J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,632
So your contribution is that good dungeons are good and bad dungeons are bad. Great. What insight.DraQ said:I don't have to doubt that BO was a good and atmospheric game to see that abstract dungeons with tileset as window dressing have infinitely less potential to dungeons with sense of purpose, layout, encounters, puzzles and all the specific properties tailored to what they are meant to be.
You don't seem to grasp that when designing an entire game things don't appear out of whole cloth. When creating a large amount of content with a multi-person team you need a process that can be followed to ensure consistent results. That process is where the interesting discussion is. Saying that if a perfect dungeon existed then it would be fun to play is pointless.