Valky
Arcane
Length is important but girth is also essential.
And? He probably knows the game inside out, built his characters and party expertly and more. Look at the "blind" LPs where the player has no foreknowledge of the game. Even better, look at players who play it as their first CRPG or first RTWP game, etc.. That number will go way up.
I mean technically Morrowind can be beat in 5 minutes. Does that mean it's really a 5 minute game and not a 100+ hour one?
2 recorded LPs is much better evidence than people making up times post-facto. One is evidence, the other is just a guess, since no one is playing with a stopwatch. And these LPs are taking tons of time talking to the audience, you'd easily have the first one as sub 10 hours without that.
The best evidence is the fact that a bunch of angry fans didn't beat down Obsidian's door for releasing an expansion pack that ended up only being half the time they promised. A lot of people were livid with Black Isle because Heart of Winter was "only" 10-15 hours long. No way would they ever release an expansion pack that short ever again.
Please.
https://howlongtobeat.com/game.php?id=6517
- Main Story
17½ Hours
- Main + Extras
26 Hours
- Completionist
31 HoursBased on 21 entries. That's more evidence than one guy who probably completed the game several times and knows every minute detail of it going in beforehand.
- All Styles
25½ Hours
I always felt like IWD was too short though. I spent 100 with BG and probably half that or less with IWD. Didn't finish the expansion stuff yet though, but it felt a lot shorter than BG.
If that's how you want to play itIt's a small sample size of self-reported numbers conjured up after the fact vs. 2 actual timed playthroughs. And once again, LPers always spend tons of time talking about irrelevant bullshit. If they can do main quest + some side quests in well under 15 hours, anything that says a game should be at 26-31 hours should be viewed with suspicion. I'll give you a few extra hours players might spend backtracking through areas for stuff or talking to NPCs to see if they have new dialog, but even then we're at 20 max.
Kevin Saunders: George Ziets is Mask of the Betrayer's creative lead and the architect of our story and characters. The story is brilliant--I think it will be Obsidian's best yet. Mask of the Betrayer (NX1) is shorter than the NWN2 campaign (we're targeting 15 to 20 hours of gameplay), but it will definitely be an epic and memorable experience. I occupy the role of lead designer but fortunately didn't get in George's way too much.
How long it takes to complete a RPG varies a lot, considering all the optional-and-mandatory reading/inventory/shopping/level-up decisions involved.
How long it takes to read and how long it takes to kill monsters is going to vary from player to player. Some people are going to read every last word, including all the flavor text on items, others are going to skip right through that and rely on skimming the quest journal to find out what to do. Some people are going to create characters and make tactical decisions that result in creatures dying in seconds, others are going to do moderately well or even struggle for minutes.Hours of content is a fairly static number for a game like MotB because there are no ways to skip areas, sequence break, or otherwise finish areas significantly faster (ignoring the possibility of literal speed running past encounters). Variability comes from sidequests and sidequest-like actions (fully exploring dialog trees). Stuff like back tracking or wandering around aimlessly can't reasonably be considered game content just because someone in the world is retarded enough to need to do it constantly.
How long it takes to read and how long it takes to kill monsters is going to vary from player to player. Some people are going to read every last word, including all the flavor text on items, others are going to skip right through that and rely on skimming the quest journal to find out what to do. Some people are going to create characters and make tactical decisions that result in creatures dying in seconds, others are going to do moderately well or even struggle for minutes.
undertale
fight me
I don't understand why it would be considered a good RPG. Explain, because I don't see it.
I'll submit Brogue (if that even counts) as my option, though we're still waiting on some definitions.
The Obsidian statement you gave said a range of 20-25. That's an average 22.5 +/- ~10%. Clearly Obsidian had in mind a much narrower range than what you think. I said 10-15 and conceded that 10-20 would be a fair number as well. I think that's reasonable, given what Obsidian said was in a marketing statement meant to entice players and that my 10 hour mark wasn't for finishing all sidequest content. Certainly if they thought they could claim 25-30 hours they would have done so, so the fact that they did not means the game can't possibly be considered that long.
Isn't Fallout 2 a 30-min game, if you get right down to it? Beeline Navarro, then San Fran, then talk your way through the oil rig. Done and dusted.