thing holding me back was the input-lag-by-design which would still be there on easy mode.Game is easy on all difficulty levels, it just takes more time to get through the bullshit gameplay.
name one single-player shooter where this doesn't apply (hint: there aren't any) EDIT: 'cept for that one indie game where you have to manually put rounds in the magazine, then load one into the barrel, cock the pistol, and only then fire - pretty much the act of shooting is a game in itselfTo me, the shooting parts felt far too boring and repetitive
played through the first couple of missions, and this is the only problem with AP's combat I have so far. it *is* frustrating, but once I got used to it, the game actually became enjoyablethe input-lag-by-design.
name one single-player shooter where this doesn't apply (hint: there aren't any)To me, the shooting parts felt far too boring and repetitive
And what about encounter design? What could you say about bad stuff in ME/ME2/ME3?and don't even get me going on encounter design...
try playing the game not using any guns... My build focussed on stealth
Shooting in ME was boring. Quite fun in ME2 though.
Josh Sawyer literally bought guns so he could understand how to implement better gunplay in his games. Shame they just put him on martial arts for AP.Obsidian aren't a shooter company. Surprise surprise, they released a crappy shooter.
(same is true to a lesser extent for Bioware and Mass Effect)
It sounds like you haven't tried it.try playing the game not using any guns... My build focussed on stealth
Dear god, no.
Shooting in ME was boring. Quite fun in ME2 though.
Spoken like someone who never experimented with weapon mods.