bluecuracao
Novice
- Joined
- Jun 14, 2007
- Messages
- 42
ok, my fault.. thought i read 800x600 somewhere... but still, damn. 1024x768 is not enough. i demand widescreen support! or would it be too much work?
Well, it would fix your scaling problem. Stop moaning.bluecuracao said:And windowed mode? come on.. theres not one single game i played in windowed mode, not even monkey island or summer olympics back in the Amiga 500 days.. Looking at my desktop with all the work waiting while playing is not an option for me..
Well, it would fix your scaling problem. Stop moaning.
But windowed mode is very today. It's the new pink.bluecuracao said:what? stop being so yesterday.Well, it would fix your scaling problem. Stop moaning.
So fullscreen is the one that is "yesterday" then? Make up your mind.ALL games were playable in fullscreen at their time of release, even if you go back 20 years.
Shagnak said:So fullscreen is the one that is "yesterday" then? Make up your mind.
Shagnak said:Even if it can do the native resolution of my LCD, I'd still like windowed mode.
Shagnak said:And if it's easier to deliver than faffing around trying to meet widescreen demands, then good. Give the devs some time to concentrate on things that really matter, like gameplay.
bluecuracao said:ok, my fault.. thought i read 800x600 somewhere... but still, damn. 1024x768 is not enough. i demand widescreen support! or would it be too much work?
Jasede said:bluecuracao said:ok, my fault.. thought i read 800x600 somewhere... but still, damn. 1024x768 is not enough. i demand widescreen support! or would it be too much work?
Alt.
I often play games while "work related" things (and by that I don't necessarily mean my paid job) are happening in the background, and I want to periodically check their progress. And other stuff. Often I will be monitoring work that is occurring remotely.bluecuracao said:Shagnak said:Even if it can do the native resolution of my LCD, I'd still like windowed mode.
i doubt that.. for what?
Not as far as I can tell by checking his IP.Jasede said:bluecuracao said:ok, my fault.. thought i read 800x600 somewhere... but still, damn. 1024x768 is not enough. i demand widescreen support! or would it be too much work?
Alt.
Possibly, I'm not certain how they're developing the UI. But if it were to require stuffing around then I would rather time be spent other things. If it is easy, I apologize in advance and will console myself for the shame I feel with the fact that I am getting windowed mode, yessirree.bluecuracao said:well, if im not mistaken, supporting different resolutions is relative easy
Probably not. I was exaggerating the point. There won't be any ginsu-wielding ninjas turning up at your house either. :wink:bluecuracao said:making this will certainly not take months.
Shagnak said:I often play games while "work related" things (and by that I don't necessarily mean my paid job) are happening in the background, and I want to periodically check their progress. And other stuff.
The point is that windowed mode makes it easier for me to do this.
Shagnak said:Probably not. I was exaggerating the point. There won't be any ginsu-wielding ninjas turning up at your house either. :wink:
Shhhhhh...Jasede said:That's what Shagnak says - but if you delay this project you'll surely get the fursuited hitman squad sent to you.
Jasede said:Or are the masses unable to minimise windows, set the desktop to black and hide the taskbar?
True.bluecuracao said:really, it's not a big deal to support more resolutions,
True.the main problem is the interface scaling
False.and this can easily be worked around, like i said before.
Time to get new glasses.bluecuracao said:AoD looks really beautiful in its most recent incarnation...
I said the storyline is pretty damn good, not "amazing", and I said nothing about dialogues.... the story and dialogue is amazing (according to VD)
Tell that to Troika, Sir-Tech, Looking Glass, pre-Morrowind Bethesda, etc. Here is a simple fact: the hardcore RPG audience is very, very small. Let's remove people who don't buy games on-line, digital or boxed, and this number becomes even smaller. Let's remove people who are biased against indie games (there is no way some asshole in his mom's basement can make a game worthy of playing and, especially, of paying for) - the number gets even smaller. Etc....the target audience is out there, you just have to reach them.
That workaround you've mentioned above will work, but I don't think it will look great. I'd prefer to keep the proportions, and Elhoim's interfaces aren't easy-scalable.
We'll try to do something about it, though, but later.
Vault Dweller said:Time to get new glasses.
I said the storyline is pretty damn good, not "amazing", and I said nothing about dialogues.
Tell that to Troika, Sir-Tech, Looking Glass, pre-Morrowind Bethesda, etc. Here is a simple fact: the hardcore RPG audience is very, very small.
Thanks for the kind words. As for my position, just trying to be realistic. I'm very, very proud that we've managed to make something that looks THAT good, but calling it "beautiful" is a hell of a stretch. Thanks anyway.bluecuracao said:Anyway, why so biased against your own game? It does look beuatiful...
Games that are being sold in stores will always outperform games that are sold online. Not to mention magazines exposure and publishers campaigns. I believe we can get 2-3% of that sales volume at best.Right, but it's not 'i-only-sell-50-copies'-small. All the companies you mentioned had sales in the 100.000.
Vault Dweller said:I believe we can get 2-3% of that sales volume at best.