Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
the people behind of Star Command (iPad game?) explain how they ended up in debt even when their kickstarter was initially funded 200%.
Update #19: What the hell did you do with our money?
http://kotaku.com/5902280/what-the-hell-these-game-developers-did-with-your-kickstarter-money
They got $36,967 asking for 20,000, but now allegedly amassed 50k in debt.
funds not transfered 2000$
kickstarter / amazon 3000$
Price fullfilment 10,000$
Music - $6,000
Attorneys, startup fees, CPA - $4000
Poster art - $2000
iPads - $1000
PAX East - $3000
In the end they had only $6000 for development, and because this is income, it had to be taxed
Mostly, isn't this is what you get when you cannot handle money? 30.000$ is still a lot of money for a few guys, making a game on their own PCs, who spend no money on posters, t-shirts and attorneys. You will not get very far with your budget when you intend to spend the money for more than just the bare minimum. I would expect this to be a recurring subject, and that it will not be the last time we hear this from kickstarter projects in the 10k-100k range
In my opinion the only really interesting thing here is that ca 5% of the money didn't transfer at all:
This should be the same across all projects.
Update #19: What the hell did you do with our money?
http://kotaku.com/5902280/what-the-hell-these-game-developers-did-with-your-kickstarter-money
They got $36,967 asking for 20,000, but now allegedly amassed 50k in debt.
funds not transfered 2000$
kickstarter / amazon 3000$
Price fullfilment 10,000$
Music - $6,000
Attorneys, startup fees, CPA - $4000
Poster art - $2000
iPads - $1000
PAX East - $3000
In the end they had only $6000 for development, and because this is income, it had to be taxed
So that gets us to the present. We have still taken a lot of debt on ourselves (over $50k), and hopefully this can help give insight to other kickstarters and would-be-developers on what to expect.
Mostly, isn't this is what you get when you cannot handle money? 30.000$ is still a lot of money for a few guys, making a game on their own PCs, who spend no money on posters, t-shirts and attorneys. You will not get very far with your budget when you intend to spend the money for more than just the bare minimum. I would expect this to be a recurring subject, and that it will not be the last time we hear this from kickstarter projects in the 10k-100k range
In my opinion the only really interesting thing here is that ca 5% of the money didn't transfer at all:
To begin with, we didn't get all of that. We lost about $2,000 to no-shows, just people that pledged and the funds didn't not transfer.
This should be the same across all projects.