Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by zorba

  1. Gothic 3 will not ENTIRELY be scaling.

    No, that's not going to work at all for me. I want my badass mofos whenever I decide to pay them a visit. I want to pay them a visit at level one and die in the process. I want to visit them at level two and die in the process. I want to keep trying and dying until the odds have changed in my...
  2. Gothic 3 will not ENTIRELY be scaling.

    Orcs, mostly. I am addressing both chapter change and area change in one single post to refute Dhruin's would-be argument. I didn't mean to confuse you, but there... I did. My point was and is that the application or omission of chapters in the story simply does not justify level scaling...
  3. Interview A Decadent Interview at RPG Dot

    But can I put things to fire? Does it have tintin? Paradox textures? ABS? Nukes? Anything?! Oh what the fuck. On my list it goes. One. There.
  4. Gothic 3 will not ENTIRELY be scaling.

    Chapters in G1 and G2 were little more than a narrative version of the "Please wait, loading..." screen. Repopulation and area change were based on triggers, just like in any other RPG or adventure game. Triggers don't require distinct but artificial area containers. An area is no less an...
  5. Interview Gothic 3 interview, part I

    Come on, guys. In both Gothics animations could not be interrupted by keyboard commands. That's how the (in)famous luring strategy was born. Not because two opponents were too strong, but because they could lock the player out of the game. A high level player could find himself in an animation...
  6. Gothic 3 will not ENTIRELY be scaling.

    If I had to invent hell, it would be a level scaled experience. It reminds me of PS:T's Bloodwar... an eternal and pointless battle of matched forces. So, to cut things short, I have decided against any kind of level scaling. I am not going to bother wasting my time on trying to catch my own...
  7. Preview Refundable skills points in Gothic 3

    Word in the dungeon is that they put in the skills shifting in order to make this wonderful new schizophrenic faction of "slave trading assassins" possible. So now I'm keeping my fingers crossed for car-pooling minecrawlers.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom