Grunker
RPG Codex Ghost
Blackguards is pretty short, best RPG of its decade
Keep hearing very polarizing things about this game.Blackguards is pretty short, best RPG of its decade
https://howlongtobeat.com/game.php?id=14481 even the fastest is 28.Blackguards is pretty short, best RPG of its decade
Keep hearing very polarizing things about this game.Blackguards is pretty short, best RPG of its decade
Some of the criticism is "my 80% hit missed three times in a row!" which makes me think this game is disliked by imbeciles. Maybe it's a good sign.
^ My playthrough was 32 hours, I consider that to be a short RPG.
^ My playthrough was 32 hours, I consider that to be a short RPG.
Even Blaine says 30 is fine.
To me "short" is sub-20 like Alpha Protocol, Dead Man's Switch, Dungeon Siege III, South Park. 20-~35 like Deus Ex, Mask of the Betrayer, Knights of the Chalice are medium-length.
As VOD explained, this is pointless.
I challenge you to name a single good rpg that happens to be long.
Too many gamers have been trained into thinking long=good.
Too many gamers have been trained into thinking long=good.
Let's be as fair as possible here. The original statement wasn't that an rpg has to be long to be any good. It was that it can't be any good if it happened to be short.
Which imo is not the same thing. If we consider a medium range in terms of length, that is.
It's actually interesting to discuss this topic, and some have tried to flesh the question out a bit. But it ultimately went back to binary reflexions and absolute affirmations.
I just finished playing through the entire Might & Magic series (starting with 2) last month. Outside of Might & Magic VI (which is enormous) the longest playthrough was Might & Magic II at 29 hours and 33 minutes.
You should try actually timing your playthroughs instead of using your vague perception of how long it took. I played all these games on stream, I have exact times for all of them and I got as close to 100%ing them as I could without using a guide, this include mapping every square in the world and every dungeon as well as beating every dungeon and all the optional super bosses. The might & magic games are not as long as you remember. World of Xeen in it's totality (which is 2 full priced games combined) came out to 29 hours, 57 minutes. That's about 10 - 12 hours for 4 and 5 each and then a few hours for the World of Xeen post game stuff (most of which was spent in the optional dungeon of death).
EDIT: I just double checked and Might & Magic VII altogether came out to 34 hours, so that and VI exceeded your 30 hour barrier.
I don't buy this for a hot second. None of these people have any agenda to draw the game out or portray it as being longer than it is:
Unfortunately these are very old games, so there isn't much data for them and all of it is anecdotal, but being random people on the Internet their credibility is as good as yours.
It is clear that you lie mate,all MM games that i have played are above 30 maybe even 40 hours on first playtrough. I have played MM6 at least 20 times and can finish it in around 10 hours,that doesn't mean that the game is 10 hours.I just finished playing through the entire Might & Magic series (starting with 2) last month. Outside of Might & Magic VI (which is enormous) the longest playthrough was Might & Magic II at 29 hours and 33 minutes.
You should try actually timing your playthroughs instead of using your vague perception of how long it took. I played all these games on stream, I have exact times for all of them and I got as close to 100%ing them as I could without using a guide, this include mapping every square in the world and every dungeon as well as beating every dungeon and all the optional super bosses. The might & magic games are not as long as you remember. World of Xeen in it's totality (which is 2 full priced games combined) came out to 29 hours, 57 minutes. That's about 10 - 12 hours for 4 and 5 each and then a few hours for the World of Xeen post game stuff (most of which was spent in the optional dungeon of death).
EDIT: I just double checked and Might & Magic VII altogether came out to 34 hours, so that and VI exceeded your 30 hour barrier.
Lets be clear i am talking about first time kind of length,many games could be beaten in a lot less hours if have played it 20 times.As VOD explained, this is pointless.
I challenge you to name a single good rpg that happens to be long.
Mind that for any game you'll come up with, I'll contest that it's either good, long or an rpg to begin with.
Mind that I won't give any semblance of definition of a long rpg, and whatever names you come up with will help me shape this definition on the get-go by process of elimination.
Mind that if you somehow pull out a name that I can't dismiss without looking like an utter retard, I'll deem you faggy for going for it anyway. This may or may not occur if you pull that name out in literally two minutes.
I am not saying that short games are bad or there should be some money/hour ratio. Just that short doesn't make good rpg. Also i too feel that some games are too slow and i hate grind.Too many gamers have been trained into thinking long=good.
Let's be as fair as possible here. The original statement wasn't that an rpg has to be long to be any good. It was that it can't be any good if it happened to be short.
Which imo is not the same thing. If we consider a medium range in terms of length, that is.
It's actually interesting to discuss this topic, and some have tried to flesh the question out a bit. But it ultimately went back to binary reflexions and absolute affirmations.
Hmm, I suppose you are right maybe I should amend that to be "Too many gamers have been trained into thinking short=bad". Indeed, when a AAA $70 title is a mere 15 hours I get why people feel ripped off if that 15 hours wsn't orgasmic bliss. But I've played too many titles with way too much padding to drive up that playtime. I also don't buy the latest AAA priced games anymore though.
I am not saying that short games are bad or there should be some money/hour ratio. Just that short doesn't make good rpg.Too many gamers have been trained into thinking long=good.
Let's be as fair as possible here. The original statement wasn't that an rpg has to be long to be any good. It was that it can't be any good if it happened to be short.
Which imo is not the same thing. If we consider a medium range in terms of length, that is.
It's actually interesting to discuss this topic, and some have tried to flesh the question out a bit. But it ultimately went back to binary reflexions and absolute affirmations.
Hmm, I suppose you are right maybe I should amend that to be "Too many gamers have been trained into thinking short=bad". Indeed, when a AAA $70 title is a mere 15 hours I get why people feel ripped off if that 15 hours wsn't orgasmic bliss. But I've played too many titles with way too much padding to drive up that playtime. I also don't buy the latest AAA priced games anymore though.
Lets be clear i am talking about first time kind of length