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Recent content by ever

  1. Character Creation philosophy

    Yeah I'll give you that, you have a point. It's the strategy I employ by pursuing the option: "I try to make interesting characters and enjoy watching the game unfold based on the character I made" When I think of larping I think of pretending to do things cause the game doesn't let...
  2. Character Creation philosophy

    Yes we know I am all sorts of things I'm actually not according to you, mondblut. I'm actually anti larping, and would like everything otherwise larped to be part of the actual gameplay. E.g. in Baldur's Gate you gotta larp eating food, in Ultima VII you gotta actually eat it. In the Realms...
  3. What games do you play to relax after work/study

    Pretty much agree. Also Awor said something can't be relaxing and exciting at the same time. Well I watch movies when I am relaxing *and* find them exciting. Also, and I know this sort of talk should be kept to GD, oral sex is both relaxing and exciting. Only competitive online play makes...
  4. Character Creation philosophy

    I tend to sort of role play the character creation. Like I think of a character as a person I'd encounter and then create them with their strengths and weaknesses. On other playthroughs I use a different approach. I do the same if I can recruit characters. Like in Baldur's Gate II I'd recruit...
  5. First Arcanum playthrough... disappointed :shrug:

    Dwarves and elves with top hats!
  6. Diablo 3 looks like shit

    Diablo 1 is my favorite roguelike. Also I think it looks the best out of all three - not from a technical perspective - just from a preference perspective.
  7. Fucking Ultima II Man

    I'd hate the amount of interaction you see in Lazarus ( zero ) to have been part of any real Ultima. As I said Lazarus is a good introduction to the gameplay consequences of a hugely open world and completely non linear gameplay, and an interactive encyclopedia for Britannia lore. But it...
  8. Fucking Ultima II Man

    No such thing as importing characters IIRC, cause there's just you - the rest you meet during the course of the game. You can make the same choices in the gypsy wagon as you did in Ultima IV. Lazarus is very good for what it is - a fan remake with filler story, but I prefer the original. I'd...
  9. Fucking Ultima II Man

    V, VI and VII are all better games than Planescape or Arcanum, if you ask me. I'd say IV too but its too held back by technology. Also VII gets a lot of hate from the combat is the only thing that matters in a role playing game crowd.
  10. Fucking Ultima II Man

    The world's in Ultima VI and VII had more detail than V ( *everything* was detailed at the Ultima V towne leve in the latter two ) so I would say they were larger. Nevertheless Ultima V's world definitely *feels* the largest cause of the different scales of view.
  11. Fucking Ultima II Man

    I love Ultima V. You're in for a treat if you've never played it before. Music! http://www.youtube.com/watch?v=_LZMvSkqugs
  12. ME3 might just plain suck now.

    I haven't played the two Mass Effects. Am I missing out on anything? I don't really like any non Star Wars science fiction. Mainly because of the music. So if Mass Effect has similar music to that found in Star Wars you should inform me cause its the deciding factor.
  13. I was a DX11 skeptic but this has convinced me

    That's right. Direct3D 10 code can't be run by Direct3D 9 class hardware period. Direct 3D 11 code can be run by Direct3D 10 hardware in the sense that I don't have to change, say, all my ID3D11ShaderResourceViews to ID3D10ShaderResourceViews, but no matter what I won't be able to put a...
  14. I was a DX11 skeptic but this has convinced me

    In Harris' work and my implementations of it, the sprite is recalculated every frame every time the eye angle changes enough to have re-orient the billboard. It's the imposter lighting that's precalculated, not the sprites ( at least in a lot of frames you calculate the sprite again ). Read the...
  15. I was a DX11 skeptic but this has convinced me

    By the way that way of rendering clouds doesn't just apply to clouds. For example I have used it for fog. The only problem is then you don't get cool volumetric shadow effects in the fog, but its not like I've ever been able to get that anyway in a way I found acceptable ( I know of some ways...

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