Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
I personally hate cave style dungeons that just house a random number of enemies with some loot thrown around. I like the dungeon to have a purpose, even if that purpose is entirely fluff and serves nothing other than giving you scraps of text or writings on the walls to read.
Reading over past threads about dungeon design it seems that most of the older posters wanted enemy fortresses/habitats more than they wanted actual dungeons - which is fine, since use of the word 'dungeon' mostly comes from old games/d&d modules that revolved around pits full of monsters.
So now, dear Kodicks, I ask you -- what would your dream dungeon in a cRPG (or hell, one you made for P&P) look like?
Is there any specific setting, ruleset, or game they would involve?
Perhaps your ideal dream-dungeon was tailor made for Fallout or M&M 6, or whatever.
Do you think Dungeons should try to be involved in the main plot of the game in some way -- even if only in flavor lore like in Arcanum (Kerghan's lab, the ruined temple of the Derian Ka, etc.) or should some just be completely standalone and have nothing to do with the rest of the game?
Does either type (related or unrelated) have any particular nuances or features you think are exclusive to and work out better for it?
Do you like having puzzles, riddles, or situations that require the player (not the character, but the player) to think out before proceeding?
Contrarily, do you believe dungeons should heavily draw on your characters' mental and physical facilities to the point of heavily limiting what character type can even traverse the dungeon question?
Should there be a BBEG?
Reading over past threads about dungeon design it seems that most of the older posters wanted enemy fortresses/habitats more than they wanted actual dungeons - which is fine, since use of the word 'dungeon' mostly comes from old games/d&d modules that revolved around pits full of monsters.
So now, dear Kodicks, I ask you -- what would your dream dungeon in a cRPG (or hell, one you made for P&P) look like?
Is there any specific setting, ruleset, or game they would involve?
Perhaps your ideal dream-dungeon was tailor made for Fallout or M&M 6, or whatever.
Do you think Dungeons should try to be involved in the main plot of the game in some way -- even if only in flavor lore like in Arcanum (Kerghan's lab, the ruined temple of the Derian Ka, etc.) or should some just be completely standalone and have nothing to do with the rest of the game?
Does either type (related or unrelated) have any particular nuances or features you think are exclusive to and work out better for it?
Do you like having puzzles, riddles, or situations that require the player (not the character, but the player) to think out before proceeding?
Contrarily, do you believe dungeons should heavily draw on your characters' mental and physical facilities to the point of heavily limiting what character type can even traverse the dungeon question?
Should there be a BBEG?