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Game News Torment Kickstarter Update #19: Pre-pre-production, Shanna Germain on Numenera, and other stuff

Discussion in 'RPG News & Content' started by Infinitron, Apr 24, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
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    Tags: Adam Heine; InXile Entertainment; Kevin Saunders; Monte Cook; Shanna Germain; Torment: Tides of Numenera

    There's a nice and meaty Torment: Tides of Numenera Kickstarter update today, the first since the campaign ended. It covers a whole bunch of topics, but the main part is a comprehensive overview of what the team will be up to in the next few months. I quote:

    So what are we doing on Torment right now? Our emphasis for the next while is on planning the project and building a strong foundation for the writers before they begin their work. I'll talk more about the project planning in a future update - for now, I'll explain what types of design work we're focused on.​

    Colin, with support from Adam and me, is focused on better defining the story and its scope. As we talked about a few times during the campaign, we designed the story (and other aspects of the game) to be highly modular so that we could adapt it to best fit the funding we received. Now that we know our budget for development, we can solidify the scope of the game. We reached the Longer Story Stretch Goal and Colin is looking into how to best incorporate some of the story ideas that we had pruned prior to the Kickstarter. In parallel, we (with Adam leading the charge) are drilling down into the details of how we’ll implement all of the Tidal and other reactivity. We have talked about this reactivity at a high level, but we need to establish more concretely how we will be executing it.​

    A strong foundation for the writers means more than just the story though. We are also developing templates and examples for area and companion design, as well as conventions and constraints for dialogue. Once we have those, we can implement some preliminary dialogues to test out conversation creation and get a better sense of how the conversations will play.​

    These early prototypes will be made easier from our work on Wasteland 2, along with some preliminary collaboration with Obsidian and their work on Project Eternity. These prototypes will be critical in efficiently focusing the creativity of our writers. As you recall, we have quite the writing team assembled! Some of our writers are very talented creatively, but haven’t had as much video game development experience. Having clear, well thought-out guidelines will help ensure the work of our decentralized writing team is consistent and perfect for Torment.​

    This design and planning with a very small team will be continuing over the next few months (along with some technical aspects that we'll talk more about in a later update). This means that another thing we’re doing is conserving funds while we build this foundation - Torment has the benefit of a longer pre-production period (than Wasteland 2) and we want to make the most of it.​

    Meanwhile, the From the Depths novella writers are beginning work on their stories. Digital or printed copies of these (including also the novellas by Colin and Monte) are rewards for many of you, but they also serve a design purpose. Writing the novellas at this stage will allow the writers to immerse themselves in the Ninth World, and flesh out the nature of each of the five Tides. These novellas will essentially provide the full definition for each Tide, with the protagonist in each being the embodiment of what that Tide means. So the writers will be delving into the true meanings of the Tides and the novellas will help the entire team better understand what each truly encompasses.​

    Besides that, there's a new video featuring Numenera lead editor Shanna Germain, who is also going to be a member of Torment's ever-growing writing team. In the video, she describes and maps out the Numenera world, with a little help from guest star Monte Cook:


    The update also mentions Adam Heine's Q&A video from a few days ago, and answers an additional question from the forums in text. The answer describes how the game will focus on depth of choices and consequences, and it includes a nice shout-out to Youtube RPG vlogger MrBtongue. Speaking of shout-outs, there's also one for Divinity: Original Sin, as requested on the forums (suck it, Roguey!). Finally, there's a status report on the PayPal funding, which is currently at about $217K, bringing the game's total funding to $4,406,094. It comes with a description of the planned 4.5 million dollar stronghold stretch goal, although it doesn't seem like there's much chance of reaching it.
     
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  2. Charles-cgr OlderBytes Developer

    Charles-cgr
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    Wasn't there a raging debate about romance / sex in this game here a while back?

    [​IMG]

    I'll get myself some popcorn, just in case. This could get interesting :)
     
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  3. Infinitron I post news Patron

    Infinitron
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    Yes, she writes erotica. I, uh, didn't think it was appropriate to mention it in the newspost.
     
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  4. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    :hmmm:
     
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  5. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    i have complete faith in Mr. Fargo's decisions, but i feel the need to state that i hate everyone who uses the word "geek" or puts it on books. Nothing personal.
     
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  6. Cosmo Arcane

    Cosmo
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    At least she seems interested in RL sex, not in laughable teen fantasies and fanservice like the Bioware crowd...
    What's more, the official line about romances has been stated, so no worry whatsoever.
     
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  7. :avatard:
     
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  8. Haba Harbinger of Decline Patron

    Haba
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    Sounds good to me. Many writers are not that good at writing uh... sexually active characters.
     
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  9. dunno lah Arcane

    dunno lah
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    I assume that JarlFrank and Ms. Germain should get along nicely...
     
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  10. Cowboy Moment Arcane

    Cowboy Moment
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    Think of all the pain and suffering that could've been averted if Bioware had hired her instead of Jennifer Hepler.
     
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  11. Jaesun Fabulous Moderator Patron

    Jaesun
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    Nothing could save BioWare.
     
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  12. Gurkog Erudite

    Gurkog
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    The last thing Bioware wants is to hire someone capable, whose work would easily overshadow the generic tripe they usually shovel feed their audience. Besides, she looks doable and Gaider wouldn't want any woman around who would draw the guys' eyes away from his fat, balding ass.
     
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  13. Gozma Prestigious Gentleman Arcane

    Gozma
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    If a woman has any nerd-geek tendencies whatsoever, you can bet money that she wrote porn fanfiction as a teenager... it's just what they do. It's like Warhammer 40k for nerd women. Professional nerd women make a vocation of it
     
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  14. Brother None inXile Entertainment Developer

    Brother None
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    Yip.

    But obviously it's an "among other things" for her, she's quite likely one of the most important people on Numenera after Monte (I say that from the outside looking in), has published a dark fantasy/sci-fi/horror short story book, and her short stories show up in other collections. She's got the writing chops!

    Personally I almost wish we did have "romance of the flesh" in Torment for her to write, just to see how much better it'd be than the horrifyingly awkward sexscenes of BioWare's.
     
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  15. Infinitron I post news Patron

    Infinitron
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    I do suspect we'll get a few sensual descriptions out of her, even if they don't escalate to full blown sexx0r.
     
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  16. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    I hope this means hot and flirty chicks are included in the game. I want to matter to their one life, if you know what I mean.
     
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  17. DeepOcean Arcane

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    At least, is a sexy woman writing about sex, instead of a fat ass with gay fantasies that loves Hamburger.:D
     
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  18. LeStryfe79 Wino Patron

    LeStryfe79
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    :kingcomrade:
     
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  19. AstroZombie Arcane

    AstroZombie
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    Shots fired!
     
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  20. Angthoron Prestigious Gentleman RPG Codex Staff

    Angthoron
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    So... *faps cautiously?*
     
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  21. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Lotta gross male losers itt.
    [​IMG]
    I sincerely doubt this smut is better than Bioware, and no that's not a compliment to them.
     
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  22. Cosmo Arcane

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    :lol: I just hope she wrote that to to pay the bills...
     
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  23. toro Arcane

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    I really miss the "crazy-up-against-the-wall-let's-have-it-right-here" sex scene with Morte. He had a fantastic after-sex smile.
     
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  24. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    Choices and consequences, Kallie.
     
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  25. winterraptor Savant

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    Comparing smut, exercise in futility.
     
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