I'm curious about some things, VD, mostly about stuff that isn't directly about AoD. I haven't seen those questioned answered yet so I thought I'd give it a go.
1. As an indie dev, how do you plan to distribute the money you'll eventually make among your core team members? Will anybody else get the same share as you? And how did you pay temporary staff (concept artists, sound engineers, Elhoim)? Up front or were promises enough?
2. How did you start working on AoD? Did you start all by yourself, writing a design document and deciding what sort of engine to use/make - or did you wait with such decisions until you had somebody more competent on your team?
3. How intense was the pre-production phase - did you have, for instance, the story and all locations worked out on paper in detail, with full-blown quests and NPCs, or have you worked out the details on the fly, while having the visual interpretation of you ideas already in place? Either way, do you regret not doing it the other way around?
4. How do you communicate with your team members? Through internet only? If so, what do you use mostly, messengers, forums etc.? And how often? Or are you lucky enough to have some of your team members living nearby?
5. How do you and your team handle milestones?
6. What do you think is absolutely necessary for somebody who wants to develop a RPG the way you are doing it? Any advice you can give, or warnings? What were the greatest mistakes you made so far?
I'm not sure if this hasn't been asked before and besides, it's not so important, but still:
Will AoD have any cinematics? Intro, outros, Irontower Logo, anything?
I know it's a lot and initially I had just two questions...but it's nothing urgent so take your time.
1. As an indie dev, how do you plan to distribute the money you'll eventually make among your core team members? Will anybody else get the same share as you? And how did you pay temporary staff (concept artists, sound engineers, Elhoim)? Up front or were promises enough?
2. How did you start working on AoD? Did you start all by yourself, writing a design document and deciding what sort of engine to use/make - or did you wait with such decisions until you had somebody more competent on your team?
3. How intense was the pre-production phase - did you have, for instance, the story and all locations worked out on paper in detail, with full-blown quests and NPCs, or have you worked out the details on the fly, while having the visual interpretation of you ideas already in place? Either way, do you regret not doing it the other way around?
4. How do you communicate with your team members? Through internet only? If so, what do you use mostly, messengers, forums etc.? And how often? Or are you lucky enough to have some of your team members living nearby?
5. How do you and your team handle milestones?
6. What do you think is absolutely necessary for somebody who wants to develop a RPG the way you are doing it? Any advice you can give, or warnings? What were the greatest mistakes you made so far?
I'm not sure if this hasn't been asked before and besides, it's not so important, but still:
Will AoD have any cinematics? Intro, outros, Irontower Logo, anything?
I know it's a lot and initially I had just two questions...but it's nothing urgent so take your time.