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Recent content by Condiments

  1. The Guild Wars 2 Thread

    Yeah I'd give it a rest if its pissing you off and check back in a few weeks/month if you're still interested. They said they'll give the dungeons a balance look-over with big content patches in Jan/Feb/March, but we'll see how that goes of course. The PvP in this game is good enough for me to...
  2. The Guild Wars 2 Thread

    Not to defend a lot of the dumb shit Anet has been doing(this last patch was a huge fuckup in all honesty. Ascended gear is bullshit.), but consistently buggy/broken base content with buggy new content being heaped on is the name of the game when it comes to new MMOs. Publishers/Developers get...
  3. The Guild Wars 2 Thread

    I agree with the general sentiment that leveling progression seems a tad lackluster in this game. Characters traits/skill progression seems like its balanced around their sPvP/tPvP, and they tried to stretch it across too many levels. Innovative 'Dynamic events' really aren't that great, besides...
  4. The Guild Wars 2 Thread

    Once engagements get large enough in MMOs, melee stops becoming an adequate option with there being an identifiable "no mans land" that forms up between groups. Your safety in the anonymity of the herd fades when you're that one asshole with the big sword running in the gulf between ranged...
  5. The Guild Wars 2 Thread

    This is my stance on the dungeons at the moment. Some of the dungeon armors looks cool, but I don't think I want to bash my head against cheesy mechanics and hp bloat to get them. For me, PvP is what makes this game tick and I'm having a lot of fun in hot join and tournaments. I'll devote more...
  6. Interview Matt Chat 167: Josh Sawyer on Project Eternity

    The "tier" spell system he was talking about sounds like it could be decent if its implemented well. However, it does sound like they're balancing their cooldowns on a per battle basis, which usually turns into a spell spam fest unless there are other mitigating factors. I'm not sure going full...
  7. The Guild Wars 2 Thread

    :what: Damn I don't have any good necromancer friends, and that sounds awesome. I've heard good necros can counter the support guardian/bunker guardian, but I haven't seen many good ones.
  8. The Guild Wars 2 Thread

    Invincibility frames on evades is something some action oriented games utilize. It becomes its on form of damage mitigation rather than a short range hop.
  9. The Guild Wars 2 Thread

    Been shuffling through some elementalist builds and weapon setups for sPvP for some time, and I think I've finally found one that is all around pretty good. The build goes: Dagger/Dagger 10 fire(Spell slinger) 10 Air(Zephyr's Boon) 10 Earth(Elemental Shielding) 20 Water(Soothing Disruption...
  10. The Guild Wars 2 Thread

    Hah, most guardians I see are running around with a greatsword like retards and not doing a whole lot besides swinging and spinning around. The few smarter ones running triple mediation are absolutely menacing. What weaponset are you running with your venom build?
  11. The Guild Wars 2 Thread

    If you're playing thief two great ways of finishing people off is using Black Powder to blind their damage and CC attempts, or if you're using daggers Cloak and Dagger for the stealth stomp. Black powder is almost TOO good against downed state, because it nullifies things like the guardian...
  12. Game News Obsidian's Project X - Three days left

    Nah, I'm thinking F2P Harry Potter Facebook MMO.
  13. The Guild Wars 2 Thread

    Oh my.... Wha....just what? That trailer is beyond terrible. 3/4s of the video is just totally unconnected random shit going on. :retarded: "Acclaimed Director James McTeigue (V for Vendetta) was brought on board to lend his revolutionary zeal and craftsman's eye to the launch trailer. Guild...
  14. Mists of Pandaria

    Pretty much this. I enjoyed WoW for what it was, but raiding vanilla WoW killed my interest to that entire aspect of the game. Having to maintain an online schedule for virtual armor is nothing something I want from a videogame....EVER. I've come back in every expansion to play for a few weeks...
  15. From Software The Dark Souls Discussion Thread

    Yeah I liked the fact that most of the bosses in Dark Souls were straight up brawls, too many of the demon soul's bosses ended up being too gimmicky for my taste(Boss can't see? Use stealth ring hurrrr). Maneater and Flamelurker were definite highlights though. I died more often in Dark souls...

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